Shades of the initially underappreciated (and still disliked to this day by some) Final Fantasy Mystic Quest drift through Kemco and developer Hit-Point’s entry level JRPG Archlion Saga ($4.99) and yes indeed, the game will definitely ruffle some feathers among the noisy gamers with unshakeable opinions (too often presented as “facts”) who never seem to think that players new to any genre just might like a welcoming title they can complete without a video walkthrough or wanting to bust controller into pieces against a nearby wall.
That fiver you’re spending gets you a game that can be completed in a few short hours, auto saves whenever you do pretty much anything and is so simple that anyone of any skill level can play it. It also offers a bit of replay value for those who want to run through it again (you can opt to keep your levels and earned currency). There’s no need to “git gud” here at all unless you overuse the auto-battle option that can actually wipe out your party if you get too careless in the 4th and 5th chapters when and the random battle system decides to slap you with the occasional strong enemy pack. Amusingly enough, if for some reason you feel the urge to grind levels, late in the game there’s a dragon who heals your party at no cost whenever you speak to it. Given that healing herbs drop frequently (you can stock 99 at a time) and you start off with an amulet that restores a few hundred HP in battle, this might not be necessary, but it’s here nevertheless.
“So, it’s a kid’s game, then?” you ask? Sure, you can say that, but it’s one that while colorful and easy on the eyes and ears is a tad gloomy in tone what with the 1000 year return of the evil Serpent and his curse mark dooming the population and you, the Archlion King out to stop that threat with the aid of a few allies. Cue up the handy trailer so you can see what’s what:
One thing the game does that works well is streamlining the story so you meet up with your party members with no aimless wandering about. Your party’s hit points are accumulated into a shared pool with numbers based on equipped gear. Each of the four characters will learn and an use three powerful Skills (the game has no magic points), all with different cooldown times and a few that can only be activated under certain conditions (e.g., after guarding for one turn or after taking certain amounts of damage). Granted, the game is easy enough that you can beat it without any major strategy whatsoever. That said, it’s just nice to have the option to play with each character’s skills, especially the one that lets you steal items from enemies (which can net you some nifty gear and free healing herbs) or the one that puts most enemies to sleep for a brief period.
While exploring the short maps, you’ll gain Stars needed to unlock doors and chests, but you’ll also earn them by playing the game for a certain period of time without taking a break. Those stars are also used to pull off powerful attacks and double experience gained after battles, so you can pretty much become too overpowered by the game’s final chapter if you like. Of course, NOT using any aids makes the game a bit more challenging. so feel free to experiment. The pixel art here is great overall, particularly the big, colorful monsters and bosses you’ll meet and beat. Sure, the assorted human foes have no facial features, but most of the more mystical beasties do and they’re all excellently rendered. The music is suitably 8-bit sounding bliss that feels just right, but don’t expect a wealth of tunes given the brevity of the experience.
The funniest thing about playing this was I was able to compete it once while waiting for a few downloads to complete (some larger games on PSN and a Windows 10 updates that had me offline for about 4-5 hours). Hit-Point has a few decent ideas here that I think need to be applied to a larger project at some point down the road, but for what it is, this isn’t a bad way to spend a few hours if you’ve got a Switch, five bucks to spend and don’t mind some hand holding in handheld or docked mode. While I won’t call this an “essential” game at all, it’s cheap enough and so user friendly that it feels as if it’s trying too hard to please. But that’s somewhat of a relief in this era of games where you’re forced into that “die, rinse and repeat until you don’t die” loop that can be frustrating for a select few.
Score: C (70%)