Review: Scheming Through The Zombie Apocalypse: The Beginning (PS4)

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Oh, for now, it does, Larry…

Scehming 1Disclaimer: Zombies as portrayed in the media aren’t a real thing at all and if you’ve been paying attention, apocalypses (other than the cosmic variety) are kinda man-made messes these days.

That said, in Scheming Through The Zombie Apocalypse: The Beginning ($4.99, also on Switch, Xbox One, and PC) some really hilarious and crude content awaits in this game where an old cartoon rabbit called Hank and his younger mutt friend Larry, scam fellow animals to do their supply runs in this really fun and short (because it’s presented episodically) game from the fine folks at Entertainment Forge, GrabTheGames, and Ratalaika Games. The funky cartoon style and limited animation recall something you’d see in an underground comic or during Cartoon Network’s better years, the script is pretty funny, and the game is memorable enough that you’re left wanting more (and more is on the way).

As the game begins, a (or The) zombie apocalypse has started, and buddies Hank and Larry have plans to hole up with Hank’s storage of a year’s worth of food plus some movies to get by (and yes, some drugs). Four months later (oops), they’re out of supplies, the power has been turned off (it’s actually one of the first things that happens) and Hank and Larry have to brave the outside world to get new supplies, starting with the wrecked shop across the street from them. Poor Larry is the first guinea pig, as Hank’s a bit slow (and he’s got the binoculars) and he survives, only to run into a drunken parrot and two easily pissed-off bulls who demand they give up some of their hard-gained loot.

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Review: Earth Defense Force: Iron Rain (PS4)

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Oh, wait ’til you have at least a dozen or so of these big guys to deal with and a few dozen or so ants and other bugs ti deal with (yipes).

EDF_IR BoxWith a new developer, new game engine and new elements to its gameplay, Earth Defense Force: Iron Rain ($59.99, $89.99 for the Ultimate Edition) ends up being kind of a reboot on one hand, but totally new and harder that the other games in the franchise on the other. This is a good thing, although a few elements could use some fixing up. Veteran Japanese developer Yuke’s decided to go with making the game tougher overall even on the easiest mode to the point it’s rough going to solo some missions unless you have very particular weapons or play with other live players in split-screen or online. While yes, you can tackle missions alone if you like, the mix of enemy types combined with less open maps and AI allies who seem to expire too quickly in some of the busier maps make for less mindless fun but more challenge at the end of the day.

It’s also a big game, with new character customization galore and the ability to play any character as any class, swapping out the new PA Gear at will between missions. Though not quite as mission varied or long as the Sandlot-developed games, it’s still a lot of game for the money and if you’re into that, it’s going to be money well spent. Granted, the mighty EDF 5 did suffer from a few repetitive missions and maps and the next to last boss fight dragged a bit because you needed to figure out how to beat that transforming spaceship boss as quickly as possible (and it took a while to do so the first time). A few tweaks here would help make a good game better, though. The appeal to western audiences ends up adding some elements to the game that it really didn’t need, and I’m saying this as someone who liked Earth Defense Force Insect Armageddon because it shook things up back when it was released.

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A Knight’s Quest Trailer: This Looks Like Fun Stuff, Indeed

From Canadian developer Sky9 Games and publisher Curve Digital comes A Knight’s Quest which definitely wears its 1990’s platform/RPG influences somewhat proudly on its sleeves for all to see.  It’s coming soon to Epic Games store, Nintendo Switch, PlayStation 4, and has already arrived for Xbox One. Fun fact: the game seems derived and definitely different from the quest-filled 2D adventure game by the developer from a few years back.

Check out the PS4 trailer below and get set for its October 10th release on the platforms that don’t yet have it:

I just got a PS4 review code yesterday and an pretty pleased to report that so far, it’s quite good stuff. Familiar intentionally to some classics you may recall, but absolutely very fun stuff, indeed. You’ll have to wait a touch for the full review, but I’m really having a blast with this one. Who’d have thought a clumsy main character would be so fun to play as?

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-GW

A Few More From Microïds to Keep You Moving (1 of 2)

In addition to the Blacksad news I posted a few days back, it’s going to be a pretty busy time going forwards for Microïds, that’s for sure. Let’s see now:

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Roman Rumble ArtRoman Rumble in Las Vegum (Asterix & Obelix XXL2) has arrived on Nintendo Switch, PlayStation 4 and Xbox One for $29.99. This one’s a remastered sequel to a PS2 game from 2003 that first got a sequel three years later and now it lands on the consoles above sporting new visuals and a wealth of gameplay improvements over the 2006 version. New dev team Osome Studios has taken Etranges Libellules‘ work and powered it up to the next level.

I’m ancient enough to remember reading many of the old and brilliant Goscinny and Uderzo comics as a kid, so this one will be plenty of nostalgic fun and a game that’s going to be acceptable for gamers of all ages. Check out the game trailer below for what to expect (I’m cracking up because the game riffs on a number of pop culture elements here and there) Viva lost wages! This one should be fun for a few laughs. Check it out:

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Blacksad: Under the Skin Story Trailer: Or, I Need to Get Out More (Or Stay Inside and Read More)

Well, this looks pretty cool. I’d never heard of this game or comic character before, but as a fan of adventure games for a while, this looks really fun and noir-ish is right on up my alley and then some. Microids, Pendulo Studios & YS Interactive are the folks behind this, so I’m going to be doing some digging to see If a review code can be located. I think I have at least one PR contact at Microids, so that’s a good sign. If this one’s as good as it looks, being aboard the train will turn out to be a fine thing indeed. Especially for those of us who haven’t yet read the comic stories yet.

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Well. looky here, bonuses if you want them!

 

The game will be available in retail and digital formats in either standard or Limited Editions (PC, Mac, PS4, Xbox One and Switch) on November 19th, 2019.

-GW

It’s Back: R-Type Final 2 Gets a 2nd Funding Run

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Click me for more info. You know you want to.

It’s baaaaaack… (which is a good thing, folks).

Here we go again, because the original Kickstarter only ran for a week and left a few folks out of the loop. Now you have a second chance to get in on this crowdfunding action thanks to a new push to get in those folks who felt left out. Head below the jump for the press release and a few more screens.

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Valfaris: Soon to be Everywhere, Rock Incoming

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Nice. Coming soon, a dose of hard metal for your daily supply, courtesy of Big Sugar and Steel Mantis Games (which, as Black Wolf Games bought the world SLAIN: Back from Hell for PC and consoles a few short years ago.

Welcome to Valfaris:

I played the PC demo on STEAM a while back and came away very impressed indeed. Now, it’s about ready for retail and digital in more polished form. When? Well, look out below, folks.

Valfaris launch dates

If the demo is any indication, this one’s going to be fun, tough side-scroller for the ages. See you down on the planet – I’ll be the one hiding out, but easy for enemies to spot.

-GW

Review: Injection π23 ‘No name, no number’ (PS4)

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Kid: “Hey, mom What’s for lunch!” Mom: “Why, the corridors of the MIND, child…”

Injection PS4While it’s technically imperfect and a bit unpolished, Abramelin Games has a pretty frightening survival horror game for PS4 owners in Injection π23 ‘No name, no number’ ($9.99). That ten bucks gets you a pure passion project (made over the course of five years) in the form of a multimedia game experience featuring puzzles guaranteed to test your brain cells, unsettling monsters to avoid or fight (in that order) and plenty of horrific nightmare fuel imagery. It’s noted before you start to to wear headphones and play in the dark, but I opted out of the headphone use part after trying this for the first hour and needing to remove them because I was kind of freaking out a wee bit too much (the sound design is pretty damn intense).

You play as a rather troubled man living alone with his dog in Villanueva de Tapia (a village in Málaga, Spain). When his pet runs off, he’s seemingly struck by a truck while giving chase and regains consciousness only to find himself in a twisted variation of the village and yes, still needing to find that dog. In pure survival horror fashion, you get disturbing visuals, locked doors that require opening in one way or another, and as noted, the aforementioned monsters. You’ll also discover a mystery about missing townspeople, murders and torture rituals with a religious angle and more depravity. The mix of Unity engine assets, enhanced live action video clips and appropriately timed jump scares keep things tense throughout where when things do quiet down, there’s still the sense that something’s going to happen. Let’s just say Villanueva de Tapia’s tourism numbers will either rise or decline after this game gets more notice, although my take is it’ll increase if horror fans are curious enough to see how scary a spot it is in real life.

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A little walk in the woods to clear the head isn’t going to help much when you’re too scared to take another step.

Exploration will be the first key to your survival, as the game places all sorts of clues to what needs to be done but doesn’t highlight where you need to search. One of the great things the game does right off the bat is allow for four camera angles to choose from on the fly, similar to Riverhill Soft’s Doctor Hauzer and OverBlood games. This freedom lets you explore how you want from classic Resident Evil style, two different third-person mode and first-person, although you can expect that first-person mode to deliver those creep-tastically ugly monsters in your face as they try to eat your face off. Plan accordingly, but expect to do a bit of jumping in fear on occasion when you’re surprised.

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Review: CRYSTAR (PS4)

Crystar PS4“Brilliantly depressing” is how I’d describe CRYSTAR ($59.99), Gemdrops Inc. and FURYU Corporation’s new Action/RPG published by Spike Chunsoft, but let’s not get too far ahead of things.

Rei Hatada and her little sister Mirai are pulled by a strange being into an odd dimension called Purgatory where violent creatures soon appear to attack the two. Rei manages to unleash a hidden power that gives her a powerful weapon and fancy costume, but she accidentally kills her kid sister during one battle. As she cries at losing her sibling, two oddly garbed female demon twins appear and make her an offer she can’t refuse. Become an Executor for the twins and kill enough demons in Purgatory in order to gather enough Idea (tears) to save Mirai’s soul before it descends too deep and gets reborn as a completely different person. You get one guess as to Rei’s decision.

Thus, the downward spiral begins in a game that will hit home hard for some players thanks to its assorted mostly gloomy thematic elements and a story that has a few surprises tucked into its narrative. Thankfully, while a tad (okay, very) downbeat at times, the game is gorgeous to look at. Illustrator RIUICHI’s work was lovingly translated into 3D characters by Character Designer & Modeling Lead ntny and the game also features an outstanding score from composer Sakuzyo that’s worth a listen.

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Wake up, time to cry. And you thought you had issues. Rei’s literally surrounded by her and her slain foes mental status, even during dungeon diving.

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Review: Solo: Islands of the Heart (PS4)

solo ps4Gotham Games new jam Solo: Islands of the Heart ($19.99) is an intriguing and lovely to look at mix of exploration and puzzle solving that just so happens to get you thinking about your love life from the past into whatever possibilities the future holds. While the prospect of ruminating over old romances as well as any potential future ones may seem a wee bit too personal to some, that’s one of the funnier things about the project if you think about it. Sure, you can take the questions too personally and maybe get uncomfortable about a few. That’s human nature at work. Or hell, you can just decide right off the bat to go full tilt and lie away (also human nature) just to see what sort of responses the game gives back.

As you make your way through the game, you’re tasked with solving simple to slightly more complex multi-part puzzles that involve a bit of box pushing with some flipping and rotating necessary to gain access to higher areas. There are also odd animals to meet and treat to certain foods, pet, or otherwise attend to. The game doesn’t explain a lot other than some basic steps needed to progress, but this works out well when you’re forced to think through a few steps that are keeping you from accessing a new part of the map. That said, there’s a very relaxing tone here that makes for a very chill experience when all is said and done. If you want to just take selfies or nice pics of the different islands, play a guitar and aimlessly wander about, that’s your call entirely. But dip a toe into the game proper, please. You’ll likely learn a few things or at least get a new outlook on a relationship you hadn’t considered. Or maybe have, but need a poke in the noggin to jog a good or bad memory.

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Ce n’est pas un pont, to get all Magritte on you.

Er, except the trailer kicks off with a rather useless rating for “Sexual Themes” when the game is about as or sexual as a box of laundry detergent. Well, unless boxes of laundry detergent is a turn on for you. Clearly, the ESRB needs to redefine its ratings descriptors. Perhaps something like “Mature Themes” would have been more applicable here. Of course, a penny says someone at the board would likely note that using the word “Mature” may lead some to think the game should be “M” rated or some such nonsense. Eh, go look at all the sexual in this trailer:

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