Head to Head (Sort Of): Fast Striker vs. FullBlast (PS4/Vita)

I can recall a few years back reading in more than one place that the arcade shooter was dead as last week’s formerly fresh fish, but this was really never true. Between numerous indie developers and fans keeping the genre alive through making and publishing and distributing games via digital and retail formats, the good ol’ shmup lives on pretty much anything that can play them. Two of the more recent ones go for the gold and succeed when by being well-made games with excellent price points destined to hang out in your game library for a spell. Let’s take a peek at both, shall we?

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Pretty, isn’t it? well, it’s also PRETTY FREAKIN’ HARD to an old gleep like me, but I keep playing these shmups because I used to be better at them back in the day.

fast striker PS4First up is Fast Striker ($6.99), a 2010 NEO·GEO MVS/AES vertical shooter getting a new life on current gen systems thanks to German developer NGDEV and publisher Eastasiasoft. Six levels of frantic, gorgeous bullet hell bliss await with four difficulty settings to challenge. Yes, six levels may seem short to some of you out there, but this game makes you earn those high scores and like a solid shmup, you’re going to keep coming back to beat your previous runs or die trying.

There are some basic screen resizing and wallpaper options, but I personally prefer sticking to the more arcade accurate default window than going full screen. Er, not that it helps much given my awful reflexes when the going gets too tough (or okay, a little tough. Hey, I’m getting old!). For example (yipes):

 

 

Yes, I’m THAT bad at this game, but I managed to get through the Novice difficulty and messed with the others (Omake mode is SUPER nuts). I’ll be a saint here and link you to the official trailer just so you can see how a far better player does:

 

 

In addition to the digital release, Online retailer Play-Asia has a very limited edition physical version ($34.99) for both the PS4 and Vita set for a November release. Each is limited to 2200 copies worldwide and will include the region free game, a manual, collector’s box, soundtrack CD and a numbered certificate you can show off if you please. The price difference is yes, because of all that stuff inside the box, but if you’re into packaged games and have the shelf space, it’s a fair enough price point.

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You’ll want to be a Fast Striker if you need this nifty Limited Edition exclusive from Play-Asia. Better pre-order this now before the scalpers snap them up to resell at ebay prices (ugh).

 

Overall, a pretty solid shmup that’s a trip down memory lane to my former glory days and perhaps yours as well (but I hope you can play better than I can).

Score: B (80%)

-Review code provided by the publisher

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Review: MyCharge PowerGame (Nintendo Switch)

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Yep. it does exactly what it needs to do and does a really excellent job in the process.

 

As a recent Switch owner, a few things bug me about the system, one of them being the battery life is somewhat anemic if one tends to play for extended periods of time in undocked mode. I had been poking around looking for affordable solutions and based on some review scanning, there were a few interesting candidates but almost all had some flaws from dangling wires to not enough power for my tastes. Granted, my Switch has generally stayed docked or has only traveled to a few rooms inside the apartment. However, some recent invites from friends to pop by with my Switch to either see it in action or just to play with fellow Switch owners had my eye peeled for something that I could also show off as a solid charger that wouldn’t break the bank and be worthy of a hearty recommend. Well, “Say hello to my little friend (BOOM!)”

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Out of the box and ready for some mating.

 

The MyCharge PowerGame ($49.99) is an absolute must for Switch owners who want a decent price point, portability and most of all, a battery pack that’s packing plenty of power where it counts. Simple to set up and sporting its own kickstand, it’s an accessory that has pretty much no caveats.The 7000mAh battery inside that PowerGame comes holding a charge, so once attached (which took all of ten seconds, but parents will want to show younger kids or attach the battery for them), you’re ready to play. That said, I plugged the included USB-C charger cable unto the nearest USB out (your Switch dock will work nicely) just to top it up for some heavy testing. I really liked the kickstand on the unit because it’s placed in a better spot than the one on the Switch. The only minor (very minor) issue is if you need to add, remove or swap out the micro SD card, you’ll need to remove the PowerGame or do that card change thing before it’s attached.

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Gear.Club Unlimited 2: More Real Race Time on Switch

GCU2_2D_ESRBOh, I’m kind of mad at myself as a new-ish Switch owner (well, it’s been a few months already) who had NO idea there was a decent (and huge selling) racer using licensed cars on the system. Of course, I blame ALL those people going on and on about Mario Kart this and Mario Kart that, which is fine and dandy, as yes, it’s a ton of fun for all. But I didn’t realize that one of my favorite racing game developers (Eden Games) had made a mobile to Switch port last year of Gear.Club Unlimited and I still haven’t picked it up. Oops.

I did poke at some reviews that noted it’s not perfect, but I’m on the hunt for a inexpensive copy just to see for myself because Eden’s other racers have been quite good (I’m looking at you, Test Drive Unlimited 1 & 2, V-Rally 3 and a couple of others I still own and occasionally play when I find the time.

 

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Anyway, Switch owners are getting Gear.Club Unlimited 2 this December 4 worldwide from Eden and publisher Microïds and if the trailer is any indication, it looks to be an even better followup. Take a peek:

 

 

Press release with that tasty car info below the jump if you’re up for more reading today.

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Pinball FX3 Gets Some Williams In Its Catalog

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Lovely. Now, let’s take this pinball history back even further, I say. Lots of excellent tables deserve this treatment.

 

Nice. Here I was, wondering if I should buy up those import PS4 pinball collections that have gone out of print and *ding!* Zen Studios ends up with the Bally/Williams license. The developer has just published four tables available NOW on PC, (via Steam as well) Mac, PS4, Xbox One and Switch, with the classic 1992 table Fish Tales available for free across all platforms. I recall that one as being a high scorer with even beginners able to rack up tens of millions of points on three balls. The table also had flippers slightly smaller than standard ones, so it was actually easier to lose balls thanks to the super fast action.

 

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Review: Oh My Godheads: Party Edition (Nintendo Switch)

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Prepare to get elbows in your ear from your couch-mates, folks,

 

You know the old saying “You can’t herd cats”, right? Well, one of the ten deities in indie developer Titutitech’s somewhat amusing Oh My Godheads: Party Edition ($14.99) just so happens to be a rather irascible Bastet who will go from a silent stone head to a snarling meanie who messes with your direction as you try to carry her around. While the effect only lasts a scant few seconds, it’s more than enough time for an opponent to KO your character off the map and gain that hissy prize for their own. At least the version of Zeus here is more of a friendly presence, blasting the opposition with occasional bolts of lightning as he’s toted around.

The game is a simple one to pick up and play, but if you’re going in solo, it’s best to run through all the tutorial stages because there’s a bit of complexity to all the mayhem. Timing is crucial to some moves such as the stun that requires precise pressing of buttons, or throwing assorted objects such as pies and bombs where a split second of aim spells the difference between hitting a target or whiffing completely. While you can simply jam on the attack button if you like, you’ll want to at least play those tutorials to keep the game from getting stale because you only know one move. That and you’ll soon see that the game has a few tricks up its sleeve that can keep you from some victories if you play with other skilled players or on some of the trickier maps.

 

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The on;y way to get ahead is to… get a head! Or die trying.

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Review: Broken Sword 5: The Serpent’s Curse (Nintendo Switch)

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No it’s not Last Embrace: The Game, but a worthy adventure finally hitting the Switch.

Switch owning adventure game fans, take note: George Stobbard and Nico Collard are back in action for the first time on that console in Revolution’s excellent Broken Sword 5: The Serpent’s Curse. In terms of performance, the games looks and plays like the PC and other console versions and the added behind the scenes features split up into extra content are nice additions to an overall solid package that makes for a fine purchase. What starts as a murder in an art gallery switches into George and Nico getting involved in a bit of globe-hopping world-saving thanks to… oh, you’ll see. The game’s got a corker of a plot that takes time to kick in, but it’s got enough twists and turns to keep you playing until the wee hours.

Sticking to the familiar point and click style with inventory-based puzzles and snappy, often humorous dialog, this is a game to savor as it teases the brain with its ever expanding mysteries.Both leads are really great at figuring out (well, with assistance from you) how to cope with everything from trapping a cockroach in a matchbook to having to deal with a few near-death experiences where it seems almost unlikely they’d make it out alive. While somewhat lighthearted in tone throughout, things do get much serious as the threat evolves from what seems like a simple art theft gone wrong to all figurative (or is it literal?) hell breaking loose.

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The Horror of Too Many Scary Games (is a Good Thing to Have), Part 2

You’re either back for more… or you fell asleep reading that first part and just woke up in time for part two. Well, here you go, then. Some of today’s entries are coming out after October, but that doesn’t mean they’re any less frightening. Anyway, here are six more games to look forward to (unless you’re too freaked out to want to try some of the scarier ones, mua-ha-ha-haaaa!):

 

 
Home Sweet Home (PS4/PSVR/Xbox One) – If the trailer is any indication, this could be one of the downright scariest stealth/horror games of the year. I missed out on the PC version of this truly scary-looking Thai horror game from Bangkok-based indie dev Yggdrazil Group Co.,Ltd, but my pals at Mastiff Games seem voraciously intent on putting me under the couch with this upcoming PS4 and Xbox One port. The PS4 version will support VR as an option (I’ll take my scares flat, thank you much) and if you prefer your games on a disc, this one’s going to be a GameStop exclusive in addition to a standard digital download on PSN and Xbox Live. I may have to shell out for the disc version, as this one certainly looks scary enough to be a keeper. That and I want to have the option of maybe loaning that disc to a friend or two who hate horror games but are slowly coming around. Then again, I have the feeling that this might be one of those games that sends them back down the ladder to being too skittish to fire it up.

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Review: Nitro Ball (Nintendo Switch)

Nitro BallFlying Tiger Entertainment has been dropping some awesome Data East arcade hits from the 80’s and 90’s across a few platforms, but thanks to my rather hilariously large backlog, I’m just getting around to playing my first title in the Johnny Turbo’s Arcade series: Nitro Ball ($7.99). This one’s a 1992 oldie that’s an instant classic in the form of a killer mash-up of Smash TV and a crazy pinball game without the flippers full of super busy rapid fire action that’s packing a heap of period pop culture references doctored up a bit but still very recognizable if you know your classic 80’s flicks pretty well.

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I’d make a “Gun Ball Rally” joke here, but almost no one would get it.

I very vaguely recall this machine from my arcade crawling days, so getting the chance to see and play it again got me grinning immediately despite a wee bit too many deaths that followed. Things are quite chaotic right from the start and like any great arcade game, you’ll likely spend the first few minutes learning the ropes and figuring out how to stay alive in order to make it to the next part of a map.  While it’s only got five stages (Strange Football, Combat Field, Ghost Town, Aliens World, Space Station), as you’d expect if you’re an educated fan of these types of games, it’s all about the replay value and the many laughs you’ll have while blasting through those maps multiple times. The difficulty ramps up in spots as enemy goons swarm in from all sides and yes, sub-bosses and bosses can be cheap (hey, they’re just doing their jobs!). But overall, I’d call the game pretty balanced.

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Capcom Beat ‘Em Up Bundle: Hit After Hit (Minus a Few Hits)

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Now, you’re playing with POW… er, never mind… wrong company!

At a mere $19.99, the Capcom Beat ‘Em Up Bundle is one pretty solid deal that’s out now on consoles and PC. Check out this hilarious “retro” trailer and get that wallet out, folks:

Yeah, it’s missing Black Tiger and Magic Sword (which have appeared as titles in other Capcom collections on PC and older consoles) and the two Dungeons & Dragons games (which are still available on last generation systems and PC the last time I checked). But these games are made to be replayed and you’re getting two titles (Armored Warriors and Battle Circuit) that are making their debut on game consoles (whee!)

Capcom has certainly been on a roll lately with all these returns to greatness. Now, all we need is a Quackshot remake and more arcade classics, plus some nice HD versions of the Mega Man Legends and Tron Bonne games and we’re even more golden. Hey, a guy has to dream every now and then (well, more often than that, actually).

-GW

Onimisha: Warlords to Return in 2019

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He’s baaaaaack (finally!)

When I was working in an indie game shop many moons ago, I can recall Onimusha: Warlords being a constant seller for the PS2 and later, Xbox. The game eventually game spawned three sequels on Sony’s console and a few interesting spinoffs (a fighting game and a strategy/RPG). It took 17 years, but the first game is finally getting a nicely priced ($19.99) HD upgrade for consoles and PC with a January release date. Even better, North American gamers get a physical as well as digital release on consoles. Excellent.

Some details and more screens below the jump. check out the trailer (ah, memories!)

(Thanks, Capcom USA!)

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