Pinball FX3 Gets Some Williams In Its Catalog


Lovely. Now, let’s take this pinball history back even further, I say. Lots of excellent tables deserve this treatment.


Nice. Here I was, wondering if I should buy up those import PS4 pinball collections that have gone out of print and *ding!* Zen Studios ends up with the Bally/Williams license. The developer has just published four tables available NOW on PC, (via Steam as well) Mac, PS4, Xbox One and Switch, with the classic 1992 table Fish Tales available for free across all platforms. I recall that one as being a high scorer with even beginners able to rack up tens of millions of points on three balls. The table also had flippers slightly smaller than standard ones, so it was actually easier to lose balls thanks to the super fast action.


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Retro City Rampage REALLY Goes Retro: 486 – MS-DOS / Windows 3.1 Version Now Available


Vblank Entertainment’s head honcho Brian Provinciano is a truly mad genius in the best possible way. His single-minded obsession with his hilarious “retro” game Retro City Rampage has led to it being released on PC, Mac, Linux, PlayStation 4, PlayStation 3, PS Vita, Xbox 360, Wii, Wii U, and Nintendo 3DS over a few short years. Now, he’s gone and reprogrammed the instant classic and has gotten the game onto a 3.5″ floppy disk for 486 computers along with a Windows 3.1 prototype as a free bonus. If you still have an old PC lying around with a floppy drive, you can (and should indeed) snap up one of the limited edition boxed versions (there were only 1000 total made) and prepare for a nostalgic trip down memory lane with a game that probably wouldn’t have existed back then and if it did, it would be hailed as a fine slice of comic genius or something like that.

Retro City Rampage 486

If you happen to own the more modern PC version of the game already and bought it from the developer directly, guess what? You should probably check your Steam account for a nice freebie surprise. Everyone else, run or click like the wind HERE and hope for the best. Like the PS4 and Vita retail editions, this will probably sell out ridiculously fast. Yes, the game will also run on DOSBOX if you have a newer PC. I almost forgot to mention this, so now you don’t need to hit up eBay looking for some aged system to run RCR 486 on.

Project Root: OPQAM’s Retro Inspired Shmup Reverbs The Nostalgia Meter

Project Root shipComing up on the radar from publisher Reverb Triple XP is Project Root, an arcade-style space shooter with a nicely retro vibe and shiny modern visuals. Headed to PS4, Vita and Xbox One on April 28 after landing on Steam last year, the game packs in a few fixes over the original version as well as Cross-Buy for PS4 and Vita owners.

Developer OPQAM has added a great little twist to the usual side or vertical scrolling shmup by giving players a full 360 degrees of movement, allowing them to play levels as they see fit. If you know your game history fairly well, you’ll see that this free roaming style of shooter isn’t *new* by any means if you’re old enough to remember Thunder Force II on the Sega Genesis/Mega Drive (or Sharp X68000 PC if you’re REALLY old school*). The chance to preview the game via a work-in progress build popped up recently and yes, when opportunity knocks, an return call must be made… Continue reading

Unmechanical Extended Edition: Get A (nother) Grip Games Goodie in 2015!

Unmechnaical EE banner 

Grip Games is at it again with a cool enhanced update to one of its popular titles. Unmechanical Extended Edition is coming in 2015 for PS3,PS4, Xbox One courtesy of Grip and developers Teotl Studios and Talawa Games. Given that the original game was a critical success on multiple mobile platforms and PC, a console version with a bit more content was pretty much a no-brainer. Exclusive to the console versions is a new chapter that allows playing of the puzzle/adventure/platormer hybrid as a new character. Grip has also announced the Vita version of the game has been canceled, at least for the time being. The press release notes this, however:

While it is possible that this version will eventually be released, it definitely won’t be simultaneously with other versions.

Ouch. If speculation must be made, I’d imagine that getting Unreal to play nice on the Vita is probably trickier than expected. That or there are other issues keeping this one from its Vita debut. In any event, if Grip and company manage to work things out and get the game up and running, an update will be posted as soon as any news arrives in the inbox here. In the meantime, here are five screens to check out.

Unmechanical_1 Unmechanical 3 Unmechanical_5 Unmechanical 6 Unmechanical 8

Right now, sometime in January 2015 looks like when we’ll see Unmechanical Extended Edition land safely on home consoles. Stay tuned for more on this one…

Abyss Odyssey Asks You To Beat Time (and Plenty of Bad People) On PC, PS3 & Xbox 360

AO_WPACE Team’s games have ranged from the extremely strange (Zeno Clash, Zeno Clash 2) to the somewhat stranger (Rock of Ages), so it’s a fine thing indeed to see them making a more straightforward game in Abyss Odyssey, set to hit PC, PS3 and Xbox 360 on June 15 for $14.99 (or 9.99 if you pre-order the game on Steam, you lucky PC owners you!).

abyss_shot_pit According to Atlus, the game is “a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels”, which means no two players should see the exact same levels as they play. Gameplay will seem familiar to fans of Dragon’s Crown on the PS3 and Vita, but like that VanillaWare instant classic, AO owes a lot to gaming’s past on a few fronts.

screen1_plantworld01 screen2_bossfight08 screen3_caverns15 screen4_plantworld03 abyss_shot_deertaur abyss_shot_park

As you can see above, the art style here is certainly gorgeous, as is most of the animation, going for a mix of realism in the character models and lush fantasy elements in those lovely environments and enemies. Additionally, making a female one of the playable characters from the outset is a smart move, as a game such as this will have a wider appeal with the addition of a lady who can hold her own with the tough guys here.

That said, it’s too bad this isn’t on a disc, as I know a few folks who aren’t fond of digital all that much who’d LOVE this game to death. Oh well – I suppose one day Atlus will gather all of ACE’s games up and stick them onto a Blu-Ray for a limited retail release at some point. Or at least realize that not everyone prefers the “convenience” of not owning a physical product you can lend to someone without having to rely on the internet to make that loan or trade possible. Anyway, this one looks like an instant BUY in my book.

Midnight City Gets Two (More) Big Indies to Publish…

DoubleFineLogoOkay, since my stupid spam filter was eating their emails until recently, I’ve missed Midnight City‘s fun press releases and videos for the indie titles they’ve published (and a few review opportunities as well, boo!). Anyway, with that little problem now solved, here’s what’s up from these guys this week. Costume Quest 2 is coming! Hoo-ray! Double Fine’s sequel to its Halloween-centric, candy filled role-playing game is indeed getting a release on PC as well as consoles (yes!). As you can see below, even Double Fine’s Grand Poobah, Tim Schaefer is in on the fun in this goofy Midnight City team promo video below the jump… Continue reading

Strider Returns! My Hiryu Is Your Hiryu Now, Too…

Eeek. To add to this silly and busy week, Capcom has released an reboot of Strider, the classic arcade game many of my gaming dollars went into back in the day. This new version is from developer Double Helix and looks pretty nifty and quite challenging. I’ll probably not get to this until the weekend, but I think I’m ready to have my ass handed to me a few times before I get through this one. We’ll see. It’s too bad this can’t be played on the Vita OR Wii U , but oh well (I still say why aren’t these on MORE platforms? Both the Vita and Wii U could use a fun and tricky retro platformer like this) Hmmm… I also see Dustforce also came out and I missed that launch last week (oops!). I need to check my inbox for a review code, I guess. Hey, I’ve been a bit busy here, people!

Pac-Man Museum: Namco Bandai’s Fast Moving Fossil Still Rules.

I can’t recall a year since 1980 that Pac-Man wasn’t playable on something so it’s good to see Namco Bandai keeping things rolling along with this latest collection that focuses exclusively on everyone’s favorite power pellet chomping, ghost chasing (or avoiding) round yellow hero. PSN, Xbox Live Arcade (February 25) and PC via Steam (February 26). You know you want to play even if you’re not a gamer. Hey, EVERYONE is lousy at Pac-Man until they suddenly get really good at it from playing too much. And if you don’t think that will happen, a ha ha ha… you’ll see. You’ll be dreaming of colorful ghosts and those oddball sound effects soon enough.

Double Dragon Neon Now On Steam: Get Yer 80’s Fix On (With A Bit of A Paradox)

DD_NeonDouble Dragon Neon is a throwback game for sure. It’s going to appeal to your backwards baseball cap, neon sunglasses wearing faux punk side while sporting nicely updated visuals, an awesome soundtrack and yes, won’t work on any computer rockin’ an OS older than Windows 7 (oops, an opportunity lost there, I say!). WayForward Technologies (again!) did a stellar job on this one on PSN and Xbox Live Arcade, so it’s a total no-brainer that today’s newly released the Steam version is as good or better in a few respects.

In a way, it’s also too bad this never got a retail release in some “retro” packaging from Midnight City (Majesco’s digital indie label), as it’s exactly the sort of game that could benefit from (and sell a few limited edition copies because of) some sort of box with a funky 80’s cover painting. Ah well. Anyway, if your nostalgia meter is tingling away, you know what to do, right? I’ll let you get to it then…

VGA 101: Fighting Games I’d Rather Be Playing Other Than Killer Instinct…

Xbox OneHmm. So, a friend who snapped up his Xbox One at midnight called me over today to play some games and Killer Instinct was one of them. I was not impressed. Granted, I’ve never liked KI all that much for a few reasons, but I respect anyone who can put up with its quirks on the SNES and even more of its quirks as a launch title for Microsoft’s $500 ego-center deluxe. Paying for characters piecemeal in a fighter may be the hot new thing, but while I was combo-ing away like a chump and winning a few rounds against my pal (he still kicked my butt around the room after about 20 minutes of us both fiddling with those yuck-worthy triggers on that new controller which work BEAUTIFULLY in Forza 5 but not for a fighting game), I kept thinking of the somewhat lousy pay to unlock “deal” going on here.

fighters_1 (Custom)After about two hours of next-gen thrills, I hoofed it home thinking of something to write about and ended up walking in the door, yanking a few fighting games (or fighting game hybrids) I’d rather have played down from the PlayStation section of the library, snapped a few pictures and here you go. As many characters as you can stand all on discs and not stacked with fees or “coming soon” features. Granted, you cool kids who don’t mind the enforced evolution of mandatory DLC and playing games that aren’t exactly finished because you’ll be buying in for as long as you can stand it (or longer as you get lured into the pay schemes here and on the way) will be all over this one like bees on a bear trying to steal their honey. Me, I’m a plug an play guy for life and it seems some of these new consoles and me won’t get along like best buddies anytime soon. But if this sort of thing floats your particular boat, knock yourself right on out and pay (and then pay again)…

fighters_2 (Custom)