Cyber Protocol: Moving the Future Fast in This Hybrid Retro Puzzler

RedDeerGames‘ interesting looking mash-up Cyber Protocol ($9.99) had me at the cool neon aesthetic and what looks to be some tough retro arcade gameplay. 100 levels await and the game’s visuals certainly have some nice nostalgic vibes appreciated by my old ancient self. Take a peek at the game’s trailer and some screens below:

A little game description goes a long a long way, right?:

Cyber Protocol is an arcade puzzle game set in a Cyberpunk scenario with strong and dynamic gameplay. You play as the main hero, whose mission is to bring his Android friend (G0X6) back to life by activating the protocol to revive him.

That looks pretty awesome, doesn’t it? As for screens, see for yourself:

-GW

Fight N’ Rage: Retro Punch, Right Where It’s Needed

Fight N Rage logo

F. Norris

POW! From publisher/port home BlitWorks and solo developer SebaGamesDev (or sebagamesdev) comes this fun-looking throwback that’s landed on Switch and Xbox One as of the 26th (and is also set for a PS4 release) for a mere $19.99. Here’s the trailer, but try to keep from grinning broadly so much because it really brings back memories of the old arcade days:

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Neo Cab Preview: A “Survival” Game I Want to Play

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“Some day, a real rain wi…” no, wait, oops, wrong Taxi Driver reference!

Well, this is different. I’ve downloaded the free Neo Cab demo onto my Switch (there’s a PC demo for STEAM users here) and will say I’m more than impressed with what’s here so far. The art style is pleasant to look at, the writing is fine and there are elements to the gameplay that just simply work really well. As Lina, one of the last human drivers-for-hire on the streets of Los Ojos, you’ll find yourself caught up in a friend’s disappearance after she takes what’s supposed to be a short detour. Developer ChanceAgency has a few things going on here, all of which gel into a memorable game so far.

Trapped in the city she hates for a few reasons, Lina is forced to keep driving in order to keep her Star rating up and her sanity up, as she more or less has to love in her ride thanks to having to more or less live in her car until she finds out what happened pt her missing roommate. The demo is enough of a solid tease to make me stop here and let the developer tale the floor for a bit: Well, after the trailer and below the jump.

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Solasta: Crown of the Magister Has My Attention

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Prepare to think about monsters appearing at all angles and prepare to chuckle at the funny writing on display.

I’ve been silently following Solasta: Crown of the Magister for a while and this gorgeous looking turn-based and packed with nice lighting and physics tactical RPG has been so far, shaping up to be a fine entry in the genre. The recent addition of official Wizards of the Coast-approved Dungeons and Dragons rules more than seals the deal for me even though the game was already looking and playing fine (a demo can be downloaded for PC users here). It’s certainly a load of steps above the sometimes wacky goings-on in the online-only Neverwinter in terms of accuracy is all I’ll say.

Anyway, I finally took a tiny plunge and supported the Kickstarter because it’s so close to being funded with about a week to go and that demo is fun stuff indeed. You can (and should) pot a few bucks down on this if you’re a fan of what you see (and play). While PC-only, one would hope we’ll eventually see a console port, even though it’s kind of a niche game when all is said and done.

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Do drop in and say “Hi!”. You can choose to attack enemies from above, or take the fight right to them.

Yep. This one looks like a winner to me.

-GW

Review: Injection π23 ‘No name, no number’ (PS4)

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Kid: “Hey, mom What’s for lunch!” Mom: “Why, the corridors of the MIND, child…”

Injection PS4While it’s technically imperfect and a bit unpolished, Abramelin Games has a pretty frightening survival horror game for PS4 owners in Injection π23 ‘No name, no number’ ($9.99). That ten bucks gets you a pure passion project (made over the course of five years) in the form of a multimedia game experience featuring puzzles guaranteed to test your brain cells, unsettling monsters to avoid or fight (in that order) and plenty of horrific nightmare fuel imagery. It’s noted before you start to to wear headphones and play in the dark, but I opted out of the headphone use part after trying this for the first hour and needing to remove them because I was kind of freaking out a wee bit too much (the sound design is pretty damn intense).

You play as a rather troubled man living alone with his dog in Villanueva de Tapia (a village in Málaga, Spain). When his pet runs off, he’s seemingly struck by a truck while giving chase and regains consciousness only to find himself in a twisted variation of the village and yes, still needing to find that dog. In pure survival horror fashion, you get disturbing visuals, locked doors that require opening in one way or another, and as noted, the aforementioned monsters. You’ll also discover a mystery about missing townspeople, murders and torture rituals with a religious angle and more depravity. The mix of Unity engine assets, enhanced live action video clips and appropriately timed jump scares keep things tense throughout where when things do quiet down, there’s still the sense that something’s going to happen. Let’s just say Villanueva de Tapia’s tourism numbers will either rise or decline after this game gets more notice, although my take is it’ll increase if horror fans are curious enough to see how scary a spot it is in real life.

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A little walk in the woods to clear the head isn’t going to help much when you’re too scared to take another step.

Exploration will be the first key to your survival, as the game places all sorts of clues to what needs to be done but doesn’t highlight where you need to search. One of the great things the game does right off the bat is allow for four camera angles to choose from on the fly, similar to Riverhill Soft’s Doctor Hauzer and OverBlood games. This freedom lets you explore how you want from classic Resident Evil style, two different third-person mode and first-person, although you can expect that first-person mode to deliver those creep-tastically ugly monsters in your face as they try to eat your face off. Plan accordingly, but expect to do a bit of jumping in fear on occasion when you’re surprised.

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Review: CRYSTAR (PS4)

Crystar PS4“Brilliantly depressing” is how I’d describe CRYSTAR ($59.99), Gemdrops Inc. and FURYU Corporation’s new Action/RPG published by Spike Chunsoft, but let’s not get too far ahead of things.

Rei Hatada and her little sister Mirai are pulled by a strange being into an odd dimension called Purgatory where violent creatures soon appear to attack the two. Rei manages to unleash a hidden power that gives her a powerful weapon and fancy costume, but she accidentally kills her kid sister during one battle. As she cries at losing her sibling, two oddly garbed female demon twins appear and make her an offer she can’t refuse. Become an Executor for the twins and kill enough demons in Purgatory in order to gather enough Idea (tears) to save Mirai’s soul before it descends too deep and gets reborn as a completely different person. You get one guess as to Rei’s decision.

Thus, the downward spiral begins in a game that will hit home hard for some players thanks to its assorted mostly gloomy thematic elements and a story that has a few surprises tucked into its narrative. Thankfully, while a tad (okay, very) downbeat at times, the game is gorgeous to look at. Illustrator RIUICHI’s work was lovingly translated into 3D characters by Character Designer & Modeling Lead ntny and the game also features an outstanding score from composer Sakuzyo that’s worth a listen.

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Wake up, time to cry. And you thought you had issues. Rei’s literally surrounded by her and her slain foes mental status, even during dungeon diving.

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Review: Omega Labyrinth Life (Switch)

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Tagline time: Come for the boobs, stay for the rock hard dungeons! How does that grab you? Er, on second thought, don’t answer that.

Omega LLAs a longtime fan of turn-based rogue-like dungeon crawlers on consoles since 1990’s Dragon Crystal on the Sega Master System (which I still own), I knew Matrix Corporation’s sexy, supremely goofy and at times straight up hilarious Omega Labyrinth Life ($59.99) would be right up my alley. While I can heartily recommend the game to like-minded crawler fans, that Mature rating means puritan types and those easily rattled by sexual content and rampant fan service need not apply.  If you’re still interested and want to dive in head first to a new experience, you’re going to want to go on with an open mind to anime gals in saucy situations, a bit of gardening busywork in between dungeons and plenty of breast-related humor and optional mini-games definitely not for the kiddies.

Amusingly enough, the Switch version is content-wise, superior to the more censored PlayStation 4 version (which is still somewhat racy). There’s a plot here, but all you need to know is Hinata Akatsuki, new transfer student to Belles Fleurs Academy, finds herself in deep after she arrives and the school’s famed 100-year old flower garden  suddenly dies. Initially, the blame is laid on her shoulders, but she sets off into the dungeons that have appeared under the property to figure out what’s going on and to prove her innocence. Hinata won’t go it alone, though. The Academy’s most promising students plus a few tiny but large-boobed fairies all end up as her co-adventurers during the game and for a few dozen hours it’s quite a bouncy ride on a few fronts.

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It’s a good thing that gals here grow bigger boobs as they level up, as that allows some forward protection from slipping on hardwood floors. Allegedly.

For all the breast-themed stuff, rampant innuendo and bawdy humor galore, this is a pretty lightweight (but enjoyable) game on the story front. That said, the dungeons can be brutally hard after the initial tutorial maps. This is a great thing, as the random nature means every run past that point will deliver assorted challenges, monsters and items guaranteed to keep you on your toes. Leveling up increases your selected party members cup sizes (up to a Z-cup!), which go back to normal once a dungeon is cleared. Dying in a dungeon means you lose all your currently collected items unless you take out a bit of costly insurance on gear you’d like to re-buy once you’re above ground. There’s a wealth of stuff to discover and uncover (ahem), but we’ll put that ball in your court and let you have at it as you please.

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Review: SEGA AGES Space Harrier (Switch)

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Welcome to the Fantasy Zone. GET READY!

Hell, even if I were to think I was born ready for it, back in 1985 seeing and playing Sega’s Space Harrier for the first time in an arcade was a total and unexpected blast. Granted, it wasn’t my first psuedo-3D sprite-based shooter (Willams’ still phenomenal BLASTER was an instant fave for me two years earlier), but Yu Suzuki’s even more instant classic made for a more lasting impression thanks to its more superbly detailed visuals, rock-solid 60fps gameplay and yes, a somewhat crushing difficulty level for beginners. Watching someone play any of the three cabinet version was thrilling enough. But as a player, if you lucked out and got one of the sit-down versions with that big flight stick and body-shaking tilt feature, it was pure gaming bliss that left you maybe a bit wobbly after a few too many replays. Ah, memories!

Still, Suzuki’s game was perhaps too well made, just like his other supremely reliable arcade hits some take for granted these days. This is a game that is flawless in execution, but might be seen by the more jaded gamers out there as “repetitive” because they don’t see the beauty past the lightning fast speed and brilliant use of color. Ever busy developer M2 has done another outstanding job in porting the game to Switch for the ongoing SEGA AGES project ($7.99 per title) in both its original form with a new stage select, optional visual filter and control additions and a new version of the game called KOMAINU Barrier Attack that adds infinite continues and two small stone lion statues to aid Harrier in his quest.

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Screenshots really don’t do this game any justice. Some heads will roll for that.

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Earth Defense Force 5 on Steam: Big Bugs You’ll Actually Want to Play With

EDF 5 Steam Launch Key Art

Get this game, please. Or: Go bug or go home.

BOOM. A guaranteed blast of a game if there ever was one, Earth Defense Force 5 finally lands on PC with a 20% launch discount ($47.99) and if you’re looking for a game that’s going to elbow itself into your every waking hour, this is one of those ridiculous and necessary time killers you’ll ever play. Four character classes, hundreds of weapons for each class, 110 levels and I haven’t even mentioned the co-op and online play that adds way too many hours to the overall experience. Check out my review of the PS4 version, then close your eyes and imagine an even speedier game with an extra layer of visual polish. Or just open your eyes and peek at this short teaser trailer:

Some nifty screens below, if you want total overkill, plus tax.

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-GW

Review: Red Faction Guerilla Re-Mars-tered (Switch)

Switch_RedFaction_boxIf you’re a Nintendo-only fan who missed out on Red Faction Guerilla in one of its previous competing console or PC incarnations, it’s finally arrived on the Switch in pretty solid form as Red Faction Guerilla Re-Mars-tered ($29.99)  If you’re also a huge fan of open world games packed with plenty of content and a ridiculous amount of destruction, you’ll be very pleased with this one despite a few technical hiccups.

Developer KAIKO has ported original developer Volition’s 2009 classic to Nintendo’s hybrid system with all the DLC and game modes intact and while things can get a wee bit iffy when the frame rate gets bumpy in the busiest moments, it’s an amazing port for what’s working perfectly right out of the gate. For starters, the game looks great despite the seemingly limited color palette. Characters are smoothly animated, there are some great visual flourishes and hell, even the rolling skies will make you stop and stare once in a while (well, provided you’re in a safe zone).  Hopping into your vehicle of choice or hoofing it to a destination whereupon you unleash all sorts of ordinance as you attempt to survive whatever the EDF troops throw back is just pure fun on a stick with the results being lots of leveled structures and a bunch less pesky pissed-off troops to deal with. The AI certainly puts up a decent fight, calling in support that can and will escalate things in a tearing hurry.

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“Damn, those alien bastards destroyed my ride!” Oops, wrong game.

The destruction, thanks to the Geo-Mod 2.0 engine, looks and feels darn near perfect as those assorted enemy bases and other structures crumble and tumble with a particular sense of weight that can be hazardous to your character’s health if he or she is too close to something exploding or collapsing. While both the Campaign and DLC content have stories to follow, you’re pretty much going to be rolling out with intent on doing as much damage to enemies and enemy buildings as you can while trying not to get space-dusted yourself. Even on the easiest difficulty it’s all too common here to barely survive some of the tougher missions. But persistence and perhaps a better loadout pay off big. As you get better at fending off the enemies, when you do buy the space farm, it’s likely going to be from going in too hot and not being prepared for EDF retaliation. Or: you may want to have an escape route planned or at least enough explosives to blast your way out of trouble when necessary.

(Thanks, EurogamerGermany!)

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