Review: Spintires: Mudrunner – American Wilds (Nintendo Switch)

spintires switchAs with the PC and other console versions, Spintires: Mudrunner – American Wilds ($39.99) on the Switch is a pretty outstanding technical achievement, although this latest version isn’t without a few caveats. Packing in all the original game’s content along with the American Wilds expansion, it’s pretty amazing to see this simulation arrive on Nintendo’s hybrid looking and playing so well. Granted, it’s running at half the frame rate of the PC version and you’ll likely enjoy docked mode more than handheld mode if you’re a total visual purist. But it’s still amazing to see the Switch pumping out everything the more powerful consoles can with mostly relative ease.

If you’re new to the game, expect a hefty challenge the simple and quick tutorial deftly dances around because the game is meant to hook you in and have you figure out what you can do at your own pace.  This isn’t some fast-paced arcade monster truck fest with power-ups or turbo boosts galore. Nope, it’s a methodically paced simulation that demands practice and patience galore, but despite the learning curve manages to be incredibly fun and rewarding when all is said and done.

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“Keep on truckin’, baby…. you got to keep on… truckin…”

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Warhammer: Chaosbane Gallery

Now, this looks pretty entertaining and yes, it’s really good to see this legendary series tip its weathered cap to the speedier gameplay found in the Diablo series. Don’t get me wrong, though. I so love the tactical approach to both the Warhammer board games and PC/console games as well as most of the pure action games that have popped up in the Warhammer 40,000 universe. Warhammer: Chaosbane feeds that need for my isometric games loving side and if the gameplay videos are any indication, it’ll also be a game that spends some quality time in my play list and perhaps even rise to the top if all it promises works as planned.

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My brain says “SOLD!”, so this one’s added to the bucket list. Thank you, brain. Also, thank you EKO Studios and Bigben for making this a reality as the first ARPG in the franchise.

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Vixen 357: Super Fighter Team Surprises Yet Again

vx-productWell, this came out of left field, folks. Super Fighter Team is localizing and publishing developer Masaya’s 1992 turn-based strategy/RPG Vixen 357 for the Sega Genesis/Mega Drive.I actually have the import Japanese version here, but other than about an hour of messing around with it many years ago, I haven’t really dove into the game because my Japanese is quite terrible and usually involves a lot of looking stuff up and figuring things out as I go. Well, it looks as if sometime later this year I’ll be able to fully enjoy this somewhat unknown tactical gem thanks to SFT’s Brandon Cobb, who I should probably interview again at some point on they hows and whys of this latest production.

Pre-orders for the game will run you $63 in the US and $70 everywhere else and yes, that cost includes shipping. Oh, and the game cartridge, manual and a sturdy cardstock box. Yes, I did place a pre-order and if you’re interested, so should you, as this one’s guaranteed to sell fast. I can think of a few folks who’ll also be on this newest SFT release in a heartbeat, so I’m hoping we’re all happy campers in front of out respective TV’s when this sly Vixen finally ships out sometime this year.

-GW

Review: Gear.Club Unlimited 2

Yeah, yeah. I’m not a big Mario Kart fan these days. So sue me. Granted, I do like the series a lot and yes, it’s fun as heck and all that. But when it comes to racing games or in this case, pure driving games, I tend to prefer a bit more realism these days or at least something that works as a hybrid of simulation and casual play where you can dip in and enjoy a game that has actual cars to mess around with. On my other consoles, it’s been a wealth of choices for quite some time and I’m more than pleased with the selection I have. On the other hand, we have Nintendo’s last two home consoles (Wii U and Switch) that up until late last year, had a grand total of three GOOD titles that featured licensed cars, one on the Wii U from 2013 and two which came out in 2017 and 2018. That’s just plain nuts.

 

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That versatile Unity engine sure does a car body good in this game.

gcu2_boxartAlthough both have a few issues that keep them from being as great as they should be, I’ll still recommend Microïds and developer Eden Games Gear.Club Unlimited ($44.99) and Gear.Club Unlimited 2 ($59.99) because warts and all, they contain a decent amount of actual licensed cars and are quite lengthy racing experiences when all is said and done. Yes, the load times are somewhat long (grrr!) and the handling can be squirrelly (and more so in the sequel even with the patches). But there’s a certain cool factor when you take a an actual licensed domestic or foreign car out for a test run from the dealership or can afford to add it to your digital garage and full-on race it whenever you feel that need for speed.

Speaking of garages, should there be a third game in this series, Eden should trim and simplify the garage function in order to give players a speedier means of car management between events. Keep the paint and sticker customization, but relegate everything else to a slick menu that’s faster to navigate. Also, adding the ability to drive freely on any unlocked course as a means of learning the handling model would be an excellent addition (as well as bringing back fond memories of the best parts of Eden’s Test Drive Unlimited games from the late 2000’s).

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Clock Simulator: Seconds Count in This Addictive Oddity

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This little piggy’s maybe gonna run out of time… unless you can help out  a little bit.

cs_boxSo, yeah. There’s a new game called Clock Simulator for the Switch, it’s a port of the PC version, that adds two mini-games to the mix, it’s a mere $3.99 and you should give it more than a few minutes of your time because it’s strangely addictive, that being a clock thing. No joke here, this is a pretty impressive variant on the rhythm game where you need to be even more precise with your button pressing than usual. Perfection is not an overrated thing at all, at least as far as this deceptively basic time sink goes.

It’s also a very cool way to learn a specific skill (pressing a button exactly one second at a time) that may not seem as if would come in handy at all, but in fact, is quite helpful if part of your job is clock-watching. Granted, if you work at any job with a clock nearby or are one of the many who constantly check their favorite timekeeping device, this game may either cone in quite handy or make you wince a tad. Either way, just don’t tell your boss about it (unless you’re the boss, of course).

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“Time enough, at last…” but don’t stop pressing that button, pal.

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Dragon’s Dogma: Dark Arisen on Switch: The Fifth Time’s (Still) The Charm

Gransys in the spring is a wondrous place to be – just don’t mind the constant monsters trying to snack on your bones.

So, I’ve played a Dragon’s Dogma game on my PS3, PS4, Xbox 360, and PC, so seeing this finally coming to Switch is making my poor wallet tingle. No, scratch that, it’s in the corner setting itself on fire. Eh, no worries, though. I’m just going to sell off some stuff in the library to pick this up as a retail purchase and try to carve out some quality time (which sadly, can’t be bought for all the spare loot in the world). Anyway, Thanks very, very much to Capcom for this seemingly timeless gem I’ll be purchasing once again. I kind of knew it was coming (it’s the closest thing to a Monster Hunter game but with more user-friendly controls and a more unusual “online” element), but this trailer was indeed a thing of wonder to behold.

-GW

Review: Superbrothers: Sword & Sworcery EP (Nintendo Switch)

superbrothers switchSuperbrothers: Sword & Sworcery EP ($9.99) is pure brilliance in every area, but the game wisely notes in its end credits it’s probably not going to be for every taste. Still, if you’re wanting a nicely droll, somewhat cerebral, amusing and completely hip masterpiece, you’ll just love what’s here. For example: Right after its opening section (which takes between 15 to 30 minutes to complete), a cigarette (or is that a cigar?) smoking character called The Archtype appears and tells you to return later after taking a break as a pair of curtains close and you’re sent back to the title screen. I actually didn’t go back to the game at that point. Instead, I put my Switch back into its dock, turned it off and went to make lunch. When I came back about an hour later, I felt as if that break was indeed justified because the game did such a clever job of getting me hooked in enough that I followed that silly instruction.

That silly instruction turned out to be a lot less so when later on, the game asks you to come back to it when the in-game moon phase is at the right spot to activate a certain task. Again, brilliant. The game is an adventure/puzzle hybrid that pays homage to The Legend of Zelda, a bit of Robert E. Howard, Carl Jung and a bunch of neat other things you may or may not see on the surface. Not to sound overly pompous or anything, but here’s a game that cleverly nods and winks at those who get it, but is totally playable by just about anyone who can use a Switch and is a bit curious about what’s in store for them.

 

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SEGA AGES Phantasy Star: Pretty Much, Perfection

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And quite well, in this case (Ha and ha-ha).

As soon as I heard that Phantasy Star was making a return as a digital exclusive on the Nintendo eShop, there went that not needing to ask for a review code stuff. Yeah, I  immediately bought it outright (it’s a mere $7.99) because back on the Sega Master System, it was the first JRPG I played and it’s been a game I’ve gone back to a few times, the last being om the Game Boy Advance where we got three of the first four games squeezed onto a single cart (to mixed results). Yes, I still have that one in the library, but I’m not even going to bother comparing it to what’s here (just yet) because once you fall down the Phantasy Star rabbit hole (Rappy hole?), you’re not coming up for air anytime soon.

 

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Earth Defense Force 5: Out Now, So Don’t Bug Me!

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It’s boom time for those pesky giant bugs and angry-ass aliens, finally!

 

 

Well, there goes the neighborhood as well as any free time I was thinking of dreaming about. Playing an Earth Defense Force game is a total commitment process if you’re a longtime fan. I actually didn’t import the Japanese version because I wanted to go in totally cold (other than watching a few gameplay videos to see how it ran and if some of the trademark wonkiness was still there), so I’d say after all this time, I’m ready to be overwhelmed by this latest alien invasion from developer Sandlot.

While this one’s a PS4 exclusive, I’d gather a PC version is in the works as Sandlot did a PC port of the last EDF game. Granted, the online mode was rife with cheaters and some players teaming up with them ended up with corrupted save files thanks to hacked weapons and other stuff that made for a less than stellar experience. Hopefully, PC fans will get this at some point, but me? I’ll be perfectly happy posting YouTube videos or doing a bit of rare live streaming just to show off my skills (or lack of them, as I’m betting myself a dollar I’ll be REALLY rusty at least for a quarter of Normal mode.

Back in a bit – I need to get a few other things posted today, so it’ll be sooner than later.

-GW

Review: Iris.Fall (PC)

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Do you love challenging puzzle games with a mysterious vibe? Well, Iris.Fall ($14.99) is waiting for you with open arms to tickle your brain for a spell. Developer NEXT Studio had crafted a lovely and often deviously designed game where your brain will get quite the workout and playing at your own pace is welcome. This isn’t any sort of action or platforming game where you’ll need to worry about enemies and assorted hazards. Nope, what you have here is a well crafted gem that plays with some of those conventional elements by adding them to the game as puzzles that need to be solved in order to progress.

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Not a place to lose a contact lens, that’s for sure…

 

After awakening from a dream, Iris follows a black cat into a dilapidated theater, traveling back and forth through a strange labyrinth of light and shadow. As the story unfolds, Iris begins to realize that everything in this theater seems to have some kind of hidden connection to herself.

 

The story is played out wordlessly and is a bit vague at the start, but things fall into place as you play and pay attention to each reveal as well as interact with certain objects. I won’t go into detail because the game’s more of a “play it and see where it goes” deal and it’s also a relatively brief experience that feels like a bedtime with a somewhat unsettling tone. Puzzles start out simple enough, but ramp up to be some pretty solid brain twisters that require a bit of deep thought. Most of them will have you scouring the lovely artwork looking at and for clues to progression, but some are variants on classics found in plenty of point & click adventures. Connecting wires in a circuit box or shifting parts of a puzzle inside a small box, for example, and there’s a multi-part sort of Rubik’s Cube-inspired sequence in one area that’s a cool diversion while it lasts.

 

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