Maize Launch Trailer: Fresh Corn’s The Best

I’ll just leave this here because I’m busy, but really need to play this at some point because it’s one of the weirder game ideas I’ve seen brought to life:

Yep. That’s… odd. I like odd. And it’s on sale, too. You may never eat corn again. Or you will, but you’ll look at it funny when out at the market.

-GW

Zelda: Breath of the Wild Site Is A Breath of Fresh Air Today

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Yep. While the disappointment of the release slipping possibly into next summer is a bit annoying, the fact that The Legend of Zelda: Breath of the Wild now has an official site chock full of too much info is a really good thing. Go poke around, please. Especially if you’re a big, cranky skeptic who didn’t get the chance to play the demo this past June and think an open world Zelda is somehow a bad idea despite the series being chock full of open world goodness from the very first entry.

-GW

Die Young: Take A Trip To Shock Shack In 2017

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Horror games are a dime a dozen these days (or less when on sale) and I think I’ve seen every jump scare-packed trailer out there at least three times. So yes, I am a very jaded guy when it comes to the usual broody music and tilted camera angles spelling out coming carnage in paint by numbers visual form. REDRUM! That said, Indiegala s.r.l (yep, the same folks with that great bundle site who also have the promising MMO from Brain in a Box called VOODOO in development and on Kickstarter) is poking at the genre with a sharp stick with Die Young.

As you can see in that trailer below, the build-up is cheery, the sights look lovely and things even kick off with a really a catchy tune… but the payoff at the end is quite the corker. Let me warn you now that the final shot is a bit disturbing (or definitely will be to some folks):

Ouch. I hope that’s not the heroine of the game, as it’s supposed to be a survival game about a gal who wakes up in a hole on an island and has to find her way off before the locals track her down. Deliverance meets The Texas Chainsaw Massacre or some other chase ‘n chop flick? This might work out well if it’s at least fair to the player and not some relentless gore festival with no escape. Consider it a challenge to stealth game fans, I guess. We shall see.

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My, those sunflowers sure are pretty, aren’t they?

-GW

Home Sweet Home Will Scare The Leftover Turkey Right Out of You

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Eeek. I made it about ten minutes into the demo for Thailand-based developer YGGGAME’s upcoming horror game Home Sweet Home before tapping out for the first time, too scared out of my skull to move another inch. Of course, I wisely (or not so wisely) went back and restarted, determined to push on through my nearly squeezing my poor mouse to death. Let’s just say you’re all very fortunate I’m not some YouTube streamer with a loyal or any following, as the assorted sounds I was making were often creepier than the demo, which is absolutely nightmarish and so far, very well done.

I’ll let the official site’s version of the story lull you into its spell here:

Tim’s life has drastically changed since his wife disappeared mysteriously. One night, after suffering from sorrow for a long time, he woke up in an unknown place instead of his house. While trying to escape from this place, he was hunted by a rancorous female spirit. Can he survive? Is this place actually his house? Does it relate to the disappearance of his wife? Some dark sinister secret is hidden inside this house, and it won’t be a place of happiness as it used to be any longer.

What actually happens in the demo is you wake up with a hangover in a messy, unfamiliar bedroom you don’t recall (was that your wife’s voice telling you to get up?) and when you open the door, the stack of furniture in front of it is the first fright because it’s unexpected and wait? Was someone trying to keep you IN that room? Fortunately, there’s a flashlight under the table you’re crawling under that comes in very handy. A walk through a few filthy hallways and rooms leads to a simple puzzle where you need to find a key to get out of a suddenly locked room… but after that, it’s a descent into almost peeing yourself.

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A Little More Of The Last Guardian Is A Lot Of Awesome


 

Spoiler Alert: This is absolutely gorgeous. Oh, and yeah – you get too many hints on what to do early on. Ah well. December 6th is getting closer and I’m rethinking my non pre-order plans for a hot minute. Yeah, I may just go the digital route and not deal with a disc version. On the other hand, I like having something to hold onto, specifically in this case of The Last Guardian being Team ICO’s swan song. It’s one of the few games where I’m actually going in with expectations of a greatness and don’t intend to be disappointed unless everything collapses at whatever ending wraps this one up. We shall see, my friends… we shall see.

-GW

The Last Guardian: Almost Here, With A Tear

 

At the very least, The Last Guardian will be remembered as Team ICO’s swan song, long in the making and very likely well worth that long wait. Interestingly enough, there’s an official soundtrack LP (yes, on vinyl!) by Takeshi Furukawa being put out by the fine folks at I Am 8-Bit that looks really lovely.

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As I no longer have a record player here, I’ll just settle for a copy of the game I expect to be readily available on its launch date. Hype on the game seems to have quieted down considerably over the years, but I’m expecting a post-review surge of purchases followed by the usual suspects returning the game because they don’t “get” it. Ah well… we shall see soon enough, right?

-GW

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The Elder Scrolls Online Goes Free Temporarily

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Well. As an Elder Scrolls purist, I’ve resisted the lure of paying for this online only experience for a few core reasons. But thanks to Bethsoft and Zenimax Online’s plans to reel more of us in, I’m going to finally put a few days in and see if I like what’s here. This free trial lasts until 11/20 and is open to PC, Mac and PS4 users. Even more tempting: until 11/29, the cost of the full game drops 67% to $9.89, so it seems this plan may work for both companies after all. Still, my backlog is massive and my time is limited, so I don’t expect to do much over this trial period other than create a character and kick a few tires. We shall see. You Xbox One users griping, fear not. Your very own free weekend is coming soon.

Another incentive to play if you’re over 18 and have a valid passport is this awesome contest with some great travel prizes. granted, you don’t have to play in order to enter. But I’m sure that gesture would be appreciated.

-GW

Valerian and the City of a Thousand Planets Teaser Makes EVERYONE a Critic


Wow. Well, I generally hate over-hyped movies to no end, but the marketing team for Luc Besson’s gorgeous-looking upcoming adaptation of Valerian and the City of a Thousand Planets is made up of some raise-deserving geniuses. Clearly realizing the director’s work tends to be polarizing to those who take it too seriously or go in with biases, they’ve decided to let anyone who comments on the trailer get their own personalized blurb version just for commenting on the teaser. This made me chuckle to no end and yes, I needed that laugh. If you need a similar laugh of your own, well here you go. Have at it and feel free to share that link when you get it.

BEVONTULE Hands-On: Liminal Effort = Maximum Results

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So, what’s a BEVONTULE, you ask? Well, first of all… you’ve very likely pronounced it wrong, so let’s go get that sorted. It’s Bay-von-chu-lay, and you quick thinking speed reading link clickers already know it’s an in-progress Unity 3D engine tactical RPG by a very dedicated team of two Portsmouth, OH natives, Derek Bradley and Andy Fenton. The Unity-powered game has been in development for a while and the recent demo kept me quite busy for a few hours. “Wait, a few HOURS?” you ask? Yep. As no save system was implemented and the gameplay was pretty solid, I kept at it and kept my laptop humming away for about four hours or so.

Granted, the demo can be completed in less time if you’re good at leveling up properly and can survive a pretty nasty boss battle. But my play style leaned heavily on hoofing it all the way back to a village you might not discover when playing the demo unless you turn around and make a beeline for it before you venture too far into danger. The spot has a few shops, an inn to heal up at and some nice treasures to find that help the cross-map journey considerably. You’ll also be able to pick up and turn in a few item fetch quests that make hoofing it back to worthwhile. Finally, heading to town resets the enemies outside, which means you can choose to fight or flee from them.

Yep, more often then not I chose to fight. Hey, a guy’s gotta level up, right?

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Spongy Stuff From The Sink-In

(Thanks, tubodebeto!) 

So. I forgot I was awake too long since yesterday including what time I passed out this morning, just woke up and remembered something about Rip Van Winkle coming home ad tripping over an ottoman in front of his family. It was a Morey Amsterdam good time, laugh track and all. Then I realized I was awake, but having an American Nightmare. Four years is too long to nap, right? Someone call (and bring me) a Guinness. It’s going to be a long nap, and dreaming all that thunder I hear while I rest is the sound of bowling pins falling hard and drowning out the droning of happy goat-like bleating from a particular direction.

I do have work to do on site related stuff, so normal operations will resume shortly, abby-normal conditions outside the window and all that stuff.

-GW