Review: Home Sweet Home (PS4)

home sweet home(Soothing TV announcer voice, circa 1978):Constipated? 9 out of 10 doctors* recommend Home Sweet Home ($29.99) for fast relief. Easy to apply vie handy and discrete PSN download or in a GameStop exclusive retail version, this not at all soothing horror adventure game works within minutes so you can get back to doing the things you love. Remember – for fast relief, Just say Home Sweet Home…

Yes, that’s right. Provided you’re not a too-jaded horror game player who’s seen it all, this one will scare the living crap out of you. Well, given that poop isn’t supposed to be alive when it’s making a hasty retreat, that may be a good thing.  Here’s a funny for you: back about two years ago, I played the demo for this on PC and wrote about it, but kind of forgot all that because, hey, life happens. However, as soon as the game installed and I hit that start button, a sense of déjà vu followed by creeping dread washed over me. Eep. Yeah, this was not going to go well for my heart, folks.

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Oooh, choices!  Do I go left, do I go right, or do I go hide under a blanket after I turn the game off because I’m too freaked out to continue? *Sigh* ONWARD, as I have a review to write!

 

Anyway, to me, this game is SCARY, plus tax. How scary? Well, If Kriss Kross will make you Jump, you’re guaranteed to jump at least five times as much here if you’re easily frightened. You’re unarmed, many rooms are tight, detritus filled death traps where doors open to brick walls or other surprises of the surreal nature and worst of all, you’re often searching for clues to puzzles as the game’s box cutter wielding scary lady and a few other creeps do their level best to make you wet yourself. There’s nothing like being all stealthy and avoiding instant death for a few tense minutes, slipping between rooms and gathering clues to progress, only to finally unlock a door and jump out of your seat when something… nasty pops into view. And there’s a hell of a lot of nasty in this game.

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Mail Call: The Dogs of War and Other Scary Stuff

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Well, I thought I had a small buy very busy weekend of not much but That Western Game, but more diversions have arrived.

 

You have to love it when the weather is 100% dreary out with rain and wind keeping you indoors with some entertainment and MORE entertainment shows up. Thanks to Mastiff Games (Hi, Bill!, Hi Mika! Hi David!), I have a some stuff to tackle outside of playing cowboy. I took an hour or so off the big deal game to take both titles shown for a spin and one made me smile a lot and the other… well, let’s just say it made me creeped out enough to write up a review opening that’s going to raise an eyebrow or two (in a good way, I guess). Well, it’ll be partially funny with a chance of showers (at the very least).

Oh, and that old Silent Hill guide? That’s from the always amazing David Bruno who packed it along with the games shown. I’m going to do a Halloween play through of that classic I’ve gone through about a dozen times previously, but it’s been a while since my last run. The guide is kind of my safety net on one hand, but I also want to see if one particular puzzle is correct because I recall from my days in game retail that one guide has the incorrect solution to a puzzle that had dozens of customers calling up to say they were stuck on that one problem area (oops).

 

-GW

Review: Moss (PSVR)

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Every tail, er TALE, has a beginning. This one’s a really good one provided you’ve got a PS4 and PSVR setup (or Oculus or Vive and a powerful PC.

Moss PSVRIt’s too bad Polyarc’s fantastic new PSVR game Moss ($29.99) is only playable on a PS4 using Sony’s virtual reality headset (or on PC with a pricier Oculus or Vive setup) because it’s pretty awesome and one of the best VR games on the console. Granted, the developer’s total commitment to making a solid VR experience is part of what makes the game so excellent. But I’m of the mind that really well-made games such as this may actually benefit from “flat” versions that, while missing the VR trickery, are just plain fun to play for those without a VR setup.

As great as any VR game is, one thing that needs to not be forgotten is not every gamer will be sold on the tech, can’t use it, or just wants to play good games without the financial burden of paying a few hundred extra bucks for the privilege. That said, if you’ve a PSVR in the house and want another excellent game to show off that just so happens to be family friendly fun, go grab this one and get ready for a fine storybook adventure that yes, can’t be done on the stock PS4.

The use of VR here is much more than a mere gimmick thanks to the developer going above and beyond the call in having the player multitask in mostly great ways. A cute mouse named Quill is the game’s heroine and your goal as the Reader is to help guide her along the way as she attempts to rescue her uncle. The game’s book-like structure is evident from the start as you flip pages to begin Quill’s tale. Puzzle elements come into play as Quill navigates the lovely environments with you helping her out by manipulating objects in the environments to help her reach new locations. Where this element soars over “flat” games is how wonderfully Polyarc has incorporated the VR experience so fully into things to the point of many smile-worthy moments as Quill’s tale unfolds. Yes, that means my non-VR version point above becomes a bit (okay, VERY) moot, but I’ll make a feeble attempt at a saving throw a bit below.

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Even if you hate mieces to pieces (and +10 if you got a chuckle from that joke), Moss will make your mouse-o-meter calm down. Quill’s quite the cutie pie, *squeak!*

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Review: Rick and Morty: Virtual Rick-ality

Rick and Morty PS4Developer Owlchemy Labs really has a decent handle on this VR stuff, so Rick and Morty: Virtual Rick-ality ($29.99) is pretty much a no-brainer for fans of that popular show who just so happen to own a PlayStation 4 and PS VR setup. The game’s about as as insane as the show and the VR is pretty neat and designed to be a good deal less frantic on the eye holes (meaning those of you who get a bit woozy from VR can rejoice).

While I’m not as much into the show as some of its more avid fans, a well-made game will always catch my eye (ow), particularly one with the totally offbeat (and not for the young kiddies) humor the show excels at. So, yeah, if you’re new to the show, have wee ones and this game pops up as a request (because some kids can be cooler than their parents, or at least get away with watching cartoons out of their age range), you may want to play it for yourself and have your jaw hit your shoes a few times before you let those kids take it for a spin. Oh, you’ll very likely laugh your ass off in the process of checking this out. But that’s a good thing, correct?

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Moss Coming to PS4 as a Physical Edition in June

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Moss2DBlackNormally, if someone said “Hey! Look at that mouse!” I’d be up on a chair with a shoe ready to throw at the first thing that moved because I’d not want some rodent running up my pant leg followed by a ticked off cat like something out of a a Tom and Jerry cartoon. In the case of Polyarc’s lovely action/platform/puzzle game Moss, however, I’m all “D’awwww! SO CUTE!” and then some.

The critically acclaimed and formerly digital only PSN release is getting a retail version next month and it’s looking like one of those PS VR enabled games that’s going to be worth grabbing for your physical library.  Take a peek at the trailer below of Quill’s big virtual adventure and see for yourself, (squeak, squeak):

 

 

Yep, SOLD. June 12 is when this scampers into stores, so go do that pre-order thing or just pop on in to pick up your copy. Save the cheese, though. The person selling you the game might be lactose intolerant or might rather want a pricey Camembert and not the Velveeta chunk you were planning on bringing.

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-GW

Plantronics RIG 4VR: PlayStation VR Gets A Big Aural Plus

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One key element to a great Virtual Reality experience is immersive sound quality and out of the box, Sony’s PlayStation VR is somewhat lacking thanks to the budget-minded earbuds packed in with the unit. While far from terrible, it’s hard to feel fully dialed in with those teeny buds tickling your eardrums. Fortunately, the fine folks at Plantronics got on the case and have come up with a great solution with their great RIG 4VR headset (MSRP $69.99). Officially licensed, they match the PS VR perfectly, fit over the big headset with an adjustable headband, connect to your PS4 in one of a few ways and yes, sound absolutely great for the price point. Continue reading

Home Sweet Home Will Scare The Leftover Turkey Right Out of You

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Eeek. I made it about ten minutes into the demo for Thailand-based developer YGGGAME’s upcoming horror game Home Sweet Home before tapping out for the first time, too scared out of my skull to move another inch. Of course, I wisely (or not so wisely) went back and restarted, determined to push on through my nearly squeezing my poor mouse to death. Let’s just say you’re all very fortunate I’m not some YouTube streamer with a loyal or any following, as the assorted sounds I was making were often creepier than the demo, which is absolutely nightmarish and so far, very well done.

I’ll let the official site’s version of the story lull you into its spell here:

Tim’s life has drastically changed since his wife disappeared mysteriously. One night, after suffering from sorrow for a long time, he woke up in an unknown place instead of his house. While trying to escape from this place, he was hunted by a rancorous female spirit. Can he survive? Is this place actually his house? Does it relate to the disappearance of his wife? Some dark sinister secret is hidden inside this house, and it won’t be a place of happiness as it used to be any longer.

What actually happens in the demo is you wake up with a hangover in a messy, unfamiliar bedroom you don’t recall (was that your wife’s voice telling you to get up?) and when you open the door, the stack of furniture in front of it is the first fright because it’s unexpected and wait? Was someone trying to keep you IN that room? Fortunately, there’s a flashlight under the table you’re crawling under that comes in very handy. A walk through a few filthy hallways and rooms leads to a simple puzzle where you need to find a key to get out of a suddenly locked room… but after that, it’s a descent into almost peeing yourself.

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Today’s Freak-Out, Courtesy of DreadOut

Seriously twisted and interactive to boot, this icky video from talented Indonesian developer Digital Happiness wants to mess with your day in a big way. This VR-enabled teaser for DreadEye almost makes me want to try a VR horror game, but I don’t want to be found dead on the couch with those damn goggles strapped to my head. That would be somewhat expensive and embarrassing, right? Right.

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Oh, by the way… DreadOut is on sale until November 1 for a mere $2.99. Get it, I say.

HoloGrid: A Few Days Left to Get This AR Card Game Funded

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Up until recently, I didn’t think I’d be a big supporter of Augmented Reality or Virtual Reality, but a bunch of hands-on sessions have me convinced that these are great ways to keep entertained and both are worthy of attention depending on what you’re looking for. AR is a far more affordable and less setup-based solution that’s also (in my opinion) more immersive as a real world thing because you play without your head enclosed in a pair of pricey goggles that require some major horsepower to run out of the box. You can also take an AR experience with you and share it with anyone without lugging around a ton of equipment. One excellent example would be HoloGrid: Monster Battle, from Phil Tippett and developer Happy Giant, now in its final days on Kickstarter. I took the plunge after a demo and if you’re into collectible cards, monsters, stop motion and an all-in-one game package that DOESN’T rely on microtransactons, you probably need this game. I’ll shut up here and let you do some required reading and clicking…

Star Wars VFX Legend Discusses Future of AR for Gaming & Film
Phil Tippett & HoloGrid Designer discuss next gen AR & HoloGrid as a Platform

 

steadfastWith only THREE days left, the HoloGrid: Monster Battle Kickstarter Campaign is going strong and has nearly reached it’s funding goal. In a recent conversation with Phil Tippett and HappyGiant President and Lead Designer Mike Levine, the two discussed ambitions for the new game, and the future of AR gaming and film.

“This is just the beginning for HoloGrid, and AR Gaming” said Levine. “We’d love to not only bring other IP into it, like Yu-Gi-Oh, Star Wars, Starship Troopers, and others, but our goal is to have it be one of the first next gen AR games available, as new systems roll out.”

 

“It’s the Wild West”, Tippett added, “Tippett Studio is excited about the endless possibilities working with augmented reality. We love to play, and this gives us new, fertile ground to play in with HappyGiant.”

 

“We envision using all the capabilities coming with next gen AR systems”, said Levine. “From 3D motion tracking and depth sensing, hand and eye tracking, and more – the creatures don’t have to just be holograms on a board game-like experience on your table, they can be all across your living room, on bookshelves and counter tops … underneath your desk!”

 

As new AR tech comes to market (Cast AR, HoloLens and more) HappyGiant hopes to bring the game to new platforms. It was built from the ground up to play today on mobile devices, and to be portable to next-gen AR systems as they emerge.

Below the jump are 5 more things you should know about this game!

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HoloGrid: Monster Battle – Tippet-ting the Scales With A Cool VR/AR Game

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HoloGrid Monster Battle is coming soon from developer HappyGiant and Tippett Studio. Yep, that Phil Tippett. Here’s a teaser trailer to ogle and wonder about making some table space for. Your family game night just got a bit more interesting:

A “Hybrid” Board Game, Collectible Card Game (CCG), and Digital Game in one, it delivers to players a new type of gaming experience.

While this sort of thing has been attempted previously (most notably in Sony’s fun but somewhat unwieldy to set up Eye of Judgment for the PS3 back in 2007), the VR/AR aspects of this may make HoloGrid more acceptable as it can be played across a wider range of already available phones and tablets. Additionally, playing on a mobile device means the game may find an larger audience among casual to core gamers if it’s as cool as it looks (and that nostalgia factor kicks in for us older farts who love stop-motion animation). More info is on the way on this one, but it looks promising enough to be a “next big thing” even without the popular license. Of course, if Disney wants to throw a chunk of money at Tippett and HappyGiant, I’d think they wouldn’t turn it down flat. As usual, we shall see.