TT Isle of Man 2 Hands-On: Lightning, Unbottled

TT2_01

Let the good times roll, indeed.

KT Racing has done quite a lot of work on TT Isle of Man: Ride on the Edge 2 and it’s simultaneously quite a thrill and terrifyingly good so far. Major fixes to bike handling. road surfaces, lighting, weather effects and more all add an even more realistic feel than the first game, and the greatly improved Career Mode and an all-new open world area to practice (or just take relaxing rides) in make this a pretty superior sequel.  Taking a build of the PC version out for a spin, many of the changes were amazing right from the start. Bikes all felt much better and the the ground effects were excellent overall (as in you don’t automatically go flying off your ride of choice at a jump or bump in the road). You can still wreck at high speeds, but it feels is if it’s your own fault for misjudging your speed, deliberately slamming into things, or not paying attention to the road surface.

Overall control is much more responsive as turning the bike is a lot more intuitive. In fact, the new handling model in third person views requires you to pay attention to both the driver’s positioning and the beautifully rendered road ahead of you. In first person, the game has a view where braking lifts the rider up in a realistic manner, as well as a nice optional helmet camera that adds to the immersion factor. The game is easier to get into, but NOT easy, as zen-like concentration and learning each course in the only way to master the tracks here. If your bike is wobbling and weaving from your own handling mistakes, expect to wreck, as the game demands perfection, practice, and patience.

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Deliver Us The Moon: Because It’s There, Right?

Deliver Us the Moon

That’s going to be a hefty Amazon bill, but shipping might be free, at least if you use Prime.

I’ve yet to play KeokeN Interactive’s fantastic-looking Deliver Us The Moon, but it’s a title I’ve been following since about a year back when I stumbled upon it as a PC game. Now coming to consoles in April (PS4 and Xbox One) and Summer 2020 on Switch courtesy of publisher Wired Productions, this epic adventure game looks like the it’s right up my alley.

Well it’s also the closest I’ll get to leaving the planet anytime soon and going to the Moon, but one would guess at this point that any space travel is going to fall outside of the very, very wealthy or those interested in mostly scientific pursuits, as space isn’t for totally clueless people because of too many variables (such as “Hey! Let’s play in the airlock!”) preventing them from a successful trip there and back.

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Survey Says (Ding!): Gothic Remake Is a Go, Won’t Be Ready in 2020

Gothic PT

The people’s choice, indeed.

Well, 43,111 people participated in a little extensive survey THQ was taking and the verdict is in: We’re getting a Gothic remake at some point, just not this year. PC and next-gen consoles are the targets here, so it seems at least the game will have a very similar visual fidelity across anything it’s eventually released on.

If you have Google Drive, you can see and download the results of the survey here in PDF form (it’s a whopping 21 pages):

https://drive.google.com/file/d/1uNuvngHrTZ3AVpNEdoXS-E8rKlwVdhlX/view

Here’s the press release as well, below the jump.

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Let’s Go Gothic For A Bit, Shall We?

GOTHIC demo

Hmmmm. But I give it a thumbs up, with reservations…

 

 

I still have my boxed copies of Gothic and Gothic II here and got the non-Piranha Bytes developed Gothic 3 on a disc with two other games, so this news of a playable teaser got me thrilled the series is in a comeback mode of sorts. THQ released a demo of what their team in Barcelona is working on a few months ago and is very wisely asking for user feedback and whether they should continue with the project. In a nutshell, it’s a big YES from me despite some huge problems from the start, and yes, I have some notes to offer as a fan. Constructive criticism time:

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TT Isle of Man 2: Make or Brake Time

Keyvisual_FinalI haven’t played a TT Isle of Man game since two solid games way back on the PlayStation 2, so I’m sure I’ll wreck quite a lot while I try KT Racing’s new PS4 game TT Isle of Man 2 and guess what? I’m okay with that. I’m gathering from the videos I’ve seen that it’s not going to be a simple “jam down the pedal and go” kind of game some may want or think is coming, and to me it’s clear KT has been refining a bunch of elements over the last installment they did that should appeal to fans of the sport while getting novice players to want to go riding like the wind. Here’s a look at a few game footage trailers and a brief interview:

 

 

Both of these classic bikes are available as pre-order content across all systems by the way:

pre-order TT

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Preview: Aluna: Sentinel of the Shards

Aluna Sentinel of the Shards Key art

Well, I just discovered two things buried in my ever-packed email inbox: Ember (reviewed here in its PC incarnation) is on Switch and I need to get this at some point because it’s a good game worth a few replays. That and developer N-Fusion has teamed up with another indie developer, NY and LA-based Digiart Interactive to bring the comic-based game Aluna Sentinel of the Shards to PC and console players. It’s set for release this year on PC and consoles, but I’m just getting to seeing the news and yes, I’m sharing.

Aluna-on-all-4-platform-boxes-2

Soon to be everywhere you get your games (and thankfully in a physical release as well as digital)

Here’s the trailer in case you haven’t seen it yet:

 

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Pathfinder Finds Its Path With 30 Days Remaining

PF_GIF

Kind of like bowling, isn’t it?

Geez, You take a few days away from things to get a clearer head and all manner of interesting stuff happens. Owlcat Games’ Kickstarter for Pathfinder: Wrath of the Righteous not only made its target on $300,000 in a single day, the game is still raking in a load of money, with as of this writing, over $860,000 being raised and a few nifty stretch goals added with 30 days to go. Wow. Here’s some rather nice title music from the developer to celebrate and yes, they’re still taking pledges and adding some mice stretch goals.

There was a developer live stream a few days back that I missed, but here it is if you want to check it out:

 

 

So far, the game is looking pretty well-packed with things to do and see, so kudos to the team at Owlcat for all their hard work so far.

-GW

 

Pathfinder: Wrath of the Righteous Hands-On: You’ll Come Back, But Be Gone For A While

pathfinder WOTR

Prediction: It’s going to make its target and likely much more.

A little Kickstarter action, anyone?

Developer Owlcat Games is hard at work on a follow up to the incredibly deep Pathfinder: Kingmaker, which combined gameplay inspired by classic PC role-playing games such as the Baldur’s Gate, Fallout, Fallout 2 and Arcanum with a huge kingdom building system in a massive game with a pretty loyal following worldwide. It’s not at all a simple game as it sticks closely to the tabletop experience down to complex rules that need to be learned and implemented lest failure be your primary option.

Pathfinder: Wrath of the Righteous is a more an even more ambitious follow up, but tailored a lot better and not a direct “sequel”, adding in a wealth of changes to the game engine, a load of new classes to play as and packing in a ton of content. Owlcat is clearly in it for the long haul. This is good, however, as the hands-on demo’s Siege at Drezen sequence was pretty thrilling and left me wanting more. Before the demo, game Director Alexander Mishulin spoke and I got a wealth of lore on new classes, Mythic Path characters such as Angel, Lich, Aeon, and Trickster, some of the overall goals in the story line and more brain-filling content. There’s a lot going on here and Mishulin noted the final version will allow for many options and choices for new as well as returning players (which means a ton of replay value, naturally).

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This is going to be as deep as it gets and then some, but it was also noted that the dev team has been listening to feedback from the first game and is tailoring this new experience to be a bit more flexible for new players as a option. that certainly doesn’t mean the game will be easy or “casual”, mind you. The depth outside of the combat will include a number of “pay attention” elements that will have players glued to their PC’s as they dive into what’s looking like an extremely comprehensive solo campaign.

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Here Be Dragons: Insanely Good (So Far)

here there be dragons

Too good to be true, so it must be false!

 

How does one properly describe a game where you play as a few somewhat (okay, VERY) off-kilter pirates in a turn-based strategy game that features a dice-spitting cherub, sea monsters of a few types, gameplay on a “living map” and a reworking of Christopher Columbus’ discovery of the New World? Yeah, you can’t, but you sort of just have to watch this trailer first to see why:

 

 

Red Zero Games? Congratulations are in order as you win the prize. What prize it is will be determined at a later date, but you win something for this pure madness in my book (Memo: give Red Zero Games a prize but not the stale popcorn from last week, that’s not a prize unless they’re dead parrots). I’m actually still playing Here Be Dragons (my laptop has been in haywire mode this week), but so far, this game has had me laughing with it constantly because it’s got easy to pick up, tricky to master gameplay, other than a few glaring typos is extremely well written, and its humor is right up my alley.

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Overpass Hands-On: A Scoop Of (Extremely) Rocky Road, Please

overpass logo

(sings): “Bumpy roads, take me home…”

 

Bigben Games wants to be your racing simulation racing studio of choice (WRC 8 was a pretty excellent sim on PS4 and my favorite console racer last year), and its upcoming off-road title developed by Zordix Racing in Sweden, Overpass (set for release on March 12, 2020 and March 17 for Switch) is certainly shaping up to be a really solid game experience. I got an hour or so of playtime with the PC version and can report that it’s going to fascinate some and frustrate others, but this is actually a really good thing. If you’re more used to arcade-style racers where all you do is floor the accelerator and powerslide to the fastest victory you can manage, well, here comes a game that’s a test of skill where learning the literal ups and downs of the tracks becomes part of the game and speed needs careful mastering and consideration.

 

 

Does anyone remember Spintires? If so, imagine that with faster off-road racers in mind and the needs to both master a track’s hazards and nail in a quick time despite those hazards. Overpass does this somewhat magnificently, with analog triggers and a thrilling use of controller feedback where you’ll feel the road beneath your ride of choice and need to navigate through the environment unless you want more free badly done rolls than you can find at an Olive Garden.

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