Eep. Just looking at this image had that original main theme song popping into my head. Where’s my Geritol?
Man, I Feel Really Old, Volume XVIII: Developer nWay, coming off its success with the mobile game Power Rangers: Legacy Wars is doing it up again for fans of the long-running series with an all-new game, Power Rangers: Battle For The Grid ($19.99, Standard Edition, $39.99, Digital Collector’s Edition), out now for PC, Xbox One and Nintendo Switch with a PS4 version dropping shortly. Take a look at the trailer and sure, go get the kids and gather around the screen if you like. I think if they’re fans, they’ll be quite pleased:
So, what’s in that download, you ask? Well, look below the jump and find out, I say.
If you think most modern RPG are either too easy or rely too much on guiding the player almost nearly everywhere, developer Nine Dots Studio and publisher Deep Silver have a game that will be right up your alley. OUTWARD places you in the shoes of a normal adventure-bound type who’s out to pay off a debt in a dangerous land where you’ll need to be wholly prepared for every single encounter.
This mixture of survival game, action RPG and adventure seems to be geared for co-op play either offline or with a friend online, but stubborn ol’ me will have at it solo at least until I locate a reliable friend who also has a copy of this so we can hop in and play together. I’m expecting the experience will make for a fun and hard as hell trip into the brave new world of Aurai (which looks quite lovely rendered in Unity), and if the trailer below is any indication, I also think the game will gather a pretty loyal fan base as word of mouth spreads.
We’re going to get in some play time with this one soon and report back a few impressions. When it comes to combat and general gameplay, I tend to be overly cautious when I play a new RPG as playing every one the same way tends to not work out at all. So I’ll try hard to not die (too much) as I learn the ropes. Back in bit with some wordier words on what’s looking like a completely challenging game.
It’s been a long road, but this will be a Path well worth traveling.
So, I’ve had Grinding Gear Games’ excellent free-to-play ARPG Path of Exile installed in my Steam account for a few years, but only put just over 11 hours into it before quitting cold. The reason for that was the game was so good that I really wanted to play it on a console and although I’d later discovered an Xbox One version was in the works, PS4 was and is my platform of choice (and yeah, I really couldn’t afford another new system). Finally, after a few delays (which weren’t at all disappointing to me because I knew the dev team would be adding in new content to keep the PS4 version up to date with the other versions), it’s here and yes, I’m in the process of downloading it.
PoE’s more “ethical” approach to F2P means the game is yes, entirely free to play from the start to the endgame. Yes, additional storage space, cosmetic items that don’t affect gameplay and special character packs cost extra, but as far as I’ve seen and read, NOTHING makes the game a “pay to win” scheme. Seven playable character classes and a skill tree that allows for an astounding amount of customization means any class you choose is going to be great once you grasp how deep your options are. As I’m a huge fan of isometric action/RPG games such as Diablo III, The Incredible Adventures of Van Helsing, Warhammer 40,000: Inquisitor – Martyr, Victor Vran, and the like, there’s no doubt I’ll be playing PoE for quite some time.
Ah, that comforting feel of the ol’ chase ‘n chop is still captivating stuff this old dude just loves.
Of course, that means ditching one of the other MMO’s I’ve been dinking around with, but that’s an easy choice to make when one is replacing a game that’s only OK with one that’s got much more of an immediate pull. Anyway, off to check on the status of that download and see how well this not quite new to me (but perhaps very new to you) game plays. I’m thinking it’ll be even better than I recall, so if you don’t hear from me after a while, don’t call out a search party, as I’ll likely be camping out at home, controller in hand.
Whoa. Good thing I’ve kept that old SNES and a bunch of controllers here.
They say time travel doesn’t exist, but seeing this rather cool selection of a dozen upcoming games from publisher Piko Interactive (all available for pre-order NOW) makes me think otherwise. My brain is still doing back flips reading the press release and dang it, although I have every console listed and yep, want each and every game on this list, I wish I still had my Atari Jaguar here for Impossamole and Head Over Heels (as well as the other Jag games I still own sitting in the library).
Anyway, the press release with pre-order links is below the jump, so get to the reading more part and yeah, go broke going for broke, those of you who are thrilled over these new but old soon to be quite collectibles.
I’d been quietly following Mooneye Studios upcoming Lost Ember for a few years with the hope that the dev team would be taking their time to make an already gorgeous game even more so. So this new trailer and actual launch date are making me really happy:
Lovely, isn’t it? Well, that July 19 release date for PC, PS4 and Xbox One is indeed a good thing, and with a Switch version also in the works, it’s safe to say about the only folks who might be a tad perturbed will be Mac and Linux die-hards who have to be a bit less grumpy unless their wants are taken care of. Anything is possible, so who knows what will happen in the future, I say. Go stick this one on your watch and wish lists, folks.
A wolf whistle to the art team for such spectacular environments might not be a bad thing here.
As noted previously, I’ve played Dragon’s Dogma: Dark Arisen on every platform save Xbox One and can’t wait to see how it translates to the Switch next month. If the frame rate is smooth and performance is solid in either docked or handheld modes, I can see this game becoming even more of a go-to action/RPG than even Capcom is anticipating.
That $29.99 price point is also definitely going to be a huge key to the game’s success, as you’re not only getting the original game’s content, but that lengthy and supremely challenging Dark Arisen expansion that features the deadly as hell Bitterblack Island that will haunt you with its incredible level of challenge (as in don’t make it your first stop once the game proper begins… or else.
Better hope that spell gets cast before that Cyclops starts swingin’ that club, pal…
The hardest part for a DDDA veteran like me will be finding the time to play this one. I know I’ll go the Mystik Archer route for the first play because its way too much fun to send a volley of homing shots down a twisty corridor and hear the sounds of monsters expiring before they’re seen, but I may totally flip a coin and choose a different class, as all are fun to play and rewarding when all is said and done. I guess it’s time to get in some sort of shape so I can log a ton more hours across the lovely but oh-so deadly island of Gransys and those intricately detailed dungeons packed to the gills with assorted dangers. If you’ve got a Switch, go put this one on your wish list, I say.
Currently available on Steam, and in the App Store, Veewo’s colorful, super-cute Super Phantom Cat will make the big leap to Nintendo Switch around March 21. This retro-inspired platformer with is super-colorful visuals seems geared for more casual play, but this isn’t a bad thing at all given the more or less “Try and die!” fervor some of these old school themed games go for on a regular basis.
Now, there’s nothing really wrong with these more difficult experiences that hearken to those days when checkpoints and auto-saves weren’t a thing and you had to replay maps from the start each time you lost a life. On the flip side, both kids and adults who aren’t as fast on the jump buttons these days deserve games they don’t need a walkthrough for because they’re nigh on impossible to complete sans some sort of online assistance. Granted, there are indeed walkthroughs for this game out there, but I think most of you who want to can complete this gem of a game with no help at all. This is a good thing, I say.
This post probably needs some (im)proper mood music, so feel free to click here or here if you want like a bit of earwiggy sacrilege. Catness Game Studios (HIVE: Altenum Wars) second game, The Savior’s Gang ($4.99) is guaranteed to ruffle a few feathers among the easily offended, but you have to give the developer credit for knowing how to get a few laughs in the right places. Here’s five minutes of gameplay for you (and nope, you won’t go to heck in a hound biscuit for watching):
There’s quite a bit to like here, from the isometric viewpoint to the amusing quips when some poor soul buys the farm in one of many painful-looking ways. A few bugs are being fixed thanks to user feedback, so the game is in that improvement phase pretty much every game goes through post-launch. Fortunately, all this mayhem won’t be exclusively for PC players, as Catness is working on console ports (nice!) to be released at some point in the future. It’ll be interesting to see how this translates to a game pad, but I think it can indeed be done and work quite well.
So, The Life of Brian meets Diablo, but as a simulation/action game? OK, I’m in.
Of course, we shall see what happens in regards to those ports, but unless there’s lightning bolts randomly hitting the space around Catness’ studios (hey, who called Zeus up anyway?), let’s keep a finger crossed that this one gets played and enjoyed by as many gamers as possible
BOOM. Carbon Studios has cooked up an absolutely incredible and fun VR experience in The Wizards: Enhanced Edition ($24.99), a game so immensely entertaining it’ll make you want to run out and buy a PS4 and PSVR setup just to play it. If you’ve already got that rig and are ready for the next instant classic… well, here you go.
Granted, there are a nice selection of other exceptional games for PSVR fans (Moss, Astro Bot, BattleZone and many more spring immediately to mind as must-owns). But as a huge fan of action/adventures with a fantasy setting (this isn’t quite a RPG despite having plenty of RPG inspired content), the game’s got that great “Just one more level!” pull to it that keeps you pushing forward with a rather huge grin on your headset-covered face. Well, an hour or so at a time if you’re not able to sit for long VR sessions and need to take breaks (I’m in that category, by the way).
As I haven’t played the PC version, going into the world of Meliora completely cold made for an even more thrilling time right out of the gate. Dual PS Move controllers in hands, the game does quite an excellent job at making you feel like a full on magic-slinging, monster mashing champ. While there’s likely going to be a bit of a learning curve for new players, for PSVR vets, the game excels at making you feel as if you’re in its solidly rendered environments with a level of immersion so great that even those glove-covered hands you’ll be casting and blasting with are pretty flawlessly animated. Once you learn how to time your spells and cast them properly, any initial frustrations will melt away (along with a few waves of weaker foes). Bosses are a challenge on a few fronts, but overall, this one’s a well-made chunk of entertainment. No new ground is broken here, but this comes recommended because it gets what it gets as right as can be every chance it gets.
“You’ve got the touch… you’ve got the POWER!… ZZZAP!
Shadows may Die Twice, but I’ll die quite a lot more playing this and be totally happy with that.
Confession: I’m notably terrible at FromSoftware’s Demon’s Souls/Dark Souls games and Bloodborne, but I keep playing them all because of my overall love for the developer’s work and generally very solid lineup since the King’s Field days and the fact that they make some really damn fine games that have been varied, fun to play and challenging. I fully expect to be even more terrible at their new game, Sekiro™: Shadows Die Twice, set for a PC, PS4 and Xbox One release on March 22, 2019.
This trailer is, to put it mildly, absolutely magnificent:
Granted, it’s a given that Activision and From have a guaranteed evergreen hit here that’s a gorgeous reminder the dev cut its teeth on some superb single player experiences way back in the 32-bit era. But this game also makes me wish someone would nudge the developer to get to work on Otogi and Otogi 2remakes or remasters, as those were two very well-made original Xbox titles that deserve a new life on current-gen hardware or hardware yet to come. We shall see, of course, but hey – if we’re also getting Metal Wolf Chaos XD this year from Devolver Digital, anything is somewhat possible in the future.Micro