Stuff I Need to Play 1: Mary Skelter 2

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It’s allllmost here…

Oh, it’s a long list, but let’s discuss what I’m thinking of at the moment. Yes, this will come in a few parts over the month, so bear with me as I go through my overstuffed inbox. I loved the first Mary Skelter enough to play both the PS4 and PC versions. so the inclusion of the first game for free in the Switch-only sequel has me wanting to play it all over again. Well, after the sequel, of course.

From the just released gameplay trailer, the game looks great and the oddball beautiful ugliness of the creatures your party will encounter as friend and foe look great (with the assorted Nightmares shown so far being especially Yeesh-worthy, Yes, the gals are cute here too, but that’s expected in a game like this. I’m moe (ha, I left a typo in because it fits!) thrilled by the dungeon crawling, what’s probably going to be a tougher game and any endgame content that this has. But I fully expect my poor Switch getting a workout from the main story alone.

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Moons of Madness: It’s Not Made From Cheese, That’s for Sure

Funcom’s scary looking treat, Moons of Madness is out on PC for Halloween time (well, October 22nd, a week or so early), and there even a neat contest you can enter here with some frights to be had and awesome prizes to be won. But as good as it looks (and man, it looks really good), my poor backlog is telling me to wait for the console release in February 2020. It’s not that I don’t want to review it, mind you. In an effort to reduce my workload (and yep, stress level), I’ve decided to shift a few games to next year and while it’s a tough choice here, it’s also a good one at the end of the day, I think. I feel that a fresh review down the road gives a game like this a a nice boost if it’s one some console owners may have avoided because they haven’t a computer that can run it and might be keen on how it runs on their system of choice.

There’s also the chance that further optimization and any patches that a game needs will come to consoles that game a good-looking game such as this one even better (in terms of gameplay) as an overall experience. For the record, yes, I know the game might look less “perfect” as a console release. That said, the modern emphasis of graphics over gameplay with some makes no sense when a game manages to run fine and play well as a port (despite what one thinks about things like “perfect” resolution and the need to frequently tweak a PC to run things at optimum settings). “Blame the player AND the game”, as I heard an acquaintance say a few years back when a new PC game he’s bought was giving him grief when his driver-updated 3D card wasn’t capable to run a it without some figuring and fiddling.

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Review: Children of Morta (PS4)

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COM_cover“Outstanding” is the first word that springs to mind in Dead Mage and 11Bit Studios spectacular Children of Morta ($29.99), a game I didn’t want to stop playing. I dragged out the gameplay intentionally, clocking in about 25 hours in because between the lovely visuals, great action-packed gameplay, and often heart-tugging story here, I didn’t want to leave this gorgeous action/RPG’s world. Yes, it’s a slower paced story and some may think it’s heavy use of deliberately paced narrative and the narrator’s Bastion-like delivery slows the game down. But as someone who’s a reader of stories (and sometimes a teller of them when properly prompted) this didn’t bother me one bit. Besides, every game one plays need not be the same as another and the focus on family here is welcome for a change.

This is a game where sentiment is an important plot device, but the action is also well implemented and sometimes very challenging in a product that took five years to craft. Both the art and artistry on display are to be properly commended, so hats off to all involved in this. I got a digital code to review, but I’m surely and sorely tempted to buy this as a physical release just to have if it ever disappears from PSN for any reason. Yeah, I’d play this again even though it’s more or less a “one and done” game to some extent, but a great one worth checking out a few times for its randomly generated levels and some neat side missions (“Who’s a good puppy? You are!” is a hint I’ll give). I was thrilled by most of what’s here to definitely say I’d revisit it like a good novel because it works well as enough of a memorable visual and aural treat with a good story, to boot.

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Pixel perfection, plus the animation is always fantastic.

The Bergsons are a family that discovers a corrupting force has come to their land and fortunately, the spirit of adventure runs in the family. That we’re dealing with a tight-knit family where you can choose to play as a few classes is a fine touch and surprise, much better that the sometimes generic hero types (that too often have some form of amnesia) in RPGs. One fun thing here is the Bergsons have nicely normal names that seem dull, but I say that’s more the player than the game wanting to choose a “McHero” or original sounding name because they think it makes for a better experience. This game, for me works because no one person is the star – they’re all great and necessary characters here. Even the ones that seem a little strange in some areas (Lucy, I’m taking about you and that laughing of yours).

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Review: One Night Stand (PS4)

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“Back up for a sec. I did WHAT last night?”

ONS_boxShort and simple on the surface, Kinmoku and ever busy port-house and publisher Ratalaika Games present a nifty little surprise in the form of One Night Stand, ($4.99) a game practically guaranteed to tee some prudish or easily triggered folks off (such as those expecting the usual trophy hunt from the publisher. Oh, they’re here, but it they come with a bit of baggage some can’t or won’t handle). This one’s a “slice of life” game, a visual novel where the person you’re playing wakes up in bed with a girl he met the night before and has (well, it’s an option here, but who doesn’t like a mystery?) to put the pieces together as he attempts to find out a few things about her.

Yeah, yeah. “Ooh, cooties” and all that dopey nonsense some will chime like broken bells as they whine about this game being the end of the world or bottom of the barrel or whatever. But it’s actually a pretty decent experience overall if you free yourself from any prejudices you may have Like it or not, some people in the real world sleep with each other and they’re not married and pumping out children. You can say this game is a sort of representational reality in a way of some (DEFINITELY not all) of the effects.

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Yeah, Let me choose (carefully, now!)…

Granted, waking up next to a total stranger is quite a change of pace (and how!) from this publisher of budget games, but it’s a risk that pays off big in little ways. As noted, the game is short (about 10 to 15 minutes per outcome), but replaying the scenario you get will extend the story across a few branches and yes, get you those trophies you’re after. As I like to note in my reviews of these games, Trophies are the last thing I think about and games like this are excellent ways to shake thing up.

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Review: Reventure (Switch)

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One switch is an ending trap, one releases a trap (and another ending) and one might have something useful inside. Maybe…

Reventure_boxAnd… here we go! Once again, it’s off to rescue a Princess from a demon’s well-guarded castle, but this time, I’m dying laughing thanks to the game I’m playing tossing many unexpected curve balls my way. Welcome to Reventure ($9.99), Pixellato’s fun and intense side-scrolling homage to among other games, The Legend of Zelda series, but with 100 endings to discover.

Most are abrupt surprises that send your character back to square one within a few minutes of play, but time is weirdly and intentionally presented here, so an outcome may send your hero into the distant future or later the same day. It all depends on the ending you get, and it’s very possible to drop a few hours here just exploring and figuring out the seemingly simple map that holds a lot of secrets (and quite a few traps). While that may sound boring to some, it makes for some downright hilarious moments based on your choices. That said, the game can also be (also intentionally) confusing to those who expect a straightforward speedrun or other type of one-note platformer.

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Super Monkey Ball Banana Blitz HD Hands-On: It’s in the Monkey

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I’d be lying it I said I was good at this one right out of the gate, but that’s because it’s been a while since I’ve touched a Super Monkey Ball game. That said, I’m currently having a blast with the Switch review version of Super Monkey Ball Banana Blitz HD (set for a US release on October 29). Sure it’s a HD rework of a 2006 Wii game with a nice HD fix-up and yes, some mini-games are MIA, but the story mode is quite lengthy, there’s online leaderboards and and couch co-op content and the core mechanics are pretty darn fun when you settle in for a spell. Here’s a trailer to look at for the Switch version (the game is also set for release on PlayStation 4 and Xbox One systems):

So far, I’m grinning like a loon and sweating like a pig when I safely make it through a stage, but as things get twisty and the maps get tougher, I want to give up for a few seconds each time I fail. But dang it, if the game keeps pulling me back in for more every single time. Must be those bananas or something. Now, if you’ll excuse me, I have to figure the second boss out – back with a review shortly.

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Feel free to go bananas if you like with a physical version of the game.

-GW

 

 

 

Review: The Tiny Bang Story (Switch)

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“Ma’am, could you tell me where you keep the puzzle pieces, please?”

Tiny BangWant a teased brain and some very pleasant and relaxing tunes to chill out to? Do you like puzzles and hidden object games? Well, here’s a game for you, then. Colibri Games’ The Tiny Bang Story ($9.99) finally comes to Switch and while it’s quite lovely to look at, some older gamers  (raises hand) might want to play it docked thanks to some very intricately detailed environments that make playing in portable mode a little tricky.

That’s not to say it’s unplayable undocked, mind you. This is a game where a larger TV screen not only shows off the great art to its fullest, some of the tiny details are harder to spot if you can’t see them (and there are a lot of tiny details here). I did make it through a hour or so through in portable mode before going docked and not looking back, but your own mileage may vary.

That and the onscreen pointer is super small, which helps seeing things, but also hinders things a bit because it’s so minuscule and you need to do a bit of hunting and pecking here. This is really the only “bad” thing about the game. Some of the search bits are yes, a lot of trial and error searching or tapping, but that’s par for the course in this sort of game. The puzzle portions are set up and balanced overall between those that make you think and a few where you might pull a few hairs figuring them out, but that’s also part of the deal you get with these games.

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Red Dead Redemption II PC: Whoa, Horsey, This Looks Spectacular

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Well, wow.  Let me post these stunning images here and stats via this link because yeah, the screens look quite phenomenal and I want to study them more. Okay, honestly, the news is a hell of a lot to copy/paste and yup, I have a lot of games to review and a few films this week to keep me busy. All I’ll say is if your PC can handle this (it supports a wide range of systems), this is the type of game that will run out of the gate better with a hefty system to show off the changes and how amazing it looks. Also, if you want this and not have to wait more that you have to, the Rockstar Games Launcher will be the way to go, pardner.

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PC owners get sore mighty fine bonuses, too.

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Review: Scheming Through The Zombie Apocalypse: The Beginning (PS4)

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Oh, for now, it does, Larry…

Scehming 1Disclaimer: Zombies as portrayed in the media aren’t a real thing at all and if you’ve been paying attention, apocalypses (other than the cosmic variety) are kinda man-made messes these days.

That said, in Scheming Through The Zombie Apocalypse: The Beginning ($4.99, also on Switch, Xbox One, and PC) some really hilarious and crude content awaits in this game where an old cartoon rabbit called Hank and his younger mutt friend Larry, scam fellow animals to do their supply runs in this really fun and short (because it’s presented episodically) game from the fine folks at Entertainment Forge, GrabTheGames, and Ratalaika Games. The funky cartoon style and limited animation recall something you’d see in an underground comic or during Cartoon Network’s better years, the script is pretty funny, and the game is memorable enough that you’re left wanting more (and more is on the way).

As the game begins, a (or The) zombie apocalypse has started, and buddies Hank and Larry have plans to hole up with Hank’s storage of a year’s worth of food plus some movies to get by (and yes, some drugs). Four months later (oops), they’re out of supplies, the power has been turned off (it’s actually one of the first things that happens) and Hank and Larry have to brave the outside world to get new supplies, starting with the wrecked shop across the street from them. Poor Larry is the first guinea pig, as Hank’s a bit slow (and he’s got the binoculars) and he survives, only to run into a drunken parrot and two easily pissed-off bulls who demand they give up some of their hard-gained loot.

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Review: Earth Defense Force: Iron Rain (PS4)

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Oh, wait ’til you have at least a dozen or so of these big guys to deal with and a few dozen or so ants and other bugs ti deal with (yipes).

EDF_IR BoxWith a new developer, new game engine and new elements to its gameplay, Earth Defense Force: Iron Rain ($59.99, $89.99 for the Ultimate Edition) ends up being kind of a reboot on one hand, but totally new and harder that the other games in the franchise on the other. This is a good thing, although a few elements could use some fixing up. Veteran Japanese developer Yuke’s decided to go with making the game tougher overall even on the easiest mode to the point it’s rough going to solo some missions unless you have very particular weapons or play with other live players in split-screen or online. While yes, you can tackle missions alone if you like, the mix of enemy types combined with less open maps and AI allies who seem to expire too quickly in some of the busier maps make for less mindless fun but more challenge at the end of the day.

It’s also a big game, with new character customization galore and the ability to play any character as any class, swapping out the new PA Gear at will between missions. Though not quite as mission varied or long as the Sandlot-developed games, it’s still a lot of game for the money and if you’re into that, it’s going to be money well spent. Granted, the mighty EDF 5 did suffer from a few repetitive missions and maps and the next to last boss fight dragged a bit because you needed to figure out how to beat that transforming spaceship boss as quickly as possible (and it took a while to do so the first time). A few tweaks here would help make a good game better, though. The appeal to western audiences ends up adding some elements to the game that it really didn’t need, and I’m saying this as someone who liked Earth Defense Force Insect Armageddon because it shook things up back when it was released.

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