Figment ($19.99) is just about as good as it gets on a number of fronts. it’s visually charming yet quite surreal, a bit edgy in tone, perhaps a tad too challenging for younger kids but a total sweet spot game for those who appreciate solid and well designed indies. Did I mention it’s also got a great musical score and songs during some fights? Well, it does (another thing that makes it great stuff).
All its cranky antihero Dusty wants is some ice for his drink, but that rather quickly turns into a quest to rescue a fractured mind in a impressive hybrid of adventure, puzzle, and action game elements liberally sprinkled with wry humor adults will appreciate. There’s also a deeper psychological thing going on that lends the game a Psychonauts-style approach to storytelling as layers are peeled back and you realize the game’s got a serious side that adds to its depth.
Dusty (who looks like George Herriman’s Krazy Kat as re-imagined by Dali with a dash of Tim Burton) is accompanied by a super cheery companion, Piper, a bird-like creature who’s a fountain of peppiness. The banter between the pair is pretty amusing because at first, Dusty is annoyed by her constant reminders of his past deeds and sunny disposition. he doesn’t want to get to anything but his beverage and is mighty tiffed that his relaxing time is turning into a big deal that has him venturing into places where others recall his old good deeds.

The artistic influences here are brilliant if you know your art history. Even if you don’t, the game is a total visual treat.


It’s too bad Polyarc’s fantastic new PSVR game 
Amusingly enough, in the middle of all the stuff I’m working on, I got distracted by a code for
Let me tell you, ladies, gents, and anyone else within read-shot. Despite a very strong start, I was about ready to give up on
While much of its color palette is about as utilitarian as the sledgehammer lead character Alec Mason swings around, 
As a longtime fan of Sega’s Shining series (the import version of
I’ve been a big fan of Atlus’ Shin Megami Tensei games for a while now (okay, close to 25 years – yes, I’m old) but I’d say one of my favorite portable entries in the series was Shin Megami Tensei Strange Journey, released back on the Nintendo DS in 2010. Like the other SMT games, the first person dungeon crawling (like some of Atlus’ early Persona games, was inspired by Sir-Tech’s classic Wizardry series), the mix of sci-fi, horror, and mature dialog all made for a pretty compelling experience. Remade and expanded for the 3DS, 


An instant classic on both artistic and pure gameplay levels, 
