Review: Shin Megami Tensei Strange Journey Redux (Nintendo 3DS)

SMTSJ_boxI’ve been a big fan of Atlus’ Shin Megami Tensei games for a while now (okay, close to 25 years – yes, I’m old) but I’d say one of my favorite portable entries in the series was Shin Megami Tensei Strange Journey, released back on the Nintendo DS in 2010. Like the other SMT games, the first person dungeon crawling (like some of Atlus’ early Persona games, was inspired by Sir-Tech’s classic Wizardry series), the mix of sci-fi, horror, and mature dialog all made for a pretty compelling experience. Remade and expanded for the 3DS, Shin Megami Tensei Strange Journey Redux ($39.99) still manages to be an excellent game well worth a replay or even a first experience for those new to the long running series.

New to the game are a new character with her own side story, a new multi-floor dungeon and new side missions, a great new animated intro and optional DLC (which is one reason this review is a few days later than expected). Additionally, 20 save slots (the DS game had a mere two!) allow for a bit of experimentation with the game’s demon fusing mechanic as well as let you tackle certain tough sections and deal with the potential outcomes or just mess around trying to cause demon fusion accidents, some of which can be rewarding in the long run. Oh, and for those who’ve played the DS version, yes, some of those old demon passwords still work.

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