Adventure Time: Secret of the Nameless Kingdom Screenshot Update: Looking Legend of-ary!

Jake&Fairy Little Orbit may have gotten off to a small start back in January 2010, but the publisher is sure making some waves lately among some gamers. Its recent acquisition of developer Vicious Cycle (and their VERY versatile Vicious Engine) means LO now has a studio that can crank out good looking and highly playable licensed and (hopefully) original games for consoles and PC in a decent amount of time. Nice. And speaking of nice, here are a handful of screens from Adventure Time: Secret of the Nameless Kingdom, coming to PC, PlayStation 3, Xbox 360 and Nintendo 3DS in November.

JakeApes2 JakeFairyClap JakeFinnFlamboShelby JakeOrgan StarchyFinn Jake&FinnatRest

Based on these new screens and the older game info I’ve cobbled up, this latest AT game looks to be more of a Legend of Zelda-type top down experience and not the Gauntlet-inspired solo play or couch co-op fun of the last game, Explore the Dungeon Because I Don’t Know!. Keep an eye on this one, folks – I smell a sleeper coming a few months down the road…

Crimes and Punishments (Sherlock Holmes) Update: A Little Macho Disguise & Some Arm Wrasslin’ Get Our Man A Clue…


 
Okay, Focus Home Interactive and Frogwares, you’ve got me now. I just HAVE to play Crimes & Punishments: Sherlock Holmes now just because of those goofy disguises the dashing detective can don in the game in order to help in his decidedly deducting ways. This trailer made me laugh for a few reasons, but not AT the game at all. I just like how the series has evolved from its stuffier Victorian era settings to a more modern (but not too modern) set of scenarios that looks as if it will have a wider appeal among a few types of more adventuresome gamers willing to take a chance on something new. Hmmm… I wonder if Holmes can deduct the cos of his disguises from his taxes? Or is that even allowed in foggy Londinium? Ah, the mystery… the mystery…

Crimes & Punishments: Sherlock Holmes is out on September 30, 2014 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC.

Falling Skies: The Game Teaser #2: Angry Aliens Asking For It Are Landing Sooner Than You Think…


 
September 30th is peeking around the corner and Little Orbit’s upcoming Falling Skies: The Game keeps popping up on my radar as a game that needs to be played. Sure, it’s swiping its style from the classic X-Com series, but as I’ve noted earlier that’s all good with me if they swipe the best parts and make it fit with what works in the popular TNT TV series. It may not be the prettiest nor the most hyped game of the year at all, but I’m betting it finds its niche among strategy-starved gamers who want a new title to keep their interest for as long as it takes to complete (and be replayed a few times). Keep an eyeball peeled on this one, folks…

Rollers of the Realm Priced (YES!) and Dated (Sort Of): Get Ready To Roll This November!


 
ROTR battleA mere penny under ten bucks for this Pinball/RPG hybrid AND it’s cross-buy/cross-save on the Vita and PS4? Yep, I’m in day one and you should be too. I’m all over this one and have been since I heard about it early in development because I’m a pinball maniac with no room for an actual machine in my place (boo!) and a love for developers who keep the silver ball flame going by every means necessary. I also love RPGs, so developer Phantom Compass had me from day one. Atlus picking this up to publish also made me grin a wee bit too much because this means it’s going to get that extra push and pedigree their best games get and hopefully score some point among the fans who’d normally avoid a western-produced game for some oddball reason.

Anyway, I’m betting on Rollers of the Realm being a total no-brainer buy when it finally hits PSN in November. Heck, even if you avoid digital games like the plague, I’d day lift your “nope” restrictions, drop the ten bucks on this PSN download and play a game that will surprise your socks off at how good and FUN it is.

Pathologic Reborn: Ice-Pick Lodge Remakes Its Flawed Classic As A Crowd-Funded Next-Gen Game


 

Pathologic BirdWhile it had its share of problems, 2005’s first-person adventure/role-playing hybrid Pathologic was one of those “creep under your skin” game experiences that made quite an impression. Sure the graphics weren’t exactly “state of the art” for the time, but the surreal nature of the art style, interesting map layouts and unique character designs helped carry developer Ice-Pick Lodge’s vision of a strange world in the grasp of a deadly plague. While the game didn’t do all that well outside its native Russia, enough of a loyal fan base picked it up over the years to gain it a cult following and of course, these days that means there HAS to be a remake or sequel. Thankfully, I-PL has decided to reboot their original game idea and expand greatly upon it to include content planned for the original that was scrapped as well as create all-new content that’s guaranteed to get the game a second life as a more richly rewarding experience… Continue reading

To Some Gamers, Dragon Quest Heroes Says: BUY A PS4 ALREADY!


 

Well, holy wow. I knew veteran developer Omega Force was tinkering away on some next-gen, er, CURRENT gen stuff, but yikes. Yeah, yeah, yeah. To SOME of you folks, this is yet another Dynasty Warriors “re-skin”, but to me, it’s another way for Sony and Square Enix to rip money out of my wallet. I know some DQ fans more used to the turn-based or not at all action heavy role-playing games in the series are probably tearing assorted hairs out in assorted places on their bodies that this isn’t a “normal” RPG. But me, I love this sort of mash-up because it brings new gamers into the fold while also catering to the more open-minded fans of this classic series without compromising on the familiar elements that make it so popular. And besides, it looks as if Square Enix is calling this a RPG, so it looks like it’ll be more of one than those other Musou-mixers that have come previously. Okay, and the game looks INCREDIBLE, to boot .

That, and it’s just a fun and funny as hell trailer as it goes on. Yeah, I guess I finally need to save up to buy my own PS4 and stop using one that’s getting not as much use as it should.

Resident Evil HD & Resident Evil Revelations 2: Capcom Serves Up Two Dishes To The Ungrateful Masses…


 

Wow. If I was working in Capcom PR and had a thin skin (which, by the way is a LOUSY thing for anyone working in PR to have), I’d be chugging Pepto all day and taking an aspirin ever four hours for my heart. You’d think that the company was out running a steamroller over baskets of puppies or something if you read some of the many inane comments on YouTube and plenty of websites about both the HD remaster of the former GameCube-only Resident Evil remake from 2002 and the concept video for (as in too EARLY to have actual gameplay footage from) Resident Evil Revelations 2. I, for one will be getting both games upon their respective releases because I know that the former hasn’t been on any other console platform to date and it’s a truly great game. As for RER 2, I liked the first one quite a bit, so this one’s going to be added to the “watch and BUY!’ list.

It’s THAT simple for me. I’m not silly enough to yell and scream about unrelated games, DLC from unrelated games, and so forth and so on. These announcements are about the games in question and Capcom just wants to show them off and know what you think about them, not listen to bitch-fest central about Monster Hunter, Mega Man, Street Fighter or worse, INCORRECT comments about this HD version Resident Evil being the same as the 1996 original or just a straightforward “port” of the GameCube game.


 

Eh, I shouldn’t be surprised at all at this reaction, as the company seems to attract some of the more passionate but woefully ignorant fans in gaming. Sure, they’ve made mistakes over the years, but some people need to just grow up and not continue to slam them on EVERY call they make these days.

Salt & Sanctuary: What You Do After Dishwashing, Coming to PS4 & Vita…

 

Well, oooh. Indie developer Ska Studios (of The Dishwasher fame) is cooking up a very cool looking side-scrolling action/RPG for the PS4 and Vita called Salt & Sanctuary that also marks their debut on a Sony system as a timed exclusive. Yeah, yeah, it still stinks to see PS4/PS Vita in a game description and not see the PS3 still get some love even if a game WILL run on it. Of course, Sony needs to gently nudge gamers who have yet to make the move to make that move, so it’s only natural that many of these indie and other games would only run on their new hardware and that still needs more love and sales handheld. I’ll be keeping an eyeball on this one for sure, as I’d absolutely love taking this on the road with me or playing curled up in bed when I’m supposed to be sleeping and cooking up ideas for this site while dreaming.

Salt and Sanctuary 1 Salt and Sanctuary 2 Salt and Sanctuary 3

Oh well, day-dreaming just might be my new inspiration, methinks. Salt & Sanctuary is out in 2015. More on this one when Ska drops new info – stay tuned…

Lords of the Fallen “World” Trailer: Not Quite 100 Places To See Before You Die (In Them)…

My own hands-on time with a build of Lords of the Fallen reveals it’s a pretty damn hard game in the Dark Souls vein and developers CI Games and Deck 13 have cooked up a nasty little next-gen gem that’s going to test the best players to defeat some pretty crafty creatures. Like the Souls series, monsters lurk in both plain sight as well as in choice hidden spots, they’ll hunt you down once they spot you and are pretty relentless overall. Of course, you can use the environments to your advantage, knocking away some boards to create a death drop pit you can lure what was chasing you into or using magic for ranged attacks as a wee or over-sized beastie is closing in for the kill. And yes, blocking and dodging are skills you need to master, as these monsters aren’t playing at all.

The game is coming to PC, PlayStation 4 and Xbox One on October 28, 2014 and looks to be the first next-gen (or is it now current-gen?) chase & chop of the more cerebral kind. I only saw ONE person get close to defeating the demo Bandai Namco had on display and that guy was using every once of skill he had. Looks as if this one’s going to be one of those sleeper keepers for those who can play it. I predict a few broken controllers among those who may have missed out on FromSoftware’s series and have CI to blame (and their own lack of skills) for those formerly functioning chunks of plastic and components. be brave and fight onward, I say. You only have the fate of some fantasy world on your chosen customizable character’s shoulders…

Middle-earth: Shadow of Mordor Belated Update: Some Evil, Some Good and How It’s All Done…

Yeah, yeah, I’ve been behind a bit on this upcoming game from WBIE and developer Monolith Productions, but that’s because I’m confident it’s going to be a worthy Middle-earth experience no matter what it’s played on. I think I’ve said that already but it bears repeating. Respecting a developer and enjoying whatever they’re working on goes a longer way than nit-picking that work apart for not being 100% accurate to the original works. Particularly if that game does something out of the ordinary yet seems familiar at the end of the day. Pity the last-gen versions aren’t getting all the AI bells and whistles as the current (or next, if you’ve yet to update) gen new systems, but that’s the way the ball bounces. You get more power to use and you use it wisely. Hmmm… isn’t that one of the lessons Tolkien was trying to get across in his books? Well, well, well… I’m already up to speed, then.

Middle-earth: Shadow of Mordor is out September 30, 2014 for PC, PS3, PS4, Xbox 360 and Xbox One. Yeah, pre-order madness exists in the form of different “exclusive” DLC from different retailers (boo), so do what you need to do if you want that extra perk. or maybe just buy the game outright when it’s in a store and hope WBIE decides to release ALL those bonuses once a few weeks or so have passed. Or they’re available as in-game unlocks once you’ve played long enough…