Review: Pac-Man and the Ghostly Adventures 2

Pac-Man and the Ghostly Adventures 2 PS3 CAPlatform: PlayStation 3

Developer: Monkey Bar Games

Publisher: Bandai Namco Games

# of Players: 1

ESRB Rating: E10+ (Everyone 10+)

Official Site

Score: B (80%)

Pac-Man atGA2 banner If you’re one of those gamers who demands innovation in your sequels, Pac-Man and the Ghostly Adventures 2 isn’t going to be that game you’ll reach for in your library when you want to play something drastically different from the original. On the other hand, if you’re a kid (or have a kid) who’s a fan of the show or like me, someone who appreciates a solid entry in what could be a yearly or so series that’s fun where it needs to be, then this sequel gets the job done as it should. Of course, there’s room for improvement if this would-be franchise want to have a wider appeal outside the ages 5-8 set (don’t let that E10+ rating fool you one bit), but I’ll touch on what I think is required below…

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Pac-Man and the Ghostly Adventures 2: More Of Lots And More Of That Lots…


Pac-Man and the Ghostly Adventures 2 producer extraordinaire Kunito Kimori has a great sense of humor and clearly enjoys his work. As he showed off a few levels of the upcoming game at a recent Bandai Namco event, he pointed out fun additions to the gameplay that weren’t in the original, checking with a glance between playing to see if I was grinning as much as he was. He needn’t have worried, as between the on-rails sky surfing shooting section and the intentionally silly boss battle between a skyscraper-sized Pac and an equally large missile shooting metal meanie, I was more than happy to see everyone’s favorite dot-munching pal back in action… Continue reading

Lords of the Fallen “World” Trailer: Not Quite 100 Places To See Before You Die (In Them)…

My own hands-on time with a build of Lords of the Fallen reveals it’s a pretty damn hard game in the Dark Souls vein and developers CI Games and Deck 13 have cooked up a nasty little next-gen gem that’s going to test the best players to defeat some pretty crafty creatures. Like the Souls series, monsters lurk in both plain sight as well as in choice hidden spots, they’ll hunt you down once they spot you and are pretty relentless overall. Of course, you can use the environments to your advantage, knocking away some boards to create a death drop pit you can lure what was chasing you into or using magic for ranged attacks as a wee or over-sized beastie is closing in for the kill. And yes, blocking and dodging are skills you need to master, as these monsters aren’t playing at all.

The game is coming to PC, PlayStation 4 and Xbox One on October 28, 2014 and looks to be the first next-gen (or is it now current-gen?) chase & chop of the more cerebral kind. I only saw ONE person get close to defeating the demo Bandai Namco had on display and that guy was using every once of skill he had. Looks as if this one’s going to be one of those sleeper keepers for those who can play it. I predict a few broken controllers among those who may have missed out on FromSoftware’s series and have CI to blame (and their own lack of skills) for those formerly functioning chunks of plastic and components. be brave and fight onward, I say. You only have the fate of some fantasy world on your chosen customizable character’s shoulders…

Sword Art Online: Hollow Fragment Hands-On: .hacking Away At A Fun Soon To Be Sleeper…

SAO_keyvisual_w_LogoI was a rather huge fan of the seven .hack games back in the day (well, it wasn’t THAT long ago), so getting the chance to go hands-on with Sword Art Online: Hollow Fragment at Bandai Namco’s recent NYC event was a must. The two series are similar on the surface in that you play a character trapped in an (faux) online game’s deadly world and both are solo experiences with no actual online play modes.

The game will also include an HD version of the Japanese PSP-only Sword Art Online: Infinity Moment, meaning you’re getting two games for the price of one, a good deal in this age of consumers wanting more bang for their gaming buck. Of course, you’ll probably be wanting to know if the game isn any god, right? Well, let me soothe any potential fears and report that it’s all good (and hard) in this one so far… Continue reading

GRID Autosport Launch Trailer – You’ll Be Driven Wild And Love Every Minute…

 
Well, well, well… my review copy of GRID Autosport arrived earlier today and as I didn’t expect it until later in the week, I ended up NOT getting any work done because I’ve been “out” driving for most of this afternoon. So far, it’s quite lovely, the inside the car views are back, the AI is pretty fierce and the hours will FLY by once you pop this game into your PS3, Xbox 360 or PC. I’ll try and get a more comprehensive review up this weekend, but for now you need this game if you’re a car nut and fan of Codemasters’ Racing Studio’s very solid outings.

GRID Autosport Tuner Trailer: It’s NOT A Horn, So Don’t Blow It…

 
Sure, it may look thrilling power sliding sideways at high speed, but this isn’t Mario Kart 8 at all and the only “death stare” you’ll get if you screw up is the other live players blowing past your wrecked car and laughing at you loudly over their headsets. Anyway, GRID Autosport is coming your way soon (June 24, 2014 in North America), so you’d better do some sideways sliding of your own to your nearest game emporium to place that pre-order or just pop in of the day of and hope they ordered enough copies. They most likely did, but I can’t vouch for smaller indie shops and what happens when a popular game might get a few really nice reviews that bump up traffic as people swing by to pick up a copies that weren’t reserved. If I were psychic, I’d be playing the ponies somewhere and be driven home sideways in a speedy ride of my own…

GRID Autosport Open Wheel Trailer: The Beatings Continue (And You Still Come Back For More)…

 
I see you’re here again, checking out the straps and leather in preparation for your hard ride. GRID Autosport will do you up right as rain as it puts you through your paces in a few racing disciplines where you’ll probably lose a lot until you learn the ropes and can keep your eyes on the road where they belong. Oh, you’ll be spanked and whipped and otherwise punished before you figure out which way is up, but you’ll love every minute of it whether you play along or with others. Figure out that safe word and get your rear in gear down to your nearest game emporium and place that pre-order. That big and special Black Edition isn’t going to buy itself, you know…

Dark Souls II “Crown of the Sunken King” Trailer: Some Buy To Die DLC To Keep You Busy…

DLC 1_Crown of the Sunken King DLC 2_Crown of the Old Iron King DLC 3_Crown of the Ivory King

 
Oh, the places you’ll go to die a horrific death in this upcoming Dark Souls II DLC. Three new locations filled with death coming at you at some point from almost anywhere may SOUND like no vacation, but for the game’s fans, this is paradise with a free buffet on the side AND adult beverages. Anyway, PlayStation 3, Xbox 360, and PC players can get theirs on the following dates:

The Crown of the Sunken King – July 22, 2014
The Crown of the Old Iron King – August 26, 2014
The Crown of the Ivory King – September 24, 2014

Everyone else can just keep an ear to the sky and listen for the screaming and occasional victory yell…

GRID Autosport “Endurance” Trailer: How Long Can You Last? Your Reputation Hangs On The Answer!

 
For me, it would be about 18 or so hours. A bunch of years back, I decided to play through an full 24 hour race in the Sega Dreamcast game Test Drive Le Mans and ended up staying up for about 18 hours straight racing in real time, taking breaks every two hours or so just like drivers would in the actual event. I didn’t have a co-driver, so it was all me going for it against that pack through a rather busy race day that started off nice and sunny before growing darker and cloudier as a storm rolled through about a third of the way in. Anyway, it looks as if GRID Autosport is going to go a longer way in reminding me those days of staying up so long might be over to some extent thanks to more realism and what’s looking like some harder courses to tackle. As I noted last week, I like challenging myself with a racing game like this where one’s knowledge of the courses increases as stamina decreases. Just when you’ve hot that stride and the miles fly by, you feel the need for a nap coming on or you have to pee or your stomach starts growling louder than the engine of the car you’re driving. Yeah, good times… until you yawn or sneeze and wreck yourself right out of that race. In other words, I can’t wait for this game to ship!

GRID Autosport Discipline/Focus/Endurance Trailer: You’ll Still Get Spanked, Though…

GRID_Autosport_BlackOh, once again, I couldn’t help myself (*whipcrack!*). Anyway, it looks as if GRID Autosport REALLY means business when it comes to bringing racing fans some of the best action out there. While not a true simulation, the team at Codemasters is striking the balance between simple to pick up and play controls and the need to learn each track and how to survive the AI trying its best to blow your doors off when you dive into the single player part of the game. Online is of course its own crazy bird complete with the usual unpredictability of live players, especially in the longer races.

Now,I happen to like endurance race events, as there’s a fine balance of learning all the ins and outs of a race course lap after lap and your own physical condition slipping a wee bit over the hours as you fight off sleep and assorted body cramps. Granted, couch racing isn’t ANYWHERE as brutal as being in a car bouncing around and rumbling for a few hundred miles, but keeping me OUT of a real race car is probably a really good thing. GRID Autosport is out for PlayStation 3, Xbox 360 and PC on June 24, 2014 in North America, June 27th in Europe.