Middle-earth: Shadow of Mordor Belated Update: Some Evil, Some Good and How It’s All Done…

Yeah, yeah, I’ve been behind a bit on this upcoming game from WBIE and developer Monolith Productions, but that’s because I’m confident it’s going to be a worthy Middle-earth experience no matter what it’s played on. I think I’ve said that already but it bears repeating. Respecting a developer and enjoying whatever they’re working on goes a longer way than nit-picking that work apart for not being 100% accurate to the original works. Particularly if that game does something out of the ordinary yet seems familiar at the end of the day. Pity the last-gen versions aren’t getting all the AI bells and whistles as the current (or next, if you’ve yet to update) gen new systems, but that’s the way the ball bounces. You get more power to use and you use it wisely. Hmmm… isn’t that one of the lessons Tolkien was trying to get across in his books? Well, well, well… I’m already up to speed, then.

Middle-earth: Shadow of Mordor is out September 30, 2014 for PC, PS3, PS4, Xbox 360 and Xbox One. Yeah, pre-order madness exists in the form of different “exclusive” DLC from different retailers (boo), so do what you need to do if you want that extra perk. or maybe just buy the game outright when it’s in a store and hope WBIE decides to release ALL those bonuses once a few weeks or so have passed. Or they’re available as in-game unlocks once you’ve played long enough…

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