Lords of the Fallen “World” Trailer: Not Quite 100 Places To See Before You Die (In Them)…

My own hands-on time with a build of Lords of the Fallen reveals it’s a pretty damn hard game in the Dark Souls vein and developers CI Games and Deck 13 have cooked up a nasty little next-gen gem that’s going to test the best players to defeat some pretty crafty creatures. Like the Souls series, monsters lurk in both plain sight as well as in choice hidden spots, they’ll hunt you down once they spot you and are pretty relentless overall. Of course, you can use the environments to your advantage, knocking away some boards to create a death drop pit you can lure what was chasing you into or using magic for ranged attacks as a wee or over-sized beastie is closing in for the kill. And yes, blocking and dodging are skills you need to master, as these monsters aren’t playing at all.

The game is coming to PC, PlayStation 4 and Xbox One on October 28, 2014 and looks to be the first next-gen (or is it now current-gen?) chase & chop of the more cerebral kind. I only saw ONE person get close to defeating the demo Bandai Namco had on display and that guy was using every once of skill he had. Looks as if this one’s going to be one of those sleeper keepers for those who can play it. I predict a few broken controllers among those who may have missed out on FromSoftware’s series and have CI to blame (and their own lack of skills) for those formerly functioning chunks of plastic and components. be brave and fight onward, I say. You only have the fate of some fantasy world on your chosen customizable character’s shoulders…

Enemy Front Launch Trailer: “Into the Black” And Hopefully On A Few Fronts At That…

Okay, I quite like the song in this trailer… but to me, it’s just NOT proper at all for a World War II-based game. Granted, I’m not expecting this tune to be IN the actual game, but I’ll slightly dread watching the game credits because I can just hear this popping up at some point during however many minutes it takes to spool them all out. I’ve never seen a short credit roll in a modern game unless it’s an indie title made by one person or a tiny team where all is revealed in less than a minute. Anyway, that’s my sole complaint with Enemy Front until I actually get some hands-on time with the final version (PS3, please!). The game isn’t out until June 10, 2014, but I guess using the D-Day anniversary to push a game set during that period isn’t the worst thing that could happen today, right?

Enemy Front Story Trailer: Resistance Is (And Most Likely Will Be) Futile…

 
CI Games’ upcoming WWII shooter has drawn my interest thanks to its story taking place during a few key points and in a few key places during that conflict. I’m withholding my judgment on this one completely until I actually PLAY it,but color me impressed that it looks to be packing in a LOT of content. As long as it’s not a straight-up linear run to the checkpoint experience (and press materials suggest it’s not at all), I think it will find an audience that likes what they see and may ask for more down the road. We’ll see in a few weeks as Enemy Front hits retail and digital outlets for PC, PlayStation 3 and Xbox 360 on June 10, 2014.

Enemy Front Gallery: “So, What Did YOU Do During The War? (Part Two)

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I’ve been trying to figure out how to pin down CI Games’ upcoming story-driven first-person shooter Enemy Front without getting too worried about how the game will be received when it lands in stores on June 10, 2014. While it looks on the surface to be one more entry in the recent comeback of the WWII shooter, the rather nice looking CRYENGINE powered game uses the Warsaw Uprising as one of the destructible locations playable character American war correspondent Robert Hawkins ends up in and that’s probably guaranteed to get some historians and other people a bit ticked off for a few reasons.

 
Granted, the game isn’t supposed to be “realistic” or an accurate simulation at all and yes, it’ll be far too easy for some to pick it apart for any elements they see as inaccurate. But CI seems to want to bridge the game between the old Medal of Honor and Call of Duty games, while referencing Sniper Elite and its own Sniper games. There’s freedom to tackle missions in what’s being called “a richly interactive combat sandbox gameplay experience”, meaning the game should be nowhere as linear as the yearly Call of Duty action-packed guided tour thrill ride, which is a good thing for those players looking for a bit more variety and replay value… Continue reading

Lords of the Fallen Gameplay Trailer: Been Around The Block Much Lately?

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A-ha-ha, little joke there. I figure if you’re going to be playing Lords of the Fallen, you’ll probably want to consider learning where the “BLOCK” button is on that controller or keyboard and learn to USE it wisely so you don’t end up like our poor test subject above. That, and knowing when to dodge or roll away from blows will more likely than not keep your character healthy and breathing for as long as possible.

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Of course, the Dark Souls/Dark Souls II crowd KNOWS this, but this isn’t that game at all, just the same publisher getting out a game that will have some making the usual comparisons just to waste time before they actually play it (if they actually get around to playing it)…