Wizardry: Labyrinth of Lost Souls Makes My Day (Or is it Months?)

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So, a Steam review code arrived about 20 or so minutes ago and I’m dying to play it, but I need to post a few articles before I get to the game as I won’t get to posting if I start playing first. Yes, even though I went through this one on the PS3, I’m more than happy to fire it up again after a few years away because it’s like the security blanket of games for me and I want to see if I can get through it with no walkthroughs in sight. Granted, the turn-based nature of the game means I don’t need to worry about failing because I’m old and slow these days, and I recall a lot of the floors here by heart.

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The traps, however? Hmmm… not so much, although the rather random nature of the encounters will make the game a perfect storm if I get overwhelmed. It feels good to revisit this again, so come back around for impressions at some point.

-GW

Terminator: Resistance (Finally) Arrives on PS4 Digitally

 

This is actually pretty funny, as Terminator: Resistance has been out on PC for a few months and on PS4 in other territories as a physical release, so it’s like a time gate effect here in the US to see this trailer. Even funnier, I ended up playing about an hour of the PC version at a friend’s place not too long ago and can safely say publisher Reef Entertainment and veteran developer Teyon have really knocked it out of the park in terms of the overall atmosphere.

Translation, it really feels like it’s set in the Terminator universe ‘Future War’ setting and all, and the music is absolutely brilliant. It’s got a few pesky areas, but from my time spent with the PC version, I really liked what I played. Enough to order the game from a UK retailer where the PS4 physical version was cheaper that the digital one by almost half. Anyway, this will be a fun review when it arrives in a few days, that’s for sure.  Before you ask, PS4 games will run in any territory, but I may need to set up a UK account if there’s any downloadable content, but that’s not a big deal to do at all.

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Here’s when you say “Ladies first!” when asked to tackle a tough mission. You might get a kick to the head, though…

-GW

Wizardry: Labyrinth of Lost Souls PC Is Right Around The Corner

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Yes, I’m thrilled even though I played this on the PS3. Here’s the trailer (and yes. this will be played again on PC):

Wizardry: Labyrinth of Lost Souls is coming to Windows PC on January 15, 2020 via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99 with a 10% launch week discount! Go get it, I say.
-GW

The Dark Crystal: Age of Resistance Tactics: That’s The Way To Get Me To Play

I don’t have Netflix these days (boo, but streaming is awful and spotty around here), so I haven’t seen the new show at all. But I was around when the original film was released, saw it a few times since and have a fondness for the material, so Enmasse’s and Bonus XP are cooking up a game I really want to play. There’s a neat PlayStation Blog post on the upcoming game to check out, and those screenshots are looking mighty nice. To he honest, I’d rather play this game than some sort of action/platform game or open-world experience, but I wouldn’t be averse to those if they were well made and did proper justice to the source material.

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February 4, 2020 isn’t so far away, that’s for sure. As a big and longtime turn-based tactics fan, I’m looking forward to this one. It’ll also be on other consoles as well as PC, so you’re covered on that front.

 

-GW

Review: WRC 8: FIA World Rally Championship (PS4)

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Out for a Sunday drive, blinking is very optional.

WRC 8In the options menu of WRC 8, ($59.99) there’s a race card screen that tracks your driving in the game, noting everything you do without any judgement. So far, on my time with the game I’ve ran my cars into stuff 3,302 3,477 times (and counting) between small dings to major collisions that had me completely wrecking out of a few races, but this is a good thing (not for my poor garage, though).

The game is quite a massive effort from KT Racing and it’s their best racer to date as well as the sole officially licensed WRC game on the market. The assorted cars, courses and sounds are pretty lifelike and the rides all handle differently under a range of conditions once you get a grip on the controls. But practicing makes the game even better and finding the perfect settings for each car and course is key to getting the most out of the overall experience.

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If you’re going too fast, that simple turn up ahead is a bear, but there’s no bear at the end of that turn, fortunately.

Codemasters’ DiRT franchise might be better looking (the terrain deformation adds to the realism) and better known to some, but the outside a PC mod, the more authentic to the WRC season licenses, courses, drivers, and cars here will be the way to go for fans who enjoy the sport and want the deepest dive into it. Thankfully, those options also include a number of tweaks to make the experience a good deal more flexible to new players. Granted, like the two DiRT Rally games, this is the sort of simulation that’s going to be daunting to novices no matter how many assists they turn on. But that sticking to the real deal thing is for me, what makes a good rally game and WRC 8 makes for the most the best WRC experience since the five great WRC titles by the late Evolution Studios way back on the PlayStation 2. That said, one has to give the still mighty Richard Burns Rally it’s own pedestal for what it brought to the virtual rally game.

Even when set to the easiest mode and with every assist on, the game still requires near flawless or even perfect mastering of its courses and weather conditions. New players to this on Easy can indeed make it around the special stage or a few rallies with some effort. but it’s a literal learning curve taking in the pace notes and reading the track ahead while not hitting something because you’re trying to do it while driving a car at high speed with a co-driver notes near-constant directions at you. Still, the game’s Season and Practice modes will be your friend for a while as you settle in. There are the much harder Weekly challenges to do, but you’ll want some mileage under your belt, as these are pretty difficult events.

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OVERPASS: The Road Less Traveled May Drive You Wild(er)

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Things are going to get dirty in this one…

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Coming in February 2020 from Swedish developer Zordix Racing and publisher Bigben Interactive. OVERPASS looks to be the ultimate off-road simulation racer. This isn’t some arcade-like game where you’ll be blasting around in cartoon monster trucks, picking up power-ups and pulling off tricks. Nope, the game looks like a hardcore simulation featuring licensed buggies and quads and more speed, but plenty of obstacles to overcome on each course.

Here’s a trailer to take a look at long with another one below the jump that shows some licensed vehicles you’ll be driving:

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Chicken Police: “All The Animals Come Out At Night”, Indeed (1)

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It’s not Cluck Cargo, that’s for sure.

Okay, I want this because it’s perfect or I want it to be perfect and hey, a film noir-themed classic adventure game with an all animal cast seems to be a big thing again (as you’ll see in a few posts today). Here are the trailer and some nice screenshots for indie developer The Wild Gentlemen’s upcoming Chicken Police: Paint It Red, set to be published by Handy Games sometime is 2020 on PC, PS4. Xbox One and Switch. I want this in a physical edition at some point just to whip out and show people I wasn’t hallucinating if the game ever vanishes from digital stores.

Here’s the wonderfully amusing and quite eye-popping trailer, Game info and screenshots are below the jump. Tell me you’re not wanting to see more, even (or especially) if you’re not a gamer because you’re into noir and now suddenly wanting to see how this film noir-inspired adventure turns out (Yeah, I know male chickens are called roosters, but I’ll give it a pass this time):

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Review: Yaga (PS4)

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For all that balalaika ringing out, this beastie just wants to keep you warm inside its stomach…

So, I wrote a poem as a game review again, or a game review as a poem. Cover your ears or something:

It took a while, oh yes, it did.
But this review’s now just un-hid
It’s for a game named Yaga ($24.99), see,
in some ways, it’s a victory.

Delivered in verse, the story is.
A nice choice, but it’s not for kids
Some blood’s here (you can turn it off)
Plus dark content might make some cough.

The brilliant writing and voices match
the music here, your ears will catch.
Painterly graphics wrap up this show
where myths from Slavic lands will flow.

You play a blacksmith with such bad luck
he’s one-armed ’cause he didn’t duck
and now is cursed to walk the land.
Problems he’ll solve with one good hand.

He’s fated to spend his bad time here
with witches binding moves so clear.
You pick a fate to trouble him
and then you set off with that whim.

That random nature hurts, but helps
you beat the foes, rescue the whelps.
It surely keeps you on your toes
wherever that cursed blacksmith goes.

While fixing things, he’s also tasked
With his Grandma’s most constant ask:
“Go find a wife to share your life”
(As if the Tzar’s decrees aren’t strife).

A black-bird will tell you to craft
So listen well, now – don’t be daft
You’ll make some gear to turn the tide
or be in for a tougher ride

But, weapons break via bad luck curse
Sometimes it seems, the timing’s worse.
Until you see that fate is tied.
All magic makes that meter slide

Now, even with less magic use
That bar will fill, and cook you goose.
Your carried weapon will just break
(and swapping it won’t make it fake).

You learn to deal (well, you’d better fast)
Escape that curse? Nope, that won’t last.
Get Yaga her gifts, aid folks you meet
Or else, it’s doom, right on the street.

Four times, you’ll play this game at least
Four paths to choose, from man to beast.
All these are based on choices made
so pick the path you’ve not yet played.

While levels could be better here
And combat seems to have less flair
The things I liked made this stand out
So buy this game! Oh, yes, I’ll shout.

-GW

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Super Capsule Reviews: Are GO (Part 2)

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Well… try not to get hit (too much).

The ever long debate I see over indie games being “as good as” or “better than” AAA content is a bit silly because at the end of the day, both types of games are welcome and necessary for a few reasons some folks would figure out rather quickly if they kind of shut up and played stuff more than they do rolling around in the internet alley fighting about. Me, I just love seeing what a dev team (or single developer in some cases) can whip up because hell, playing a well-made game created with passion that can be seen on screen is a good way to get anyone who loves a wide range of visual and gameplay styles to go spend some of that hard-earned cash on some really fun titles like the ones below.

Xenon Valkyrie+ PS4Xenon Valkyrie+ (PS4/PS Vita Cross-Buy, $9.99): Fabrice Breton (dba COWCAT) has worked on some pretty hardcore pixel art game ports that provide a hefty amount of challenge for the money. Xenon Valkyrie, originally created by Daniel Fernandez Chavez and published by Diabolical Minds for PC, was improved and ported to consoles by Breton, is dripping with retro charm and packs in a mix of rogue-like, light role-playing, platforming, and fast-paced combat action that’s somewhat addictive even after multiple deaths. Part of the thrill comes from surviving the levels and their randomness, part comes from earning new gear as you go and using it to beat maps that seem impossible and impassable until you get that gear.

The cool thing here is you learn as you go what works and what doesn’t and runs will be, thanks to the randomness, a mix of small and large victories against enemies and the destructible maps. You’ll be using every skill and tool in a growing arsenal here, and the way each character plays will make some areas tricky to complete, but you’ll get better with skill and practice. There’s a lot of game here if it hooks you in and you don’t mind the learning process. As with the COWCAT ported game below, there’s some serious replay value here if you’re brave and willing.

Score: B (80%)

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Neverwinter Nights Comes to Consoles (And Why You May Never Go Outside Again)

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If you only get one game this holiday… you’ll likely still be playing it a year later.

Oh, good gravy, I forgot this was coming out (and guess who’s really happy about that?)

Firmly camped in the “Now, this brings back memories” and “Well, there goes another 180 or so hours!” departments, I have the feeling the console version of Neverwinter Nights ($49.99, PS4, Switch, Xbox One) will be a Game of the Year contender simply for the sheer amount of content it delivers. The press release below the jump will get you grinning if you’re a fan who remembers spending too many hours in these worlds, but I bet a copper that a new generation of players will want to dive into this in single player and co-multiplayer modes.

New, if you’ll excuse me, I need to go move some time around and figure out when I’m going to play this and you need to go read a press release. For the record, I’ve been storing excess time in the closet, but it keeps disappearing, grrrrrr. Must be the monsters in there eating it, I think…

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