Zanki Zero, You’re My (New) Hero

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Keep an eyeball peeled for this one, folks.

While it’s not officially out until April 9th, I’ve been playing a review version of Spike Chunsoft’s new first-person “Non-stop Survival RPG” Zanki Zero: Last Beginning for a few days now and it’s pretty amazing on a few fronts. I’ll save most of that “How amazing is it?” stuff for my review, but I’ll gleefully urge you to go download the demo if you’re a PS4-owning JRPG fan who wants something a wee bit… different yet but quite familiar in its mature tone to Spike Chunsoft’s other quirky titles.

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One of the first people you’ll meet in the game. Expect total strangeness from this point onward.

That trailer below doesn’t even begin to convey the sheer wackiness and brilliance on display, but it sure makes for an interesting watch:

Oh, before you get all “Aw, man… I want to play this on my PC!”… the game will indeed, get a PC version on the same day as the PS4 game ships. Excellent.

Alrighty, then. My work here is done for now, but I’ll be back with a review next week. Expect strangeness.

-GW

Power Rangers: Battle for the Grid Punches Way Onto Consoles, PC

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Eep. Just looking at this image had that original main theme song popping into my head. Where’s my Geritol?

Man, I Feel Really Old, Volume XVIII: Developer nWay, coming off its success with the mobile game Power Rangers: Legacy Wars is doing it up again for fans of the long-running series with an all-new game, Power Rangers: Battle For The Grid ($19.99, Standard Edition, $39.99, Digital Collector’s Edition), out now for PC, Xbox One and Nintendo Switch with a PS4 version dropping shortly. Take a look at the trailer and sure, go get the kids and gather around the screen if you like. I think if they’re fans, they’ll be quite pleased:

So, what’s in that download, you ask? Well, look below the jump and find out, I say.

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Outward: Out Now, Expect Toughness Ahead

Outward boxIf you think most modern RPG are either too easy or rely too much on guiding the player almost nearly everywhere, developer Nine Dots Studio and publisher Deep Silver have a game that will be right up your alley. OUTWARD places you in the shoes of a normal adventure-bound type who’s out to pay off a debt in a dangerous land where you’ll need to be wholly prepared for every single encounter.

This mixture of survival game, action RPG and adventure seems to be geared for co-op play either offline or with a friend online, but stubborn ol’ me will have at it solo at least until I locate a reliable friend who also has a copy of this so we can hop in and play together. I’m expecting the experience will make for a fun and hard as hell trip into the brave new world of Aurai (which looks quite lovely rendered in Unity), and if the trailer below is any indication, I also think the game will gather a pretty loyal fan base as word of mouth spreads.

We’re going to get in some play time with this one soon and report back a few impressions. When it comes to combat and general gameplay, I tend to be overly cautious when I play a new RPG as playing every one the same way tends to not work out at all. So I’ll try hard to not die (too much) as I learn the ropes. Back in bit with some wordier words on what’s looking like a completely challenging game.

-GW

 

Path of Exile Finally Arrives on PS4: Ethical F2P FTW

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It’s been a long road, but this will be a Path well worth traveling.

So, I’ve had Grinding Gear Games’ excellent free-to-play ARPG Path of Exile installed in my Steam account for a few years, but only put just over 11 hours into it before quitting cold. The reason for that was the game was so good that I really wanted to play it on a console and although I’d later discovered an Xbox One version was in the works, PS4 was and is my platform of choice (and yeah, I really couldn’t afford another new system). Finally, after a few delays (which weren’t at all disappointing to me because I knew the dev team would be adding in new content to keep the PS4 version up to date with the other versions), it’s here and yes, I’m in the process of downloading it.

PoE boxPoE’s more “ethical” approach to F2P means the game is yes, entirely free to play from the start to the endgame. Yes, additional storage space, cosmetic items that don’t affect gameplay and special character packs cost extra, but as far as I’ve seen and read, NOTHING makes the game a “pay to win” scheme.  Seven playable character classes and a skill tree that allows for an astounding amount of customization means any class you choose is going to be great once you grasp how deep your options are. As I’m a huge fan of isometric action/RPG games such as Diablo III, The Incredible Adventures of Van Helsing, Warhammer 40,000: Inquisitor – Martyr, Victor Vran, and the like, there’s no doubt I’ll be playing PoE for quite some time.

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Ah, that comforting feel of the ol’ chase ‘n chop is still captivating stuff this old dude just loves.

Of course, that means ditching one of the other MMO’s I’ve been dinking around with, but that’s an easy choice to make when one is replacing a game that’s only OK with one that’s got much more of an immediate pull. Anyway, off to check on the status of that download and see how well this not quite new to me (but perhaps very new to you) game plays. I’m thinking it’ll be even better than I recall, so if you don’t hear from me after a while, don’t call out a search party, as I’ll likely be camping out at home, controller in hand.

-GW

 

 

Lost Ember: Making Mooneyes at This Great-Looking Game

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I’d been quietly following Mooneye Studios upcoming Lost Ember for a few years with the hope that the dev team would be taking their time to make an already gorgeous  game even more so. So this new trailer and actual launch date are making me really happy:

Lovely, isn’t it? Well, that July 19 release date for PC, PS4 and Xbox One is indeed a good thing, and with a Switch version also in the works, it’s safe to say about the only folks who might be a tad perturbed will be Mac and Linux die-hards who have to be a bit less grumpy unless their wants are taken care of. Anything is possible, so who knows what will happen in the future, I say. Go stick this one on your watch and wish lists, folks.

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A wolf whistle to the art team for such spectacular environments might not be a bad thing here.

– GW

Review: The Wizards – Enhanced Edition (PSVR)

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Yep, buy it.

BOOM. Carbon Studios has cooked up an absolutely incredible and fun VR experience in The Wizards: Enhanced Edition ($24.99), a game so immensely entertaining it’ll make you want to run out and buy a PS4 and PSVR setup just to play it. If you’ve already got that rig and are ready for the next instant classic… well, here you go.

Granted, there are a nice selection of other exceptional games for PSVR fans (Moss, Astro Bot, BattleZone and many more spring immediately to mind as must-owns). But as a huge fan of action/adventures with a fantasy setting (this isn’t quite a RPG despite having plenty of RPG inspired content), the game’s got that great “Just one more level!” pull to it that keeps you pushing forward with a rather huge grin on your headset-covered face. Well, an hour or so at a time if you’re not able to sit for long VR sessions and need to take breaks (I’m in that category, by the way).

As I haven’t played the PC version, going into the world of Meliora completely cold made for an even more thrilling time right out of the gate. Dual PS Move controllers in hands, the game does quite an excellent job at making you feel like a full on magic-slinging, monster mashing champ. While there’s likely going to be a bit of a learning curve for new players, for PSVR vets, the game excels at making you feel as if you’re in its solidly rendered environments with a level of immersion so great that even those glove-covered hands you’ll be casting and blasting with are pretty flawlessly animated. Once you learn how to time your spells and cast them properly, any initial frustrations will melt away (along with a few waves of weaker foes). Bosses are a challenge on a few fronts, but overall, this one’s a well-made chunk of entertainment. No new ground is broken here, but this comes recommended because it gets what it gets as right as can be every chance it gets.

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“You’ve got the touch… you’ve got the POWER!… ZZZAP!

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Hell to Pay 3: Sekiro: Shadows Die Twice Launch Trailer

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Shadows may Die Twice, but I’ll die quite a lot more playing this and be totally happy with that.

Confession: I’m notably terrible at FromSoftware’s Demon’s Souls/Dark Souls games and Bloodborne, but I keep playing them all because of my overall love for the developer’s work and generally very solid lineup since the King’s Field days and the fact that they make some really damn fine games that have been varied, fun to play and challenging. I fully expect to be even more terrible at their new game, Sekiro™: Shadows Die Twice, set for a PC, PS4 and Xbox One release on March 22, 2019.

This trailer is, to put it mildly, absolutely magnificent:

Granted, it’s a given that Activision and From have a guaranteed evergreen hit here that’s a gorgeous reminder the dev cut its teeth on some superb single player experiences way back in the 32-bit era. But this game also makes me wish someone would nudge the developer to get to work on Otogi and Otogi 2 remakes or remasters, as those were two very well-made original Xbox titles that deserve a new life on current-gen hardware or hardware yet to come. We shall see, of course, but hey – if we’re also getting Metal Wolf Chaos XD this year from Devolver Digital, anything is somewhat possible in the future.Micro

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Hey, pal… got a light?

-GW

Hell to Pay 1: Warhammer: Chaosbane Update

It’s Beta time for those of you who pre-ordered Warhammer: Chaosbane on PC and console, so those of you who’ve plunked down that deposit can dive right into the thick of things and let all hell break loose. That beta time only lasts until the 13th of March. so get busy betting busy on that, folks.

Set for launch on PC, PlayStation 4 and Xbox One on June 4th, 2019 for the Standard Edition and on May 31st, 2019 for the Digital Deluxe and Magnus Editions, the game looks to fuse Diablo-like action/RPG with the classic Warhammer setting and if that trailer is any indication, Bigben and developer EKO wll have a huge hit on their hands. It’ll be interesting to see how this stacks up against the still mighty Diablo III on consoles, but it’s safe to say that genre fans will be well served if all the pieces fall into place.

-GW

Capsule Reviews: You Need That Cute and Busy Stuff These Days

Foo. In addition to hating being ill, I’m kind of really hating on the general level of discourse we’re often forced into on random occasions when one is not even thinking of doing any feather-ruffling and someone you barely nod at gets their feathers quite ruffled. Boo. Anyway, some games are actually quite perfect at boinging away the nonsense thanks to crafty devs who just want to share what they’ve created with anyone and everyone who wants to have a good old time and maybe end a day with a smile. Submitted for your approval are the following indies, all at a nice enough price point to recommend to even the cheapest of cheapskates:

 

 

ihugu boxIHUGU (Nintendo Switch, $3.99): The first time I turned on Kool2Play’s simple and offbeat game, I was greeted with a quote from Ronald Reagan about peace that made me nearly spit out the sip of water I’d just taken. The second time I fired up the game, it was a quote from Jimi Hendrix that was in the same peaceful vein. While more or less a basic memory match game, the concept works well enough thanks to a wacky factor that more than makes up for its repetitive nature. Hug as many different folks as you can in assorted levels set around the globe and try for high scores by not hugging the same person twice. A few brief mini-games of the non-violent sort are dropped in every so often and are the same simplistic fun, but complexity and depth aren’t supposed to be strong points here.

 

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It ain’t rocket science, folks: huggin’, not thuggin’ is the way to do it.

 

Then again, the idea of a simple hug making someone’s day is almost a luxurious thought these days, a pipe dream of sorts if you think about it in this climate. But some of you may be very surprised to know that in real life this action (when done in a non-creepy and pure manner) is actually a great way to greet friends new or old. The game’s positivity and bright, cheerful visuals make it something to dip into if your day has been chick full of gloomy types angst-ing at your ankles with their low attitudes. Besides, you can custom create a bizarre looking character that only a mother would love who gets to spread a bit of joy as it zips from stage to stage spreading the love. What’s to hate about that? Also, the new 2-player mode is pretty neat for what it is even though the game never sets its sights above novelty status.

Score: C+ (75%)

Review code provided by the publisher

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Warhammer: Chaosbane Gallery

Now, this looks pretty entertaining and yes, it’s really good to see this legendary series tip its weathered cap to the speedier gameplay found in the Diablo series. Don’t get me wrong, though. I so love the tactical approach to both the Warhammer board games and PC/console games as well as most of the pure action games that have popped up in the Warhammer 40,000 universe. Warhammer: Chaosbane feeds that need for my isometric games loving side and if the gameplay videos are any indication, it’ll also be a game that spends some quality time in my play list and perhaps even rise to the top if all it promises works as planned.

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My brain says “SOLD!”, so this one’s added to the bucket list. Thank you, brain. Also, thank you EKO Studios and Bigben for making this a reality as the first ARPG in the franchise.

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