BRIGANDINE: The Legend of Runersia – The Past Makes A Great Starting Point

 

Wow. I remember buying a brand new copy of developer Hearty Robin’s Brigandine: The Legend of Forsena on PS1 from the game shop I once worked at and loving the deepness of it, as it was very similar to veteran Japanese developer SystemSoft’s outstanding fantasy-based simulations such as Master of Monsters on the Sega Genesis and later, PlayStation, and Sega’s own very underrated at the time Sega CD game Dark Wizard. I had my copy of Brigandine for quite a while and completed it six or seven times, but a few years back, sold off a bunch of games to make room in the library and someone offered a hefty amount for some PS1 games I had, and that was one of them.

Flash forward to today, or more precisely, June 25, 2020, which is the release date given for Happinet’s revival of the game on the Nintendo Switch and yes, I’m doing a happy dance here because someone remembered a classic and it’s time it made a comeback. Here’s some lovely screens and art to peruse:

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I’d be lying it I said I wasn’t thrilled by this news, especially as I see how the art here comes to life and yes, it really feels as it the Switch is reviving the SNES days of games such as Ogre Battle and few others ruling a niche roost. It’s a ways away, but this is a game that looks as if it’ll take a while to play a few times and yes, I’m okay with that.

-GW

OVERPASS Launch Trailer: Time To Get Really Dirty

…And a roll or two in the mud is GUARANTEED:

Zordix Racing’s OVERPASS is now available on PC via the Epic Games Store, with PlayStation 4, Xbox One and Nintendo Switch versions arriving on March 17. If you want a challenging simulation racer where learning the literal ups and downs of courses that will have you rolling in the aisles when you’re too careless, this game was made to suit you.

I’ll get a review up shortly, but from the hands-on time I had earlier, it’s clear that this isn’t some simpler “accelerate, pull off crazy stunts and win!” arcade experience at all.  That’s going to he hard for some to swallow like a handful of pebbles when they’ve rolled over a few times too many, but I liked the hardcore challenge of the game when I played the demo.

-GW

inbento: When Life Gives You Lemons, You Have A Mom Cat Make Sushi For Lunch

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I bet you’re hungry right about meow.

Indie developer 7Levels and Afterburn Games (or Łukasz Spierewka, who created the brilliant Golf Peaks) newest title, inbento automatically made me smile today, which is a really good thing in this otherwise crazy week and world we’re in. All I’ll say about this upcoming Nintendo Switch-bound puzzle game ported from mobile is take a look at this trailer. The Android and iOS version is up now, while the new Switch version will be available March 12, so go wishlist it if that’s a thing you do.

Er, don’t mind the cat hair in your meal, either, meow!:

Some screenshots, as you now want sushi, I bet:

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I’m going to shut up here, go ask for a review code and do my thing. This looks like a keeper for sure.

-GW

Samurai Shodown: We’ll Take A Slice On Switch, Please

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A farewell to arms and a few other body parts…

Well, it’s here and Samurai Shodown has landed on Nintendo’s Switch in fine form. Those who pre-ordered the physical version via online sources or walk in to Best Buy or GameStop to buy the game before March 25, 2020 are getting two nice goodies, a free controller skin (seen below) and a digital copy of Samurai Shodown 2, a port from the Neo Geo Mini.

Digital pre-orders just get the Neo-Geo game because the process of teleportation won’t be figured out until about… (checks year 2100 textbook) the year 2093, but even then it’ll be a highly flawed process and only available through some sort of Amazon Prime Plus Plus Premium service, with a 20% success rate. In English, you might want to go out and get some brief exercise to pick up a copy of the game much sooner. Good cardio if you sort of double-time it there and back, I hear. Well, read this post first, of course – I need the traffic before you go out in it.

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Operencia: The Stolen Sun: Getting Hungary For More of This Classic RPG

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I’m a little late to the party, but great games still need love…

Hungary-based Zen Studios, known for years worldwide for its solid Pinball FX series, is taking a little detour and it really looks as if you need to come along. The place they’re going may be temporarily sun-less, but it’s still quite stunning.  Operencia: The Stolen Sun is out now on the Epic Games Store and Xbox One family of consoles and is coming on March 31, 2020 for Steam, GOG, PS4, and Switch and I’m betting it’ll be a welcome surprise to those who think the developer is all about recreating and enhancing some excellent classic to their own newer modern digital pinball tables.

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OVERPASS: Console Release Bumped To March, PC Still Landing Feb. 27

 

According to publisher Nacon North America, all three console versions of Zordix Racing’s hardcore off-road simulation driving experience OVERPASS have been moved to March 17th, 2020, but PC fans using the Epic Store get their ride sooner on February 27, 2020. This is actually good news for Nintendo Switch owners, as it’s now launching at the same time as Xbox One and PS4 versions and in reality, some PC games are released before their console counterpoints anyway, so the delay here isn’t that unreasonable in my book.

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Go ahead, play the theme from Rocky

 

Here’s a short video of Zordix Racing’s Head of Production. Joakim Eriksson taking the game for a little spin to wrap things up (it’s educational!):

 

 

Yep, the good times are going to roll soon – I can’t wait.

-GW

TT Isle of Man 2 Hands-On: Lightning, Unbottled

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Let the good times roll, indeed.

KT Racing has done quite a lot of work on TT Isle of Man: Ride on the Edge 2 and it’s simultaneously quite a thrill and terrifyingly good so far. Major fixes to bike handling. road surfaces, lighting, weather effects and more all add an even more realistic feel than the first game, and the greatly improved Career Mode and an all-new open world area to practice (or just take relaxing rides) in make this a pretty superior sequel.  Taking a build of the PC version out for a spin, many of the changes were amazing right from the start. Bikes all felt much better and the the ground effects were excellent overall (as in you don’t automatically go flying off your ride of choice at a jump or bump in the road). You can still wreck at high speeds, but it feels is if it’s your own fault for misjudging your speed, deliberately slamming into things, or not paying attention to the road surface.

Overall control is much more responsive as turning the bike is a lot more intuitive. In fact, the new handling model in third person views requires you to pay attention to both the driver’s positioning and the beautifully rendered road ahead of you. In first person, the game has a view where braking lifts the rider up in a realistic manner, as well as a nice optional helmet camera that adds to the immersion factor. The game is easier to get into, but NOT easy, as zen-like concentration and learning each course in the only way to master the tracks here. If your bike is wobbling and weaving from your own handling mistakes, expect to wreck, as the game demands perfection, practice, and patience.

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Deliver Us The Moon: Because It’s There, Right?

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That’s going to be a hefty Amazon bill, but shipping might be free, at least if you use Prime.

I’ve yet to play KeokeN Interactive’s fantastic-looking Deliver Us The Moon, but it’s a title I’ve been following since about a year back when I stumbled upon it as a PC game. Now coming to consoles in April (PS4 and Xbox One) and Summer 2020 on Switch courtesy of publisher Wired Productions, this epic adventure game looks like the it’s right up my alley.

Well it’s also the closest I’ll get to leaving the planet anytime soon and going to the Moon, but one would guess at this point that any space travel is going to fall outside of the very, very wealthy or those interested in mostly scientific pursuits, as space isn’t for totally clueless people because of too many variables (such as “Hey! Let’s play in the airlock!”) preventing them from a successful trip there and back.

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Persona 5 Royal/Persona 5 Scramble: Catching Up With a Beast Is Tough

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The gang’s all here, and then some…

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I need more time!

At my ancient age, a new Persona game is something I look forward to with both a sense of awe and dread. Awe because the very expansive Megami Tensei and Shin Megami Tensei titles and their assorted spin-offs on a few platforms are one of the best and has been for decades, and dread because well, there’s so much to do in each game that it’s easy to lose track of time when playing them. The series is well known for some intensively lengthy games even back on the Famicom and Super Famicom systems up to today on the PS4, especially if you’re playing more than one game for just journalistic purposes. Heck, it took me almost three months to play Persona 4 way back on the PS2 and I’m here to report that I’ve been taking my time with the brilliant Persona 5 because of so many other games in my backlog to cover.

Well, that and the game is pretty and spectacularly dense in terms of depth and story and well, I bought it somewhat late (I think it was early last year when I made the plunge for a retail PS4 version). Even if I were to concentrate solely on the game, that’s about 60 or so hours without any shortcuts and that’s probably the basic story elements and a bit of leveling up for good measure.

 

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TT Isle of Man 2: Make or Brake Time

Keyvisual_FinalI haven’t played a TT Isle of Man game since two solid games way back on the PlayStation 2, so I’m sure I’ll wreck quite a lot while I try KT Racing’s new PS4 game TT Isle of Man 2 and guess what? I’m okay with that. I’m gathering from the videos I’ve seen that it’s not going to be a simple “jam down the pedal and go” kind of game some may want or think is coming, and to me it’s clear KT has been refining a bunch of elements over the last installment they did that should appeal to fans of the sport while getting novice players to want to go riding like the wind. Here’s a look at a few game footage trailers and a brief interview:

 

 

Both of these classic bikes are available as pre-order content across all systems by the way:

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