It’s Back: R-Type Final 2 Gets a 2nd Funding Run

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Click me for more info. You know you want to.

It’s baaaaaack… (which is a good thing, folks).

Here we go again, because the original Kickstarter only ran for a week and left a few folks out of the loop. Now you have a second chance to get in on this crowdfunding action thanks to a new push to get in those folks who felt left out. Head below the jump for the press release and a few more screens.

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Cyber Protocol: Moving the Future Fast in This Hybrid Retro Puzzler

RedDeerGames‘ interesting looking mash-up Cyber Protocol ($9.99) had me at the cool neon aesthetic and what looks to be some tough retro arcade gameplay. 100 levels await and the game’s visuals certainly have some nice nostalgic vibes appreciated by my old ancient self. Take a peek at the game’s trailer and some screens below:

A little game description goes a long a long way, right?:

Cyber Protocol is an arcade puzzle game set in a Cyberpunk scenario with strong and dynamic gameplay. You play as the main hero, whose mission is to bring his Android friend (G0X6) back to life by activating the protocol to revive him.

That looks pretty awesome, doesn’t it? As for screens, see for yourself:

-GW

Fight N’ Rage: Retro Punch, Right Where It’s Needed

Fight N Rage logo

F. Norris

POW! From publisher/port home BlitWorks and solo developer SebaGamesDev (or sebagamesdev) comes this fun-looking throwback that’s landed on Switch and Xbox One as of the 26th (and is also set for a PS4 release) for a mere $19.99. Here’s the trailer, but try to keep from grinning broadly so much because it really brings back memories of the old arcade days:

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Neo Cab Preview: A “Survival” Game I Want to Play

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“Some day, a real rain wi…” no, wait, oops, wrong Taxi Driver reference!

Well, this is different. I’ve downloaded the free Neo Cab demo onto my Switch (there’s a PC demo for STEAM users here) and will say I’m more than impressed with what’s here so far. The art style is pleasant to look at, the writing is fine and there are elements to the gameplay that just simply work really well. As Lina, one of the last human drivers-for-hire on the streets of Los Ojos, you’ll find yourself caught up in a friend’s disappearance after she takes what’s supposed to be a short detour. Developer ChanceAgency has a few things going on here, all of which gel into a memorable game so far.

Trapped in the city she hates for a few reasons, Lina is forced to keep driving in order to keep her Star rating up and her sanity up, as she more or less has to love in her ride thanks to having to more or less live in her car until she finds out what happened pt her missing roommate. The demo is enough of a solid tease to make me stop here and let the developer tale the floor for a bit: Well, after the trailer and below the jump.

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3000th Duel: Interesting and Impressive (And Why I Want to Hold Out for The Switch Version)

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Yep, 3000th Duel is out in Early Access for on Steam for PC users, but yours truly is holding out to see if the Switch port is as neat. Well, that, and my Steam library has been really filling up with games I need to get to and a new title that still needs some work is kind of the least of my worries. I definitely want to see if it can keep that more or less stable frame rate up as the trailer shows:

I’m also holding out for a few user reviews that are interesting and reveal people have actually played this one for at least past the opening stages, as while lovely to look at, developer NEOPOPCORN Corp’s game page notes that it needs a bit more polish before it’s ready for prime time.

A “we’ll be polishing and implementing things even after release, of course.” is a signal to me that more work is needed here and I’m currently backed up enough that a new game needs to be thrilling and fun to play out of the gate if it already looks this good. So, I’ll wait. You, of course don’t have to wait, as the developer is more than happy to take constructive feedback, and that’s always a great sign.

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Oh, it looks nice alright, but I have to wait a bit…

-GW

Valfaris: Soon to be Everywhere, Rock Incoming

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Nice. Coming soon, a dose of hard metal for your daily supply, courtesy of Big Sugar and Steel Mantis Games (which, as Black Wolf Games bought the world SLAIN: Back from Hell for PC and consoles a few short years ago.

Welcome to Valfaris:

I played the PC demo on STEAM a while back and came away very impressed indeed. Now, it’s about ready for retail and digital in more polished form. When? Well, look out below, folks.

Valfaris launch dates

If the demo is any indication, this one’s going to be fun, tough side-scroller for the ages. See you down on the planet – I’ll be the one hiding out, but easy for enemies to spot.

-GW

NARCOS: Rise of The Cartels Trailers Have You Choosing Sides

I’m grinning a little too much because NARCOS: Rise of The Cartels isn’t the Grand Theft Auto V clone some expected from Curve Digital and developer Kuju Games. Nope, this one’s going the turn-based strategy route much like the XCOM series or the underappreciated Falling Skies: The Game from 2014. This is a good thing for me because I prefer to slow things down a tad these days and stuff that’s turn-based fits right up the alley here. Sure, it’s not the visual feast some expect, but this means it’ll be a perfect fit on consoles as well as PC. I’ll certainly be playing it to enjoy its merits and will have few issues unless the AI isn’t up to snuff.

Fans of this sort of game should keep an eye peeled, I say (or some drug lord will peel one for you, ow).

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-GW

Review: Space Cows (Switch)

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What are you doing to that cow, man? Oh, never mind…

cq5dam.thumbnail.319.319Ha. I remember a little game called  Boogerman: A Pick and Flick Adventure that got a few major censorship issues way back in 1994 on the Sega Genesis because it was deemed too crude until a few odd edits were made. Walkabout Games’ hilarious Space Cows ($12.99) laughs at the very idea of censors as it farts at every chance and is pretty funny and weird for a hardcore twin-stick shooter. Let’s just say expect psychics will come into play somewhat and you’ll need to work within the game’s control scheme if you want to fully enjoy the ride.

As Best Regards, a farmer who’s cows have been swiped by aliens, it’s all up to you to get then back with a handy toilet plunger as your main weapon and a bit of gassy propulsion to keep you aloft. Don’t try to pretend this makes any sort of sense, though. Other than the well-implemented physics system that makes the game tougher, this isn’t exactly rocket science.

Or is it? (roll trailer, please):

That said, between the main game proper and the wealth of short mini-games, there’s a heck of a lot happening here and your sense of humor needs to be tempered with a sense of understanding that the game is doing it’s darndest to offend at every turn (which is a good thing). The 20 levels take a bit of work to complete, but expert players can expect around three or so hours to complete everything. Still, with three play modes, only the best of the best will experience every difficulty level.

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Review: Everdark Tower (Switch)

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Collins’ powerful skills make mechanical foes no trouble.

everdark towerThe second in Kemco’s quick play RPG series, Everdark Tower ($4.99) is a tougher game overall in terms of most battles and the inclusion of puzzle elements, yet still an easy time for veteran players. Granted the game is, like Archlion Saga before it, made to cater to novice players new to the genre. That said, expect to lose a few battles until you level up and unlock skills that make most fights in the final chapters somewhat of a cakewalk.

While the game is meant to (and can be) completed in about three hours, there’s one puzzle in Chapter Two that’s somewhat of a head-scratcher that pads out the running time a few minutes or more unless you look up how to solve it. Even then, it’s a weird bit of business because the helpful fairy that you can use to solve a puzzle earlier is nowhere to be found, leaving you high and dry unless you know the solution. I more or less stumbled on the solution after about half an hour of trying, but your time will vary (hey, I’m older and slower than most people!).

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Well, most of the puzzles are easy-peasy stuff.

As with Archlion Saga, health is pooled and based on equipped gear, so the best gear you can get will help. The enemies starting in Chapter Three onward can be a hassle, but aren’t impossible to defeat with skills your team will acquire (or using stars to restart if you’re beaten). The game isn’t complicated at all save for that aforementioned puzzle, but search where you can when you can as there are a few items off the pathway you’re (optionally) meant to follow.

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Review: Omega Labyrinth Life (Switch)

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Tagline time: Come for the boobs, stay for the rock hard dungeons! How does that grab you? Er, on second thought, don’t answer that.

Omega LLAs a longtime fan of turn-based rogue-like dungeon crawlers on consoles since 1990’s Dragon Crystal on the Sega Master System (which I still own), I knew Matrix Corporation’s sexy, supremely goofy and at times straight up hilarious Omega Labyrinth Life ($59.99) would be right up my alley. While I can heartily recommend the game to like-minded crawler fans, that Mature rating means puritan types and those easily rattled by sexual content and rampant fan service need not apply.  If you’re still interested and want to dive in head first to a new experience, you’re going to want to go on with an open mind to anime gals in saucy situations, a bit of gardening busywork in between dungeons and plenty of breast-related humor and optional mini-games definitely not for the kiddies.

Amusingly enough, the Switch version is content-wise, superior to the more censored PlayStation 4 version (which is still somewhat racy). There’s a plot here, but all you need to know is Hinata Akatsuki, new transfer student to Belles Fleurs Academy, finds herself in deep after she arrives and the school’s famed 100-year old flower garden  suddenly dies. Initially, the blame is laid on her shoulders, but she sets off into the dungeons that have appeared under the property to figure out what’s going on and to prove her innocence. Hinata won’t go it alone, though. The Academy’s most promising students plus a few tiny but large-boobed fairies all end up as her co-adventurers during the game and for a few dozen hours it’s quite a bouncy ride on a few fronts.

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It’s a good thing that gals here grow bigger boobs as they level up, as that allows some forward protection from slipping on hardwood floors. Allegedly.

For all the breast-themed stuff, rampant innuendo and bawdy humor galore, this is a pretty lightweight (but enjoyable) game on the story front. That said, the dungeons can be brutally hard after the initial tutorial maps. This is a great thing, as the random nature means every run past that point will deliver assorted challenges, monsters and items guaranteed to keep you on your toes. Leveling up increases your selected party members cup sizes (up to a Z-cup!), which go back to normal once a dungeon is cleared. Dying in a dungeon means you lose all your currently collected items unless you take out a bit of costly insurance on gear you’d like to re-buy once you’re above ground. There’s a wealth of stuff to discover and uncover (ahem), but we’ll put that ball in your court and let you have at it as you please.

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