Review: 3000th Duel (Switch)

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Well, that’s true in real life, as well…

3000thWhat’s in a name? Well, If you take things way too literally, Neopopcorn sounds like a really bad time at the movies if you choose to munch on what’s in that box as a substitute for the real thing (well, minus the nasty, salty fake “butter” glopped on top these days) and 3000th Duel sounds like a straight to cable flick you’d accidentally find on a random channel at about 3 am or so. Fortunately, neither of these are true and you have some shopping to do on Steam or the eShop now.

Got a PC or Nintendo Switch? Go get this game, pronto. Indie developer Neopopcorn’s mostly excellent 3000th Duel ($14.99) is a nice surprise overall and well worth a few plays because you can tailor your hero’s skills to your liking through a deep series of upgrades and multiple weapon choices. The game is more or less, a side-scrolling Dark Souls-like or similar challenge where the smallest foes initially take off large chunks of your character’s health, and bosses? Well, you’re going to be enrolling your hero into a health plan and double dipping on a life insurance policy here until you upgrade weapons and skills.

 

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TT Isle of Man 2 Hands-On: Lightning, Unbottled

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Let the good times roll, indeed.

KT Racing has done quite a lot of work on TT Isle of Man: Ride on the Edge 2 and it’s simultaneously quite a thrill and terrifyingly good so far. Major fixes to bike handling. road surfaces, lighting, weather effects and more all add an even more realistic feel than the first game, and the greatly improved Career Mode and an all-new open world area to practice (or just take relaxing rides) in make this a pretty superior sequel.  Taking a build of the PC version out for a spin, many of the changes were amazing right from the start. Bikes all felt much better and the the ground effects were excellent overall (as in you don’t automatically go flying off your ride of choice at a jump or bump in the road). You can still wreck at high speeds, but it feels is if it’s your own fault for misjudging your speed, deliberately slamming into things, or not paying attention to the road surface.

Overall control is much more responsive as turning the bike is a lot more intuitive. In fact, the new handling model in third person views requires you to pay attention to both the driver’s positioning and the beautifully rendered road ahead of you. In first person, the game has a view where braking lifts the rider up in a realistic manner, as well as a nice optional helmet camera that adds to the immersion factor. The game is easier to get into, but NOT easy, as zen-like concentration and learning each course in the only way to master the tracks here. If your bike is wobbling and weaving from your own handling mistakes, expect to wreck, as the game demands perfection, practice, and patience.

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Persona 5 Royal/Persona 5 Scramble: Catching Up With a Beast Is Tough

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The gang’s all here, and then some…

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I need more time!

At my ancient age, a new Persona game is something I look forward to with both a sense of awe and dread. Awe because the very expansive Megami Tensei and Shin Megami Tensei titles and their assorted spin-offs on a few platforms are one of the best and has been for decades, and dread because well, there’s so much to do in each game that it’s easy to lose track of time when playing them. The series is well known for some intensively lengthy games even back on the Famicom and Super Famicom systems up to today on the PS4, especially if you’re playing more than one game for just journalistic purposes. Heck, it took me almost three months to play Persona 4 way back on the PS2 and I’m here to report that I’ve been taking my time with the brilliant Persona 5 because of so many other games in my backlog to cover.

Well, that and the game is pretty and spectacularly dense in terms of depth and story and well, I bought it somewhat late (I think it was early last year when I made the plunge for a retail PS4 version). Even if I were to concentrate solely on the game, that’s about 60 or so hours without any shortcuts and that’s probably the basic story elements and a bit of leveling up for good measure.

 

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TT Isle of Man 2: Make or Brake Time

Keyvisual_FinalI haven’t played a TT Isle of Man game since two solid games way back on the PlayStation 2, so I’m sure I’ll wreck quite a lot while I try KT Racing’s new PS4 game TT Isle of Man 2 and guess what? I’m okay with that. I’m gathering from the videos I’ve seen that it’s not going to be a simple “jam down the pedal and go” kind of game some may want or think is coming, and to me it’s clear KT has been refining a bunch of elements over the last installment they did that should appeal to fans of the sport while getting novice players to want to go riding like the wind. Here’s a look at a few game footage trailers and a brief interview:

 

 

Both of these classic bikes are available as pre-order content across all systems by the way:

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Preview: Aluna: Sentinel of the Shards

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Well, I just discovered two things buried in my ever-packed email inbox: Ember (reviewed here in its PC incarnation) is on Switch and I need to get this at some point because it’s a good game worth a few replays. That and developer N-Fusion has teamed up with another indie developer, NY and LA-based Digiart Interactive to bring the comic-based game Aluna Sentinel of the Shards to PC and console players. It’s set for release this year on PC and consoles, but I’m just getting to seeing the news and yes, I’m sharing.

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Soon to be everywhere you get your games (and thankfully in a physical release as well as digital)

Here’s the trailer in case you haven’t seen it yet:

 

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SALES: Spike Chunsoft Wants You To Switch It Up

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Well, this is good news if you own a Nintendo Switch and want a few good deals on some mighty fine games particularly video novel adventure games and a really solid tower defense title. Developer/publisher Spike Chunsoft is running a sale on a small collection of digital-only games from now until February 10, 2020. Check out the list below the jump.

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SAMURAI SHODOWN on Switch: Big Things, Smaller Packages and Big, But Little Surprises

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It’s time to Switch things up…

samuraishodown_package_switch (1)I’ll tell you, games can get you in trouble if you’re careless. Case in point, SNK’s Samurai Shodown has always caused me trouble because it’s intentionally misspelled the word “Showdown” since its initial installment in arcades in 1993. Which has lead me to ducking fists and feet ever since when I try to correct a fan of the franchise on occasion who spells the word incorrectly outside of the game title. (CHOP! Ow!)

Hey, sorry! My internal spellcheck just goes haywire when I see it. It’s not your fault! Anyway, here’s a peek at few trailers and screens look at some new content for the upcoming Unreal-4 powered Nintendo Switch version, ($49.99) which is coming on February 25, 2020 and looks pretty nice, by the way. Even nicer, players who pre-order the digital or physical version of the game before its release date will get a neat freebie -a port of the Neo Geo Pocket Color game, Samurai Shodown! 2 as a bonus.

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Better still, pre-orders for the physical version from GamsStop or Best Buy get a cool bonus controller skin, so hit up one of these retailers if you’re in the US and want one before the game ships.

I still have my old NGPC here, so even though the Switch port will be an exclusive to the console, It’ll bring back memories playing it now on Nintendo’s home and portable wodder system. I actually missed the PS4 version of the game when it was last year (oops), but I think I can still nab a copy from the PlayStation Store when I need to.

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Review: Turbo: Super Stunt Squad

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TESTING, TESTING: For some reason, WordPress isn’t auto-saving drafts (again), which for me, is a problem of the very large variety as I may need to pre-load some future posts if I need to get some medical stuff taken care of.  So, I dug up an old post from my older extinct blog and converted it over to see if I can see what’s going on.  Hmmm. I see that I’m still experiencing failed draft saving, but let’s go post this using manual saves every few minutes try to figure out a few things. Time machine, activate!

TSSS_Wii_UPlatform: PS3/Xbox 360, Wii U

Developer: Monkey Bar Games

Publisher: D3Publisher of America

# of Players: 1 – 2

ESRB Rating: E (Everyone)

Official Site

Score: B (80%)

Just like the DreamWorks film, Turbo on consoles is a nice surprise of a game that’s not bad at all for its target audience. Rather than retell the movie plot or do some sort of follow up to the films events, Turbo: Super Stunt Squad is a cross between a racer and and extreme sports game (more specifically, the Tony Hawk’s Pro Skater series). This oddball mix actually makes the game quite enjoyable and thanks to optional tutorials, a slice of shell customization and some interesting course layouts. It’s certainly not a bad bit of diversion for adults who shell out for this one expecting the usual too-short licensed experience, only to find a game with a few tricks up its sleeves.

Monkey Bar Games has cooked up a pretty nice-looking game with a fair bit of content and some definite replay value for those looking to see everything. Granted, it’s not the hardest game in the world for expert players or even novices. But again, this game’s made for the kids who saw and loved the movie. The 3DS version isn’t as successful, but that one will get its own review when I can get to it.

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Disaster Report 4: Survival Instinct Keeps You Moving

 

Well, here’s a game that was initially canceled a few years ago thanks to a real-life disaster a few years ago in Japan, but thanks to developer Granzella (R-Type Final 2) taking up the reins on the project, we’re finally getting Disaster Report 4 on PC, PlayStation 4, and Nintendo Switch this spring. The console versions will come digitally downloadable as standard editions on their respective shops, while the NISA store will be selling the Limited physical editions and retailers GameStop and Amazon, physical standard editions for those who don’t want that extra omake swag shown below:

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I kind of want the bag, but my wallet is screaming at me from a coat pocket, and I’m trying to keep it happy these days. I still have my old copy of Disaster Report on the PlayStation 2 and I think there’s a copy of the sequel here in the game library, so I’m ready as ever for this one. Here’s the newest PS4 trailer, so yon can see more of the game from a few new angles:

 

I was all set to give up on “survival” games. but this series has never let me down and it’s lovely to see it come back, albeit at a really crazy time in the real world where every day there’s a disaster of some sort. Thanks to Granzella for saving this from the abyss and tweaking it up for its close-up and NISA for choosing to publish it.

-GW

 

ITTA: (Bullet) Hell Is Other People In This New PC and Switch Game

My inbox is a treasure trove of indie game info, so much so that it takes time to sift through all the emails I receive about so many games each week. Okay, it’s a BURIED treasure trove at times, as I sometimes get a few dozen pitches a week, I’m still catching up with games from 2019! In an attempt to rectify this, here’s info on a *new* release that will hopefully, pique your interest as it did with mine, ITTA, for PC and Nintendo Switch. It does look pretty interesting, that’s for sure:

 

Created by Jacob Williams, a solo developer at Glass Revolver, the game mixes what seems very like a frantic boss rush mode in a campaign that’s bound to test the skills or anyone willing to pick up a controller. The game also has some horror-themed elements so it’ll be right up a few alleys. I’d say. Yes. this one goes on the review request list, so check back to see my impressions.

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Well, soon, I hope…

-GW