Blacksad: Under the Skin Story Trailer: Or, I Need to Get Out More (Or Stay Inside and Read More)

Well, this looks pretty cool. I’d never heard of this game or comic character before, but as a fan of adventure games for a while, this looks really fun and noir-ish is right on up my alley and then some. Microids, Pendulo Studios & YS Interactive are the folks behind this, so I’m going to be doing some digging to see If a review code can be located. I think I have at least one PR contact at Microids, so that’s a good sign. If this one’s as good as it looks, being aboard the train will turn out to be a fine thing indeed. Especially for those of us who haven’t yet read the comic stories yet.

Blacksad LE

Well. looky here, bonuses if you want them!

 

The game will be available in retail and digital formats in either standard or Limited Editions (PC, Mac, PS4, Xbox One and Switch) on November 19th, 2019.

-GW

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It’s Back: R-Type Final 2 Gets a 2nd Funding Run

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Click me for more info. You know you want to.

It’s baaaaaack… (which is a good thing, folks).

Here we go again, because the original Kickstarter only ran for a week and left a few folks out of the loop. Now you have a second chance to get in on this crowdfunding action thanks to a new push to get in those folks who felt left out. Head below the jump for the press release and a few more screens.

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iNetvideo.com’s Video and Game Sales May Get Your Wallet Pumping

There are some nice prices here on older physical version movies, TV shows and games over at iNetvideo.com, and there are some decent deals to be had so stock up while you can. I’ve ordered from them in the past and can safely say they do ship out quickly and pack well.

Here you go:

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Blu-ray, DVD, Box Sets, and Games can be be had here at some very decent prices, plus if you want more news on future sales delivered to your inbox, feel free to sign up to get those alerts.

-GW

Fight N’ Rage: Retro Punch, Right Where It’s Needed

Fight N Rage logo

F. Norris

POW! From publisher/port home BlitWorks and solo developer SebaGamesDev (or sebagamesdev) comes this fun-looking throwback that’s landed on Switch and Xbox One as of the 26th (and is also set for a PS4 release) for a mere $19.99. Here’s the trailer, but try to keep from grinning broadly so much because it really brings back memories of the old arcade days:

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Metal Fury 3000: Cheesy With Intent Means It’s Kind of Awesome, Too

Metal Fury 3000

She does look FAAK-ing familiar, but that’s a good thing.

Speaking of metal, Crian Soft’s new game in progress looks like something out of the pages of Heavy Metal magazine circa 1983 or so. This is a good thing as the developer’s not known for 100% tight gameplay (I’ve played and liked Age of Barbarian despite it being a bit of clunky fun), so I’m not expecting it to break a mold or anything like that. Actually, it is a mold breaker in one way, as it’s the company’s first console release, which is cool (about time!).

Here’s a peek at the game’s first trailer and some screens to ogle. So cheesy it hurts, but hell, I’ll be onboard if it nails more that just the looks just right.

Oh yeah, it’s on, even if it’s not so hot at the end of the day. Hey, if I’m surprised that it’s good stuff, all the better, right?

-GW

NARCOS: Rise of The Cartels Trailers Have You Choosing Sides

I’m grinning a little too much because NARCOS: Rise of The Cartels isn’t the Grand Theft Auto V clone some expected from Curve Digital and developer Kuju Games. Nope, this one’s going the turn-based strategy route much like the XCOM series or the underappreciated Falling Skies: The Game from 2014. This is a good thing for me because I prefer to slow things down a tad these days and stuff that’s turn-based fits right up the alley here. Sure, it’s not the visual feast some expect, but this means it’ll be a perfect fit on consoles as well as PC. I’ll certainly be playing it to enjoy its merits and will have few issues unless the AI isn’t up to snuff.

Fans of this sort of game should keep an eye peeled, I say (or some drug lord will peel one for you, ow).

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-GW

Review: Space Cows (Switch)

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What are you doing to that cow, man? Oh, never mind…

cq5dam.thumbnail.319.319Ha. I remember a little game called  Boogerman: A Pick and Flick Adventure that got a few major censorship issues way back in 1994 on the Sega Genesis because it was deemed too crude until a few odd edits were made. Walkabout Games’ hilarious Space Cows ($12.99) laughs at the very idea of censors as it farts at every chance and is pretty funny and weird for a hardcore twin-stick shooter. Let’s just say expect psychics will come into play somewhat and you’ll need to work within the game’s control scheme if you want to fully enjoy the ride.

As Best Regards, a farmer who’s cows have been swiped by aliens, it’s all up to you to get then back with a handy toilet plunger as your main weapon and a bit of gassy propulsion to keep you aloft. Don’t try to pretend this makes any sort of sense, though. Other than the well-implemented physics system that makes the game tougher, this isn’t exactly rocket science.

Or is it? (roll trailer, please):

That said, between the main game proper and the wealth of short mini-games, there’s a heck of a lot happening here and your sense of humor needs to be tempered with a sense of understanding that the game is doing it’s darndest to offend at every turn (which is a good thing). The 20 levels take a bit of work to complete, but expert players can expect around three or so hours to complete everything. Still, with three play modes, only the best of the best will experience every difficulty level.

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Review: Everdark Tower (Switch)

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Collins’ powerful skills make mechanical foes no trouble.

everdark towerThe second in Kemco’s quick play RPG series, Everdark Tower ($4.99) is a tougher game overall in terms of most battles and the inclusion of puzzle elements, yet still an easy time for veteran players. Granted the game is, like Archlion Saga before it, made to cater to novice players new to the genre. That said, expect to lose a few battles until you level up and unlock skills that make most fights in the final chapters somewhat of a cakewalk.

While the game is meant to (and can be) completed in about three hours, there’s one puzzle in Chapter Two that’s somewhat of a head-scratcher that pads out the running time a few minutes or more unless you look up how to solve it. Even then, it’s a weird bit of business because the helpful fairy that you can use to solve a puzzle earlier is nowhere to be found, leaving you high and dry unless you know the solution. I more or less stumbled on the solution after about half an hour of trying, but your time will vary (hey, I’m older and slower than most people!).

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Well, most of the puzzles are easy-peasy stuff.

As with Archlion Saga, health is pooled and based on equipped gear, so the best gear you can get will help. The enemies starting in Chapter Three onward can be a hassle, but aren’t impossible to defeat with skills your team will acquire (or using stars to restart if you’re beaten). The game isn’t complicated at all save for that aforementioned puzzle, but search where you can when you can as there are a few items off the pathway you’re (optionally) meant to follow.

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Review: AI: The Somniun Files (PS4)

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Get a clue, Date. Bet a cluuuuuuue.

AIBrilliant. Spike Chunsoft keeps it perfectly weird at all times with AI: The Somnium Files ($59.99), a visual novel/adventure that’s one of the best games of this type to date in terms of accessibility. Granted, it opens with a disturbing crime scene, but that gory mystery to solve (and a few others as the game goes on) becomes the starting point for Kaname Date’s adventures and every investigator needs a good mystery, right? Of course, Date soon realizes this case has ties to his past (you’ll see) and with some assistance from Aiba, his trusted partner who resides in his left eye socket (you’ll see), things get more or less cleared up (the AI’s have it, heh).

The victim, her husband, and whip-smart young daughter all have connections to Date and Date’s oddball (eyeball?) relationship with Aiba is part of the game’s pull. She’s necessary to solve a few puzzles both in the real world and the Sonmium dreamscapes you’ll dip into. Her real form is an oddly cute tiny cyclops bear thing, but in dreamscapes she takes on a more humanoid shape partly because she thinks Date’s tastes lean toward pretty women. His do, but Aiba’s form appearing outside of dreams is too distracting for him at certain points.

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Brainnnns. Expect to see a few odd dreams for Aiba to mess around in.

Gameplay combines a bit of thinking with plus trial and error in the timed Aiba segments, plus traditional point and click sections where Date investigates plot elements and clues. The latter are untimed sections where camera movement is confined to whichever location Date happens to be in while Aiba’s sections are limited to six minutes. Retrying Aiba’s more freeform portions can be done either from auto-saves, from certain spots by adding or subtracting time or by retrying if you get stuck on solutions and time expires.

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Review: Injection π23 ‘No name, no number’ (PS4)

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Kid: “Hey, mom What’s for lunch!” Mom: “Why, the corridors of the MIND, child…”

Injection PS4While it’s technically imperfect and a bit unpolished, Abramelin Games has a pretty frightening survival horror game for PS4 owners in Injection π23 ‘No name, no number’ ($9.99). That ten bucks gets you a pure passion project (made over the course of five years) in the form of a multimedia game experience featuring puzzles guaranteed to test your brain cells, unsettling monsters to avoid or fight (in that order) and plenty of horrific nightmare fuel imagery. It’s noted before you start to to wear headphones and play in the dark, but I opted out of the headphone use part after trying this for the first hour and needing to remove them because I was kind of freaking out a wee bit too much (the sound design is pretty damn intense).

You play as a rather troubled man living alone with his dog in Villanueva de Tapia (a village in Málaga, Spain). When his pet runs off, he’s seemingly struck by a truck while giving chase and regains consciousness only to find himself in a twisted variation of the village and yes, still needing to find that dog. In pure survival horror fashion, you get disturbing visuals, locked doors that require opening in one way or another, and as noted, the aforementioned monsters. You’ll also discover a mystery about missing townspeople, murders and torture rituals with a religious angle and more depravity. The mix of Unity engine assets, enhanced live action video clips and appropriately timed jump scares keep things tense throughout where when things do quiet down, there’s still the sense that something’s going to happen. Let’s just say Villanueva de Tapia’s tourism numbers will either rise or decline after this game gets more notice, although my take is it’ll increase if horror fans are curious enough to see how scary a spot it is in real life.

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A little walk in the woods to clear the head isn’t going to help much when you’re too scared to take another step.

Exploration will be the first key to your survival, as the game places all sorts of clues to what needs to be done but doesn’t highlight where you need to search. One of the great things the game does right off the bat is allow for four camera angles to choose from on the fly, similar to Riverhill Soft’s Doctor Hauzer and OverBlood games. This freedom lets you explore how you want from classic Resident Evil style, two different third-person mode and first-person, although you can expect that first-person mode to deliver those creep-tastically ugly monsters in your face as they try to eat your face off. Plan accordingly, but expect to do a bit of jumping in fear on occasion when you’re surprised.

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