Persona 4: Dancing All Night Hands-On: Should You Be Dancing? Yeah!

LaunchCopy (Custom) 


 

Teddie (Custom)As a longtime fan of the Shin Megami Tensei series since the mid-1990’s, I’ll admit to getting a glorious case of the heebie-jeebies about Persona 4: Dancing All Night as soon as I heard it was in the works. However, as Persona 4 Arena and Persona 4 Arena Ultimax showed after I dragged myself kicking and screaming into both games and loving them, a little funky is a LOT of fun.

When the opportunity arose to check out a review code for P4: DAN, on went my finest disco wear with the hope that I didn’t look too foolish on that digital dance floor. Thankfully, the game doesn’t disappoint where it counts and even the most jaded non-music game fan of the franchise will want to slide somewhat electrically into their favorite game emporium on September 29, Vita in hand to snap this one up.

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Dragon’s Dogma: Dark Arisen PC-Bound In 2016

DDDA_PC_screen_01 (Custom) 

And sooner than you think, although paradoxically a wee bit late for some who wanted it to arrive last year. Anyway, Dragon’s Dogma on PS3 and Xbox 360 was a great surprise hit for Capcom back in 2012, and less than a year later the Dark Arisen expansion added all-new content on a disc or as DLC that also changed up the main game with a few fixes. PC gamers have been screaming to the skies for Capcom to get this one-two punch of fantasy action/RPG greatness out on Windows and those wishes will be granted come January 2016.
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Dungeon Travelers 2: The Royal Library & The Monster Seal Review

DT2 CoverPlatform: PlayStation Vita

Developer: Aquaplus

Publisher: Atlus

# of Players: 1

ESRB Rating: M (Mature)

Official Site

MSRP: $39.99 (Retail/Digital)

 

Score: A- (90%)

 

Fans of Mature-rated fan service galore will absolutely be in deep grin mode with Dungeon Travelers 2: The Royal Library & the Monster Seal, which also happens to be an excellently designed and lengthy dungeon crawler. for the record, developer Aquaplus doesn’t reinvent the wheel at all here. But the gameplay is solid and challenging enough that fans of old-school Wizardry games and more recent riffs on it (Etrian Odyssey, Elminage Original) will find the game an excellent time eater.

In addition to some pleasing visuals, smooth dungeon movement and plenty of quick turn-based random battles against enemies that aren’t pure pushovers keep things rolling merrily along. The rather heavy fan service (in the form of plenty of under-dressed character art ranging from mild to somewhat creepy) will indeed be a sticking point for prudes and anyone else determined to dislike the game for the one thing it’ll sell for to some players who like this sort of content. Interestingly enough, the game somehow balances that out thematically by adding a religious subplot and characters to the mix. It doesn’t make up for everything, but it’s amusing, surprisingly well written (for a game such as this) and intelligently implemented. Continue reading

Humble Weekly Bundle Features Some Great Rising Stars

HWB Rising Star Games
 
How’s this for a “don’t miss it!” deal? Seven of Rising Star Games‘ best indies for a mere eight dollars (or more if you choose)? yeah, I heard your jaw drop from here, pal. Every single RSG indie up for less than a song. Anyway, what’s in the digital box? Look in the box below and go get your bundle before time expires on this fantastic deal:

HWB_Rising Star Games Bundle 

Deadly Premonition: The Director’s Cut is worth it for it’s supremely bizarre take on the horror and open world game genres, but everything here is worth your time if you’re one of those open-minded gamers who loves variety and plenty of replay value. Ha – I see that you’re all busy buying and downloading now, so I’ll just silently sneak away and let you get to it.

Deadly Premonition: The Director’s Cut – Classified Edition: FK Yeah, You Need This!

(thanks, zbencz2!) 

Not to put too fine a point on it, but for my money, Deadly Premonition: the Director’s Cut was and is one of the most beautifully bizarre and unique horror game experiences to date. Its bat-crap crazy elements and deadly serious story bits combined with the intentionally dated visual style and many hours of open-world gameplay to provide a highly replayable game experience once you got over and used to its many quirks. Given that I’ve probably written more kooky articles about the game than anyone else (well, that’s what I’ve heard), I’m telling you PlayStation 3 owners who happen to also be horror game fans who’ve yet to give this game a try that now you NEED a copy even more than before.

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Yes, you absolutely NEED this, Zach!

 

Thankfully for you, the NISA Online Store is taking pre-orders for this ultimate edition of the PS3 version of the game. In case you still haven’t clicked and whipped out your wallet, here’s what’s in the box:

Deadly Premonition: The Director’s Cut physical copy for the PlayStation® 3
Classified Edition DLC Voucher containing all DLC for the game (It’s all in the details)
Hardcover Art Book 6.75 in x 5.25 in (A book with some unique images inside)
Official Soundtrack 25 tracks with jewel case (Not available before on compact disc)
Deck of 54 Custom Playing Cards (York’s favorite)
Collector’s Box (A good way to keep everything safely tucked away, out of the light)

Given that I’ve played through the game at least five times already (not counting the Xbox 360 version), finding time to do so again won’t be tough. But I can’t let myself become too obsessed, Zach. Actually, I’m much more interested in all that bonus content, particularly the art book and soundtrack. It’s too bad the box doesn’t have a somewhat hard to locate these days Deadly Premonition coffee mug as an extra special bonus. But I’d gather that would add to the cost and there’s the issue of careless delivery persons tripping on that ONE spot on your walkway when walking up to your front door. Well, you can always make your own coffee and find out what the FK is going on when you pour a bit of milk into it.


 

Anyway, Deadly Premonition: The Director’s Cut – Classified Edition is available for pre-order NOW (you’ve already clicked one of those links above, Zach? I know you did!) for $49.99 and will be headed your way on November 24, 2015.

Dark Souls III Hands-On: Reliable And Improved, Yet Death’s Still Got The Edge

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The nice list of changes and improvements to Dark Souls III may fool some players into believing the series has gone soft in its third installment. However, FromSoftware and the assorted AI enemies out for your digital scalp will be laughing at those who take this upcoming PC, PS4 and Xbox one game lightly. While the game adds new charge attack and block-breaking moves to the already fine repertoire, all that really means is expert Souls players will have some new skills to make shorter work of certain enemies and new players will need to learn this isn’t a straight-up hack and slash game at all. The demo shown at Bandai Namco’s NYC event was thrilling and a ton of deadly fun to play.
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Humble Bandai Namco Bundle: The Good, The Dark and The (Very Little) Money

humble bandai namco bundle
 


 

Here’s a deal that’s hard to pass up, particularly if you’ve always been curious about the Souls series, have never touched the games and have a decent gaming PC set up. Sure, you can go for the minimum purchase and NOT get Dark Souls: Prepare to Die Edition. But for a measly tenner you get that and six other games with MORE dropping into your Steam library next week for FREE. Yeah, I can hear your eyes popping and ears perking up from here. keep it down and go BUY this bundle. Save the Children gets some of that money you’ll spend as well, so be generous if you roll that way. Bandai Namco will certainly appreciate it and you’ll appreciate the cool games you’re getting even more I bet.

Dark Souls III: The Eyes Have It And You’ll Get It, Alright


 

As in expect to PREPARE TO DIE a lot more than before thanks to FromSoftware’s latest entry in its not at all casual RPG franchise. Not at all for the weak-kneed player who wants some hand-holds and footholds through its gloomy and deadly dungeons, the Souls series packs in death by everything from environmental hazards to many enemy types looking to kick your frightened ass all over those environments. I tend to play these games just to survive the experience and not be a speed-running expert at them. But I know of some extremely talented players who relish the challenge of making double time through the maps as they face danger head on and die a lot as a learning process.

Of course, speed, accuracy and learning each enemy’s strengths and weaknesses is a huge key to enjoying the ride. That said, the geniuses at FromSoft have packed the series with everything from AI that follows you relentlessly to enemies and bosses that are bigger than the areas they try to kill you in and seemingly indestructible to novice players. Nope, nothing casual at all here, kids. In fact, there’s a terrifying element to all the games that borders on horror in some areas, but I’m not calling this a “horror” game series by any means. Just a note that if you’re not playing with a tiny bit of fright creeping into your bones, you’re a better man or woman than I. Anyway, DSIII is coming in 2016. Prepare to… yeah, you know.

Zombi: U Will Want To Play This Wii U Port On Your PS4 & Xbox One


 

Call me only mildly surprised that this is happening, although I’m shocked (shocked! But not really) that it didn’t happen sooner. ZombiU was one of the Wii U’s standout launch games in that it made the GamePad and touchscreen mandatory for the gameplay to work best at what it was trying to accomplish. Looking down at it to check one’s inventory or prepare a weapon or something else only to look up at your TV and see something (or a few somethings!) shambling and scrambling out of the dark was a terrifying thing to experience. Yes, Vita or Windows tablet support for that second screen would be beautiful to see. But even Sony has mucked that up quite a bit by taking so long to implement it into games and only as a means of playing portable games on a larger TV. I don’t own a Surface tablet, so I can’t comment positively or otherwise) on anything Microsoft has done for dual screen gaming. Oh well.

Anyway, without that second screen this might look like another zombie game to skip over if you’re tired of the genre. You’d be sorely mistaken for thinking that based on looks alone. My frightening and sometimes fearfully frustrating (Do I want to go on through that door? Hell nope! Oh… okay. CHOMP!) experience with the Wii U version says that if approached with an open mind by smarter PS4 and Xbox One owners who don’t resort to insults whenever they see a Wii U game, the experience should be quite a worthy one. The rogue-like random elements add infinite replay value and there are some really effective scares to be had. Anyway, August 15, 2015 is the big day for this and I hope to hell it not only does well, but gets some of the all-out naysayers about the Wii U to ‘fess up and admit that there are actually some great games on that system they haven’t played (er, until now that is).

Review: Lost Dimension (PS3/PS Vita)

Lost Dimension PS3 Final Lost Dimension Vita Final

Platform: PlayStation 3/PS Vita
Developer: FuRyu
Publisher: Atlus
# of Players: 1
ESRB Rating: T (Teen)
MSRP: $39.99
Official Site
Score: B (80%)

Anime (13)

He may be smiling outside, but he’s really going to kill you inside. The End.

 

Oh, how I do wish there were a Lost Dimension OVA or short-run anime series. Just so I could see the scene at the close of one episode when villain The End materializes outside that strange massive pillar he’s dropped in the middle of Tokyo to address some reporters who’ve popped up outside with their news vans and a moderately sized crowd of terrified (but terminally nosy) gawkers. In my somewhat addled brain, the English dub would go something like this:

REPORTER: Mr. The End! You’ve dropped this massive Pillar onto the city, killed over two billion people around the world and are threatening the human race with total extinction! What will you do now?!

 

THE END (dryly): Hmmm…  I guess I’ll go to Disney World… and kill everyone there as well.

Whereupon The End would smirk, drift high up into the air and vanish as the crowd below gasps and chatters away. As that reporter is making some dopey closing commentary, the camera would pull way back as he or she is talking right before a huge chunk of rubble drops on top of everyone outside. Cut to The End looking down and grinning as we get a freeze frame shot of his face and THE END in big letters fading in before the closing credit theme kicks in.

Hey, I did say he means business, didn't I?

Hey, I did say he means business, didn’t I? THE END.

Yeah, I’d pay real money to see that. But I’m a bit crazy.

Anyway, my poorly plotted final fan fiction fantasy dream aside, let’s talk about the game in question. Lost Dimension comes to you from developers FuRyu (with an Lancarse assist) and publisher Atlus as a solid, intriguing hybrid of visual novel and tactical RPG. It’s a game that takes a number of genre cliches (and the fact that JRPG fans love them) and flips them onto their heads as it asks you to kill off your team one by one in order to advance the plot. While that’s going on you also need to bond with as many of your remaining teammates as possible before the final showdown. And you need to do this twice in order to get that best ending.

I usually don’t do this, but I’m going to go and gently spoil some of the obvious stuff the game slaps you with hard just to make sure it’s understood how important it is to NOT automatically like the cast from the get-go.

Mana (1)

Oh really? Well you’re still getting voted off the island, missy!

The game doesn’t care a whit how cute you think Himeno is or that Marco wears bangin’ headphones and has a snowman or whatever the hell that is on his outfit. In fact, going into the game with notions of “saving” characters you like is a really terrible idea. Not only will you be disappointed that someone you’re attached to is going to get theirs at your hands, you’ll end up in a frustrating loop of trying to reload saves that won’t matter at all as you try to salvage someone who needs to die anyway… Continue reading