Call me only mildly surprised that this is happening, although I’m shocked (shocked! But not really) that it didn’t happen sooner. ZombiU was one of the Wii U’s standout launch games in that it made the GamePad and touchscreen mandatory for the gameplay to work best at what it was trying to accomplish. Looking down at it to check one’s inventory or prepare a weapon or something else only to look up at your TV and see something (or a few somethings!) shambling and scrambling out of the dark was a terrifying thing to experience. Yes, Vita or Windows tablet support for that second screen would be beautiful to see. But even Sony has mucked that up quite a bit by taking so long to implement it into games and only as a means of playing portable games on a larger TV. I don’t own a Surface tablet, so I can’t comment positively or otherwise) on anything Microsoft has done for dual screen gaming. Oh well.
Anyway, without that second screen this might look like another zombie game to skip over if you’re tired of the genre. You’d be sorely mistaken for thinking that based on looks alone. My frightening and sometimes fearfully frustrating (Do I want to go on through that door? Hell nope! Oh… okay. CHOMP!) experience with the Wii U version says that if approached with an open mind by smarter PS4 and Xbox One owners who don’t resort to insults whenever they see a Wii U game, the experience should be quite a worthy one. The rogue-like random elements add infinite replay value and there are some really effective scares to be had. Anyway, August 15, 2015 is the big day for this and I hope to hell it not only does well, but gets some of the all-out naysayers about the Wii U to ‘fess up and admit that there are actually some great games on that system they haven’t played (er, until now that is).