Platform: PlayStation 3/PS Vita
# of Players: 1
ESRB Rating: T (Teen)
Score: B (80%)
Oh, how I do wish there were a Lost Dimension OVA or short-run anime series. Just so I could see the scene at the close of one episode when villain The End materializes outside that strange massive pillar he’s dropped in the middle of Tokyo to address some reporters who’ve popped up outside with their news vans and a moderately sized crowd of terrified (but terminally nosy) gawkers. In my somewhat addled brain, the English dub would go something like this:
REPORTER: Mr. The End! You’ve dropped this massive Pillar onto the city, killed over two billion people around the world and are threatening the human race with total extinction! What will you do now?!
THE END (dryly): Hmmm… I guess I’ll go to Disney World… and kill everyone there as well.
Whereupon The End would smirk, drift high up into the air and vanish as the crowd below gasps and chatters away. As that reporter is making some dopey closing commentary, the camera would pull way back as he or she is talking right before a huge chunk of rubble drops on top of everyone outside. Cut to The End looking down and grinning as we get a freeze frame shot of his face and THE END in big letters fading in before the closing credit theme kicks in.
Yeah, I’d pay real money to see that. But I’m a bit crazy.
Anyway, my poorly plotted final fan fiction fantasy dream aside, let’s talk about the game in question. Lost Dimension comes to you from developers FuRyu (with an Lancarse assist) and publisher Atlus as a solid, intriguing hybrid of visual novel and tactical RPG. It’s a game that takes a number of genre cliches (and the fact that JRPG fans love them) and flips them onto their heads as it asks you to kill off your team one by one in order to advance the plot. While that’s going on you also need to bond with as many of your remaining teammates as possible before the final showdown. And you need to do this twice in order to get that best ending.
I usually don’t do this, but I’m going to go and gently spoil some of the obvious stuff the game slaps you with hard just to make sure it’s understood how important it is to NOT automatically like the cast from the get-go.
The game doesn’t care a whit how cute you think Himeno is or that Marco wears bangin’ headphones and has a snowman or whatever the hell that is on his outfit. In fact, going into the game with notions of “saving” characters you like is a really terrible idea. Not only will you be disappointed that someone you’re attached to is going to get theirs at your hands, you’ll end up in a frustrating loop of trying to reload saves that won’t matter at all as you try to salvage someone who needs to die anyway… Continue reading