In Agatha Christie: The ABC Murders, you play Hercule Poirot, the dapper detective with the well-trimmed mustache whose “little grey cells” got him through plenty of crime solving tales made famous by the author and represented in books, on stage, screen and yes, videogames. Developer Artefacts’ decision to make their Poirot so close to the source leaves exactly no room for intentional player error or many non-Poirot like affectations to mess with the formula. While this results in a game that’s impossible to “lose” because you’ve made a serious error in judgment or otherwise, it does deliver the proper feeling of the man at work as a series of not so random alphabet-related murders unfold.
Part of what makes the story and game so intriguing is the killer’s choice of Poirot as the person to mail clues to each crime to before he commits them. The killer’s confidence in taunting and tasking Poirot to track him (or her) down means there’s a certain sort of methodical insanity at work that’s somewhat fascinating. In this modern information age where under some circumstances, electronically sending death threats like that would (or should) lead to a suspect most likely being caught before they got too far into the alphabet, the 1935 setting means those mailed letters give the killer time to plot and Poirot time to think. The unfortunate side effect is a new crime scene and recently killed body to pore over for evidence, but as they say, nothing is indeed perfect, mes amis… Continue reading