Gurumin: A Monstrous Adventure 3D: Join Thursday’s Twitter Chat!

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Hey! Got some burning questions about the Nintendo 3DS version of Gurumin: A Monstrous Adventure, coming soon to the handheld? Well, join the Gurumin 3D Live Twitter Chat this Thursday (3-5pm Pacific Time, or 6-8pm here in NYC) on the game’s Twitter page! If you’re asking “What’s Gurumin?”, well, thank me now for removing that stone off your head and getting you into the daylight!

Here you go:


 

While you’re cooking up those tasty questions for tomorrow, check out this blog post on the Gurumin Rocks site to find out a few cool nuggets on how the game’s battle system evolved during development. I’ll be sitting on this session at some point, but don’t mind me – I’ll just be taking a break from a really insane backlog, chilling with a cold drink watching the questions roll in.


 

And if you need to get Gurumin and don’t own a 3DS, you’re still in luck! If you own a PSP, Vita, or PS TV, or have an active Steam account, well… you know what to do, right?

Star Trek TV Series Teaser: That NEW Final Frontier, A Minus For Those Who Can’t Stream


 

Um, Warp Factor ZERO on CBS for what seems to be a great idea on one hand, but a LOUSY one for people who don’t like to or can’t stream content to their homes. Apparently, the premiere episode will indeed be shown on your local CBS affiliate here in the U.S. of A., but after that, the show will ONLY going to appear as a part of CBS All Access, a paid channel similar to HBO GO. Ugh. As you can imagine, some are quite cranky about this. Me, I kind of hope the realization that the MORE people who can watch this show from the get-go means it finds an audience WITHOUT piracy to get more people watching than actually paying to see this. Yeah, yeah, I know the excuses for the pro-piracy crowd and how that activity can drive up viewership in some cases.

But in this particular case? I don’t think it’s a good idea to try and get more money from people just because you have a hot new show and a showrunner who’s done great things in the past. For many who want to see this legally and on what they already use, they may all be singing this little ditty (just roll with it. I know full well the old crew isn’t in this new show!):

(Thanks, Chris Carothers!) 

That and I’d bet Gene Roddenberry would want his stellar trekking vision free to all interested parties within eyesight of ANY sort of viewing device. Then again, the teaser promising among other things, “New Villains” along with that slow-motion planet cracking stuff may mean (SPECULATION ALERT!) that the new Trek will be more action-oriented for the shorter, easily bored attention spans these days.

I sure hope the hell not, though.

GW

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Dragon Bros Hands-On: One Small Bite Helps Make This Little Indie a Big Deal


 

So, yeah. I’m buried under games even more so than usual, but when something cool and FUN like UK-based Space Lizard StudiosDragon Bros pokes me in the eye (ow!) with a free demo I read can be completed in five minutes or less, I have to stop, drop and roll away from my backlog and get some quick hands-on time. That five minutes and twenty-seven seconds it took me to finish the demo build was pretty invigorating to say the least. Yes, they got my vote on Steam Greenlight and I want to see this one get done up right.

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Dragon Bros is a super-charged cute run & gun very much like you’d be playing on the Sega Genesis or SNES (minus that console’s better color palette). Your little dragon with the big gun is out to rescue his mom (in solo play, the game will be solo or co-op), and those robotic dopes shooting back aren’t going to stop him. well, unless you’re lousy at these types of games. As with many old-school games, this one’s a side-scroller where you can’t back up if you’ve missed a weapon pickup or dropped coins. Still, the action is fast paced and a slider on the options screen lets you choose difficulty on the fly. There seemed to be a few secrets just out of reach easily lost when the current screen slid over to a new one. But replaying the map and paying attention to spots where one can jump up to or down from helps out a great deal.

As the game is still early, there are some obvious tweaks that need to be done. The options menu needs some character sprite love for sure. The developers note on the Greenlight page that the game is still a WIP and has a ways to go before completion, but so far, they’re well on the way to making an instant classic in my bookIm.

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Go click away above, try that demo out and see for yourself what’s what. I think this team and these Bros. deserve a shot as well a space in your game library. That, and snapping up the Bros when they hit Steam means THIS can probably get made sooner. Wow.

UPDATE: Okay, I played a bit more and Got my time down a bit, but I need to slide away from this and get back to work. That backlog is staring at me and tapping its fingers waiting. Back in a bit.

Arrow Video August Releases: Double Dog Dare Days Ahead

Just two titles for August, but that’s fine by me. My backlog is big enough that I’m comfortable being uncomfortable with next month’s Arrows arriving in time for me to finish up half the ton of stuff on my plate. Let’s get to it, then -it’s hot as hell outside and I do need to go out and get some solar rays cooking up post ideas.

Amusingly enough, a little home cooking is the subject of our first film…

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Microwave Massacre [Blu-Ray + DVD] (August 16th, MSRP $34.95):

THEY CAME FOR DINNER…TO FIND THEY WERE IT!!

Microwave Massacre stars legendary stand-up comedian and actor Jackie Vernon as Donald, a disgruntled construction worker whose wife’s predilection for haute cuisine drives him to cannibalism.

Donald unwittingly stumbles upon a solution to his two major problems in his life – his nagging wife and his lack of decent meals – when, one night, he bludgeons his better half to death with a pepper grinder in a drunken rage. Thinking on his feet, Donald dismembers the body and sets about microwaving the remains, which turn out to be rather delicious. Trouble is, now he has a taste for human flesh that needs satisfying…

Eschewing all notions of good taste, Wayne Berwick’s Microwave Massacre is a deliciously depraved exercise in political incorrectness that has gone on to gain a cult following thanks to a characteristically deadpan performance from Vernon, who delivers such choice lines as “I’m so hungry I could eat a whore.” Vegetarians need not apply!

DIRECTOR-APPROVED SPECIAL EDITION CONTENTS
– Brand new 2K restoration from the original camera negative
– High Definition Blu-ray (1080p) and Standard Definition DVD presentations
– Original mono audio (uncompressed PCM on the Blu-ray)
– Optional English subtitles for the deaf and hard of hearing
– Brand new audio commentary with writer-producer Craig Muckler, moderated by Mike Tristano
– Brand new making-of featurette including interviews with Muckler, director Wayne Berwick and actor Loren Schein
– Trailer
– Original treatment and 8-page synopsis (BD/DVD-ROM content)
– Reversible sleeve featuring original and newly commissioned artwork by Wes Benscoter

Oops. I should have noted this one was a bit of an icky Blue Plate Special. Well, it’s too late – eat up! OR ELSE…

Oh, by the way… look out below!

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Call of the Westeros Meets Classic Response Time

So, this season of Game of Thrones ended with a bang. Well, a few bangs if you count the graceful exit one key character made via a nearby window. The internet being what it is, one still frame ended up as a hilarious image gamers who know Ubisoft’s hugely popular Assassin’s Creed series got a laugh over:

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It took me all of thirty seconds for my brain to cook up goofball responses to that scene using classic film posters, but a little longer to swipe images I’ll link to to be fair to the folks who posted them first. Traffic is cool on one’s blog when it’s least expected, I always say. Okay, here we go (click on the posters to go to their respective sites):

Hit the Hay

I’ve never seen this flick before, but I’m now Judy Canova curious. I know I’ve seen HER before in something, but I’ve not a clue as to what.

It Ain't Hay

Ooh, a new site to check out! Nice place you’ve got there, Steve! Haven’t seen this one in decades, but it’s probably as funny as I recall.

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A not too shabby WWII war drama/romance flick with a fine cast doing their thing for the cause. Oscar-winning special effects here, but don’t go into this looking for CG perfection.


 


 

Finally, yeah… I may as well get Fox some love as well for the upcoming Assassin’s Creed movie. As with any game-based film, my eyebrow is up a lot on whether it can capture the game’s more interactive elements clearly. But I absolutely LOVE being proven wrong by movies based on videogame source material. Which means I’m still skeptical even with the casting choices made. We’ll get into that later. Just go enjoy the rest of this weekend for now.

System Shock: Night Dive Studios Shows How EVERY Game Needs to Be Crowdfunded


 

In dropping an amazing early demo for its System Shock remake on Kickstarter, you can very safely say Night Dive Studios also just dropped the mic on how every videogame developer from this point onward NEEDS to introduce their product should they take the crowdfunding route. Giving potential backers a taste of what’s to come at no cost save for the time it takes to download and play that sample makes a hell of a lot more sense than automatically thinking gamers love gambling blindly on an IP’s popularity, names of famous creators, insane stretch goals and other promises that have popped up with a bunch of other past to current games. As a few high to lower profile games that didn’t meet expectations or that failed to materialize post-campaign have shown, gamers feel the burn from these bad apples and take their anger out on whatever pops up next as a big deal project.

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Yes, some of those games got backer-only demos for certain mid-to high tier contributors (boo!). But to me, the idea of paying to play a demo build is a bit lame, no matter how great the pedigree of the team making a game. Although I’ve played some decent ones, Early Access games fall under the same category because there are some that have died on the vine after that demo drops and gets paid for. Granted, crowdfunding sites aren’t “stores” at all and your pledge is just that until the project meets or exceeds its goal and your money is gently lifted from your bank account. Anyway, if you remember System Shock and want to check it out even if you have no plans to fnd this remake, hit up the Kickstarter page and go get that demo on Steam, through the Humble Store or DRM-free over at gog.com.

Magical Brickout: Off The Wall Hybrid’s A New Classic in the Making

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Black Shell Media has been publishing a slew of fun indie games for a while (over 60 titles to date) and as I whittle away at my backlog, I’m finally getting around to playing a bunch of them. Magical Brickout won the coin toss and as a fan of Breakout or Arkanoid-style games, this Early Access game had me at the first ricochet. Indie developer Cunning Force Games has whipped up a fun mix of puzzle and RPG-light gameplay that’s addictive and challenging with a circular play field that may remind a few of the well-aged gamers out there a tiny bit of Star Castle played from the perspective of that game’s titular nemesis.


 

There’s a basic plot about an evil wizard trapping fairies in magical bricks and using their powers to keep his castle safe while his kingdom domination plans, but you’d like to know how it plays, I’d bet. Pretty darn good, I say. The rotating play field takes a bit of getting used to, but the replayable tutorial does an excellent job of setting up the game and letting you ease into the controls. Using the A and D keys to rotate the play field and SPACE to launch balls (or the right analog stick and X on an Xbox 360 pad), you’re tasked with freeing all the fairies on each board while avoiding bad status bricks and using assorted power-ups to aid in your progress.

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From what I’ve played so far, complaints are minimal. Sure, mouse control would be a nice addition to the game because some levels get REALLY hectic. But I think  the rotation speed of the board is set to be intentionally methodical for say, billiards and pinball fans looking to line up shots before launching. That and heck, there’s something to be said for LEARNING how to play a game and not expecting it to play EXACTLY like something familiar, right? Yes, the art direction could be described as “hidden object game rustic” (a friend who popped by noted that with a chuckle), but it’s all good that this game rocks that hand-painted style without apologies.

Updates are hitting this one fast and furiously, so there’s a great deal of content to explore that makes the price point more than a reasonable bargain. Even better, there’s also a big sale on Black Shell’s catalog on Steam even as we speak, so I say click on over and buy a few things to add to your library or gift to friends who need more variety in their own collections. Add some Magical Brickout to your life as well – you look like you need to spin this spinner of a game for a spin anyway.

The Technomancer Launch Trailer: Get Your Ass To Mars on PC & Consoles

With the risky and expensive on a few fronts potential of sending humans to Mars (on a one-way trip, yet!) being a big deal over the past couple of years, it’s clear that entertainment focused on the Angry Red Planet is going to be hot for a while. Fresh from veteran developer Spiders and publisher Focus Home Interactive comes The Technomancer, an action/RPG for PC, PS4, and Xbox One out tomorrow. A prequel to MARS: War Logs, the game looks to add to the lore Spiders set forth in that game while introducing new characters, environments and gameplay to players who buy their ticket to the stars.

I’ve been bonked on the noggin with a review code, so I’m going to be off-planet for a bit. Back with some impressions shortly. Oh, by the way: MARS: War Logs is on SALE on Steam for 75% off. Check it out if your curiosity is piqued. It’s got a few rough edges, but makes for a pretty decent diversion that makes The Technomancer all the more intriguing as a prequel. If the new game is even better, will Spiders go forward or back in the timeline they’ve created? That’s a question for sales figures to partially answer, I’d bet.

The Sword & Sandal Blogathon Kicks Sand in My Mojo-Stopper’s Face

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Stuff is still slightly bumpy here on a few key levels (I’m having the worst luck with tech in this crazy year of stuff breaking or vanishing), but from the heavens comes some inspiration. THANKS, Debs!. I’ll be doing covering Hundra, Matt Cimber’s underrated 1983 fantasy flick that features an exuberant performance from Laurene Landon in the title role. Keep an eye peeled… or I’ll do it for you, grrr!.

Back in a bit.

Greedy Guns: Give Them All Your Money, This One’s A BLAST

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Hi! Believe it or not, this is how the game’s demo BEGINS. Wow.

greed is goodFrom the crazy must-play demo alone, TioAtum’s in development arcade run ‘n gun Greedy Guns is probably going to be poking into a few “indie game of the week/month/year/whatever” territory as soon as it’s released. Between the super-fast gameplay, colorful cartoon visuals and excellent 360 degree blasting, this one’s got BUY ME stamped all over it.

Don’t believe me? Go try the demo out on the game’s Kickstarter page and you’ll be like my pal Vincent (Zombie Proof) Spencer, who noted “yup, this game is the STUFF” after I sent him a PM on Steam while he was in the middle of playing DOOM (or was it Fallout IV?).


 

Anyway, Greedy Guns is a fantastic homage to games like Metal Slug, Contra, Metroid, the Castlevania series and the *always* awesome Gunstar Heroes with sharper modern visuals, more exploration elements and what feels like an even higher adrenaline rush as you play. Solo and co-op play is supported and you’ll want to grab a friend (or get outside to make some new ones) because this game is HARD. But it’s also fair in its challenge, once you learn to not get squashed, zapped or otherwise mangled by the assorted baddies trying to do you in.

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Hey! Don’t laugh at these guys. They may look sort of cute, but they intend to mean you plenty of harm.

 

Even if you’re NOT a fan of crowd-funding games, the demo is a must-play because it’s far enough along and fun enough to get you to part with a few bucks just so you can dive in and play the entire thing to the end. The three-man team is really swinging for the fences and the game is one of the best crowdfunded indies I’ve played this year. Take THAT, other games that make promises, deliver no demos and disappoint some… like an anime fan on (oh, you know the rest).

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Kate and Bob are waiting. Don’t make them come get you.

Anyway, go support Greedy Guns. That pitch above shows the team knows what it’s doing and how killer their product will be when it’s all done later this year.