
Based on a short demo was only supposed to be about ten minutes long (I was told ten, but I lingered about half an hour or so just to check out every nook and cranny because the level of detail is remarkable), Iris.Fall is shaping up to be a lovely little indie sleeper worth a buy. Developer NEXT Studio has cooked up a charmingly creepy puzzle adventure with beautiful visuals and an intriguing light/dark gameplay element fans of the somewhat forgotten (but memorable) Wii game Lost in Shadow will appreciate. The demo features an early taste of the full game’s mix of environmental and other puzzles that revolve around Iris’ ability to manipulate light and shadow to progress through areas.
While simple to pick up, solving puzzles here makes for some fun brain work right from the beginning. Careful scouring of each room for areas where Iris’ powers to be used also reveals objects that can be manipulated or collected to be used with other elements. Foe example, in one room, a pair of marionettes is required to unlock a certain door, but you’ll need to dip into the shadows and light areas, moving things around to create a ramp on one side and then the other to nab each figure. Once they’re acquired, placing them in the correct spots, then rotating their parts will form a “key” of sorts that allows passage into a new location.

“I was the puppet, I was the puppet!” A puzzle, in progress (and five points if you get the song reference I made).

Oh, I’m kind of mad at myself as a new-ish Switch owner (well, it’s been a few months already) who had NO idea there was a decent (and huge selling) racer using licensed cars on the system. Of course, I blame ALL those people going on and on about Mario Kart this and Mario Kart that, which is fine and dandy, as yes, it’s a ton of fun for all. But I didn’t realize that one of my favorite racing game developers (Eden Games) had made a mobile to Switch port last year of 



I don’t know about you, but I think Sega has been having a few really awesome years packed with mostly high-quality releases, HD upgrades (
Sliding sideways onto retail and digital stores for consoles and PC some 16 years (!) after the previous installment, 



