Review: V-Rally 4 (PS4)

V-Rally 4Sliding sideways onto retail and digital stores for consoles and PC some 16 years (!) after the previous installment, V-Rally 4 ($59.99) attempts to capture the spirit of the series’ somewhat floaty control system while adding modern HD visuals and online play. While everything didn’t quite work out as well as it should at launch (the reason this review is later than usual), some recent patching has fixed a number of the game’s issues. That said, expect to do a good deal of car tweaking for the optimal experience.  Rally fans who want a game that demands constant fiddling with settings and plenty of pre-race practice just may find a decent to acceptable experience comes with that high level of patience the game asks for.

Developer KT Racing has made a tough off-road game that packs in a ton of content in its single player and online modes using real life cars on fictional tracks set in some very pretty locales across the globe. If you go in expecting a total pick up and play experience out f the gate, the mix of arcade and simulation elements may not quite jibe thanks to the default controls being a bit too loose (requiring the aforementioned fiddling) and the solo mode forcing you to pay to enter some races and then pay your in-game manager and crew for their efforts at keeping your small but growing garage of rides in racing shape.

V-Rally 4a

“Slide, Charlie Brown, SLIDE!” A super-light touch is key to playing this game (or else).

That said, as with the still mighty V-Rally 3, and the still surprising Dreamcast version of V-Rally 2, at some point the more dedicated players who stick with the game will indeed snap into that zen-like state, get into the game’s squirrely handling and very likely enjoy the ride. Amusingly enough, it seems the developer knew the game would frustrate some players and yep, there’s DLC out that allows a career mode boost as well as a digital guidebook to its cars and tracks. Granted, the former is completely optional and the latter should have been included as part of the price (and seems to  have been in a newer update), but these days optional buy-ins seem pretty much unavoidable in some games.

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