Review: BREACHED

Sly sci-fi adventure/puzzle game will work your brain quite well, although it’s got a few issues. Still, if you want something uniquely replayable, this has got your name and number all over it. 

BREACHED headerPlatform: PC
Developer: Drama Drifters
Publisher: Nkidu Games
# of Players: 1
Release Date: 6/22/2016
MSRP: $6.99
ESRB Rating: T (Teen)
Official Site
Score: B- (75%) BUY IT!

 

Have you ever lost your keys in your own home, had a devil of a time searching for them, only to discover yourself in bed, waking from a dream that was all too real… until you get ready to walk out the door but end up having to look for your keys?  But then… you REALLY wake up and you’re just staring up at the ceiling, but wanting to pinch yourself hard because you want to be 100% sure you’re NOT dreaming this time? That’s BREACHED in a nutshell.

Indie developer Drama Drifters has cooked up a beautiful-looking sci-fi/mystery adventure game with a simple yet complex manner about it. Simple in that it’s relatively short, but complex in that it needs to be replayed a few times in order to see everything it has to offer. So, that short length ends up being initially perplexing if you go in expecting anything other than what the game has to offer and you’re back in the think of things doing it all over again.

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Waking up from suspended animation on a strange planet, Corus Valott finds his life support and a few other important systems down for the count. A bit of memory loss thanks to that damage has left him a bit fuzzy on certain things, but Valott knows that without stuff getting back online, he’s not going to survive. All he has is a flying drone that can gather random materials and a few days to sort things out before he’s doomed and forgotten.

That, dear reader is where you come in, of course. All you need to do is use that drone’s limited daily power to collect data and materials, get them back to the base and combine them carefully. An easy enough task… but poor Corus isn’t his best thanks to his debilitating condition. As noted above, it’s quite like that lost key dream within a dream within a dream thing to some extent.

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Review: Halcyon 6: Starbase Commander

Every Captain is a red shirt in this tough as nails retro-looking space strategy sim. Dive in head first and enjoy, but try not to get too attached to anyone… they’re most likely not going to be around to collect that space pension.

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Platform: PC
Developer: Massive Damage Inc.
Publisher: Massive Damage Inc.
# of Players: 1
Release Date: 9/9/2016
MSRP: $19.99
ESRB Rating: N/A
Official Site
Score: B+ (85%) BUY IT!

 

There’s an Achievement for losing ten captains in Halcyon 6: Starbase Commander that you’ll very likely see pop within the game’s first three hours. Or less if you can’t keep up with this excellently fierce hybrid of simulation and turn-based combat. Don’t let the pretty pixels lure you into false sense of security, folks. The AI in this game will eat you alive every chance it gets and not paying attention to the clock, your crew’s needs and a few other variables will have you headed to a previous save or even restarting entirely if you’re lax in your remembering to save duties.


 

Talented developer Massive Damage Inc. has cooked up a fine mix of throwback and modern gameplay that echoes the classics while getting in modern time management bits and impressive turn-based combat that will keep you glued to the screen even as things fall apart. While not as deep or complex as the original X-COM or a few other gems from days one by to present day, the game’s got a way of luring you in with plenty of challenge, some great humor when needed and a ton of replay value. Fallout Shelter with a hefty side of 4X, anyone? YES.

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Hide and Shriek: Funcom Looks To Scare Up Some MP Madness For Halloween

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Last October, Funcom released the great chilling single player horror adventure The Park, a fairly short and somewhat bleak experience that was memorable on a few levels and well worth its price point. This year, the company is going for a more lighthearted online 1 v 1 multiplayer-focused experience with Hide & Shriek, set to launch later this month (Did someone say SOON-o-ween? No? Must have been the wind!).

Teaser? What teaser? Oh.. THAT teaser! Let’s have a look now, shall we?

Here’s a bit more about what to expect:

It`s Halloween and the students of magic at Little Springs High and Innsmouth Academy are about to honor an ancient tradition: sneaking into school after midnight, turning themselves invisible, and scaring the living hell out of each other!

 

Hide and Shriek is a one vs. one multiplayer romp played out in ten minute matches. Your objective is simple: be a mischievous little rascal and scare your opponent half to death before time runs out! If there is no clear winner when the timer stops, the player with the most points wins the game. Points can be acquired by scaring your opponent, luring them into traps, or performing an ancient ritual.

 

There is just one catch: you are both invisible!

 

You will need to use cunning traps and potent spells to reveal your opponent. Once you spot them, sneak up on them and give them a good scare! Just remember they are looking for you too, and if you`re not careful you might be the one jumping in your seat!

 

  • Play with friends or strangers in ten-minute one vs. one multiplayer matches!

  • You are both invisible! You will need all your cunning to spot your opponent: look for doors opening, objects flying in midair, or traps being sprung!

  • Over thirty different spells to discover, each with their own impish effect: blind your opponent, booby-trap doors, unleash a demon upon them, and much more!

  • Shriek at your opponent to scare them! Use scary masks of famous characters like Donald Trump and Hillary Clinton, or use skulls and zombie heads that can be modified with accessories like gooey eyeballs, bloody hatchets, and much more!

  • Dominate the leaderboards or get scared trying!

Well, then… I’m gathering this one will scare up some decent sales soon enough with or without the political addition some on both sides of the isle here in the U.S. of A. may get a bit testy over. But hey, all in good fun, right? Anyway, the idea is solid, those visuals look great and if the price is right, this one could be a seasonal smash hit when all is said and dome.

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Gurumin 3D: Priced, Themed – Now It Just Needs A Hot Date

gurumin-logoMore happy news for you 3DS owners out there: Mastiff has announced a release date, price point and bonus downloadable themes for Gurumin 3D. You may commence with the happy dancing if you so desire:

During PAX West we let press in on a couple of exclusive secrets that we are now ready to share with you. First, the price. We are happy to let you know that Gurumin 3D will be released on the Nintendo 3DS eShop for the shortcake-sweet price of $14.99. And second, at launch we will also be releasing multiple themes to decorate your 3DS with. One of these themes will be free with purchase! We’re still undecided which theme we’re including, but rest assured you’ll be getting one theme for free ninety-nine! ;D

As for those themes, I like this one the best:

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But Mastiff wants to hear from YOU about which of these others you prefer, preferably on their Facebook and Twitter pages:

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What? Did you say you wanted a handy video screenshot/art gallery combo? Okay. Here you go:

I think that’s it… well, that actual release date is still incoming, so that will be the next big news on the plate to watch for.

-GW

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ZAKU Is Back: Super Fighter Team Gives You A Chance To Nab This One FINAL Time

ZAKU Lynx
 

If you’re a huge enough fan of the Atari Lynx but missed out on its first original boxed (online) retail game in years, well guess what? ZAKU is back! Super Fighter Team has heard the pleas from Lynx collectors worldwide and is reissuing the instant classic for a final time in a 400 copy run.

ZAKU on LYNX 

Just go click on that link above and get that wallet out. Or you can read my old review as you click on that link to BUY THE GAME. Whatever you’re going to do, you better do it FAST, as this is guaranteed to sell out ridiculously quickly.

Switch ‘N’ Shoot: One Button Masterpiece Well Worth Your Two Bucks

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BUY THIS GAME.


 

My inbox gets packed to the gills with requests to review games and with my current massive backlog it usually takes me a week to sift through a few days’ worth of pitches and press kits. However, that bug-eyed alien art from Matt Glanville’s awesome Switch ‘N’ Shoot jumped right out at me and as soon as I clicked on the link and watched that gameplay video above. My wallet was two bucks lighter. Although it’s still in beta, it’s completely playable and addictive as bacon-wrapped bacon with a side of bacon.

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Dirt simple and a great companion piece to Downwell (I guess you can call it Upwell? No? Hey, I tried!), the brilliantly simple gameplay packs a hilarious level of challenge. You get one ship, one button moves AND shoots, you can only move laterally. Have fun. Zen-like reflexes are needed to keep scoring points, but death comes so quickly that you’ll just jam on the button to restart until you get on that leaderboard. My paltry 17 points is up now, but not for long, I bet.


(Thanks, Awesome Movie Clips!)

Anyway, go grab this one on anything it’s on. If you hate DRM, go get it here. I say pay for it if you can – even as an Early Access title, it’s well worth the cost and then some.

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-GW

MeiQ: Labyrinth of Death Gallery

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Be careful what you wish for, especially when you wish for something saucy like “anime gals in a DUNGEON… with mecha!, Mwa-ha-ha-haaaaa!” and you’re not very specific beyond that. *POOF* Your wish is Idea Factory International‘s command (*whipcrack!*) with the upcoming Vita game MeiQ: Labyrinth of Death, coming to PlayStation Vita September 13 (North America) and the 16th in Europe.

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IF, Compile Heart, and Makaiichibankan’s deviously deep dungeon crawler looks to captivate and challenge JRPG fans with its cute cast and no doubt challenging turn-based combat that should please those who liked similar gal-centric JRPGs or even mixed party titles. Here’s a gallery full of game trailers and screens to ogle along with some info about what to expect continuing right below the jump.

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SHINESS: The Lightning Kingdom Gallery

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French developer Enigami has been hard at work on its Action/RPG SHINESS: The Lightning Kingdom for about three years now and with publisher Focus Home Interactive set to bring the game to eager PC, PS4 and Xbox One owners later this year, it’s time to take a look at it in one big video and image gallery. Here’s the most recent gameplay trailer, or more precisely, a story trailer presented at Gamescom 2016:


 

More action abounds in this earlier gameplay trailer:


 

But, wait… there’s more! Continue reading

Monster Boy And The Cursed Kingdom Gamescom 2016 Trailer: The Boy’s A Beast (Well, A Few Of Them)

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Well, wow. The Game Atelier has been busy and quiet for a bit, but there’s the reason why above. Monster Boy And The Cursed Kingdom is looking even more phenomenal and according to publisher FDG Entertainment, will be coming to PS4 and Xbox One first, followed by PC and possibly, a Nintendo console (according to NintendoLife). No speculation here on that latter point, but at least two versions of this one will be played here at DAF HQ.

-GW

VALLEY Narrative Trailer: Turning Over A New L.E.A.F. Soon


 

With Blue Isle Studios‘ upcoming action/exploration game VALLEY under two weeks away, the strategy of the developer revealing their new game within a short time before it’s available could work for it quite well. Getting gamers to hold out a bit on a day one buy and wait for reviews might pay off in making this an “evergreen” title in the long run, particularly the jaded types out thee who follow games for years and complain about anything and everything as much as possible.

What I’ve seen so far intrigues the hell out of me. But by not getting every drip of development info or wasting time poking around on message boards in Jadedgamerville, I’m more likely to be pleasantly surprised by the end result. Now, will that surprise be good or bad? I’m not telling (well, I have NO clue, kids!), but I can say it’s going to at least be positive on the visuals and constructive critically on the gameplay if there are issues. We shall see. For now, all is right in this game world as far as I can see. VALLEY lands on PC, PS4, and Xbox One August 24, 2016.


 

-GW