Well, wow. Let me post these stunning images here and stats via this link because yeah, the screens look quite phenomenal and I want to study them more. Okay, honestly, the news is a hell of a lot to copy/paste and yup, I have a lot of games to review and a few films this week to keep me busy. All I’ll say is if your PC can handle this (it supports a wide range of systems), this is the type of game that will run out of the gate better with a hefty system to show off the changes and how amazing it looks. Also, if you want this and not have to wait more that you have to, the Rockstar Games Launcher will be the way to go, pardner.
Disclaimer: Zombies as portrayed in the media aren’t a real thing at all and if you’ve been paying attention, apocalypses (other than the cosmic variety) are kinda man-made messes these days.
That said, in Scheming Through The Zombie Apocalypse: The Beginning($4.99, also on Switch, Xbox One, and PC) some really hilarious and crude content awaits in this game where an old cartoon rabbit called Hank and his younger mutt friend Larry, scam fellow animals to do their supply runs in this really fun and short (because it’s presented episodically) game from the fine folks at Entertainment Forge, GrabTheGames, and Ratalaika Games. The funky cartoon style and limited animation recall something you’d see in an underground comic or during Cartoon Network’s better years, the script is pretty funny, and the game is memorable enough that you’re left wanting more (and more is on the way).
As the game begins, a (or The) zombie apocalypse has started, and buddies Hank and Larry have plans to hole up with Hank’s storage of a year’s worth of food plus some movies to get by (and yes, some drugs). Four months later (oops), they’re out of supplies, the power has been turned off (it’s actually one of the first things that happens) and Hank and Larry have to brave the outside world to get new supplies, starting with the wrecked shop across the street from them. Poor Larry is the first guinea pig, as Hank’s a bit slow (and he’s got the binoculars) and he survives, only to run into a drunken parrot and two easily pissed-off bulls who demand they give up some of their hard-gained loot.
Oh, wait ’til you have at least a dozen or so of these big guys to deal with and a few dozen or so ants and other bugs ti deal with (yipes).
With a new developer, new game engine and new elements to its gameplay, Earth Defense Force: Iron Rain ($59.99, $89.99 for the Ultimate Edition) ends up being kind of a reboot on one hand, but totally new and harder that the other games in the franchise on the other. This is a good thing, although a few elements could use some fixing up. Veteran Japanese developer Yuke’s decided to go with making the game tougher overall even on the easiest mode to the point it’s rough going to solo some missions unless you have very particular weapons or play with other live players in split-screen or online. While yes, you can tackle missions alone if you like, the mix of enemy types combined with less open maps and AI allies who seem to expire too quickly in some of the busier maps make for less mindless fun but more challenge at the end of the day.
It’s also a big game, with new character customization galore and the ability to play any character as any class, swapping out the new PA Gear at will between missions. Though not quite as mission varied or long as the Sandlot-developed games, it’s still a lot of game for the money and if you’re into that, it’s going to be money well spent. Granted, the mighty EDF 5 did suffer from a few repetitive missions and maps and the next to last boss fight dragged a bit because you needed to figure out how to beat that transforming spaceship boss as quickly as possible (and it took a while to do so the first time). A few tweaks here would help make a good game better, though. The appeal to western audiences ends up adding some elements to the game that it really didn’t need, and I’m saying this as someone who liked Earth Defense Force Insect Armageddon because it shook things up back when it was released.
Say, did I ever tell you all the story of the time a few decades ago back in the 80’s when I learned how to brine a chicken thanks to a pair of very helpful Satanists looking for Kosher salt at a grocery store? No? Well, that’s not why we’re here, so I won’t go into it other than to say I didn’t know they were into that stuff, and hell, I’m an atheist anyway. The chicken? It was excellent by the way. Still is, whenever it’s made.
Uh, speaking of “anyway”, Let’s move on.
Still scary and somewhat phenomenally timeless, Mario Bava’s classic “first” film La Maschera Del Demonio/The Mask of Satan (aka Black Sunday in the US) starts off unsettling and keeps the frights coming until the end. Bava’s direction and art direction here are generally superb, although yes, there are a few plot holes you can drive a rattly (or rat-filled) old Fiat through if you follow the story too closely. But taken as a whole, it’s still a work of brilliance that many films have paid homage to over the decades since its release.
“Where the hell is my coffee? I just woke up after 200 years!”
Very loosely based on The Viy, Nikolai Gogol’s horror tale from 1835, the film revels in its high Gothic style, early use of gore effects and the stunning Barbara Steele who plays both the evil Asa Vajda and 200 years after her demise, her relative, Katia Vajda. It’s a revenge story of sorts, as that witch and her soulless-mate Igor Javutich (Arturo Dominici) are separated and then executed in a most bloody fashion for their crimes and yes, there’s a bit of a promise of defiant revenge from the witch. 200 years later, it’s young Katya who’s target of a newly revived Asa’s demonic ways and in tandem with the revived Javutich, things get ugly for a few people after that curse literally comes to life. Wait, or is it figuratively? I forget.
Vincent Price wants his stage wig back when you’re done, pal.
Interestingly, the film links Satanism and witchcraft to devil worship as the same thing, which is about the sole flaw that sticks out (well, I’d guess it was seen as the same in the 1630’s, but I’m a terrible time traveler, getting too sick from the trips to pay attention and all that).
Russian developer Colibri Games and publisher Ellada Games have a neat puzzler for Switch owners with The Tiny Bang Story, a game that’s had some solid success on mobile. As I don’t play mobile games these days (I play way to many console and PC games and have quite the backlog here), it’s the first I’ve heard of this. But it sure looks mighty impressive and yes indeed, my Switch is humming for the chance to play this.
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The hand drawn artwork style is lovely here and the games wordless accessibility means just about anyone can enjoy what’s here. I’m into this, that’s for sure.
Here’s a trailer to tempt you with:
A review is in the cards, so check back for that, please.
Well, it’s a few clicks and about two or so minutes of work, but the prizes are cool if you win them. Signature Edition Games is running a little contest where you can win these:
Nice prizes you have there…
Which turns out to be an excellent way to get to poke around at their site and check out what else they have to offer, right? Anyway, go take a look at what else is in that Valfaris set here and hey, for the heck of it, see 25 minutes of boss fights from a pretty darn skilled player (WARNING: here there be spoilers!):
From Canadian developer Sky9 Games and publisher Curve Digital comes A Knight’s Quest which definitely wears its 1990’s platform/RPG influences somewhat proudly on its sleeves for all to see. It’s coming soon to Epic Games store, Nintendo Switch, PlayStation 4, and has already arrived for Xbox One. Fun fact: the game seems derived and definitely different from the quest-filled 2D adventure game by the developer from a few years back.
Check out the PS4 trailer below and get set for its October 10th release on the platforms that don’t yet have it:
I just got a PS4 review code yesterday and an pretty pleased to report that so far, it’s quite good stuff. Familiar intentionally to some classics you may recall, but absolutely very fun stuff, indeed. You’ll have to wait a touch for the full review, but I’m really having a blast with this one. Who’d have thought a clumsy main character would be so fun to play as?
Now, this was pretty cool one, and not a “honk” in sight.
Geez. Well, maybe if they have a lousy attitude like you, they might, lady…
Chance Agency’s excellent “survival adventure” game Neo Cab (also on Switch and Apple Arcade) feels to me like what would happen if the classic cyberpunk FASA game series Shadowrun got a first-person expansion focusing not on weapons or magic, but a human taxi driver who just took mostly normal and a few tech-enhanced passengers where they needed to go, listening or responding to their mundane stories along the way. There’s also a smidgen of a more recent game Night Call, minus the murder investigation aspect to contend with (there’s a taxi accident mentioned a few times that occurs off-screen integral to the plot, but the Teen-rated game doesn’t feature any violence). The people you meet as pax (passengers) here are a pretty interesting (and well-written) sort where if you have time over the game’s six-day period, you’ll want to pick a few up multiple times in order to find out more of their stories.
There’s replay value here because the game’s main story only lasts about four or hours and intentionally limits pickups to three (or four in cases where you decide to take a chance on an extra run) a day. Granted, the plot threads all link up at some point, but it’s impressive to see how it all comes together even if the finale tends to be a bit of an anticlimax on one front when compared to the bulk of the game. It’s not a bad ending, mind you. It just forces a particular choice at you until you pick what seems to be closure for some characters. While there’s no voice acting here, most of the “acting” here is nicely mimed and/or conveyed through what’s seen on-screen.
Understatement of the year department: November 5th will be a very busy day for some folks, I think.
Not surprisingly, it’s on the way to PC. Act surprised, though, as it’s coming sooner than you think. Well, in some places…
And guess what? you can get it FIRST, but not on STEAM until December. If you download the handy Rockstar Games Launcher, which is FREE and for a few more days comes with a FREE digital download of Grand Theft Auto: San Andreas(Whattttt?!), you can be one of the first to get RDR II. Other Rockstar titles will also be available at decent prices, so feel free to stock up, if that’s your thing.
Official company line stuff below the jump. Images and a trailer to follow as soon as they drop from the source next week.