Busload of Horror VI: The Neverending Gory…

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I’d be lying if I said this series wasn’t fun to do, so I’m going to do something even more fun and continue delivering a busload of horror or horror related games on a weekly or bi-weekly basis based on my workload. This particular series will close for now on a few scary-ish notes starting with one of the best (and hardest) games I’ve played all year which just so happens to win the “Most Improved Via Patching” crown. Okay, I don’t have a crown for that. But you know what I’m talking about.

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SLAIN: Back from Hell: Brutally savaged upon its initial release by critics and gamers (many of the latter who never played the game, but merely hopped on the flaming hate wagon because that what the Internet does to people who need to feel as if they’re part of a “thing”), SLAIN seemed destined to die on the vine before it got a fair shake. Thankfully, developer Wolfbrew Games (Andrew Gilmour) picked himself up, shook off the ashes and like Dr. Frankenstein after a few fresh pots of coffee, a ton of classic metal music and a few too many monster movies, set to reviving his baby and making it a better experience overall. Did he succeed? Take a look for yourself:


 

Yep. It’s not only back, it’s brilliant, visually rich and chock full of so many tweaks that it’s definitely worth buying even if you have to pay someone with better reflexes to finish it for you. The game isn’t easy at all, but it’s hard to stop playing thanks to the visuals dropping in something fantastic to look at in every stage. The old school stuff (knockback deaths, enemies spawning at the wrong time, many deathtraps, cheap bosses) may tick off casual gamers or those who never “got Gud” at classic 8 and 16-bit games something fierce. But for those who like it rough, Slain says “Welcome home, now go die!” and you’ll keep coming back for more. Oh, and it’s on PS4 and Xbox One, so you have no excuse not to play this if you own either console.

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Happy Halloween From Robo Pixel & Gunnihilation!

 

The fine and dandy run ‘n gun meets bullet hell arcade shooter Gunnihilation is easily making my “best of 2016” list and it’s not even 100% done yet. The completely fun, completely chaotic, completely “shut up and PLAY IT” Early Access game has gotten some excellent and FREE Halloween-themed content called Witches and Boomsticks that adds, well, witches and boomsticks (and more, oh my!) to the game.

The first major update for Gunnihilation called “Witches and Boomsticks”, is out on Steam for FREE and has more content that you can shake an angry skeleton at.

Included in this release;
– More levels (a whole new mission comprised of three full and a handful of new Survival levels)
– New enemies (including LASERBATS)
– Spooky overhaul of all the levels for Halloween
– A new weapon (why should the Green Goblin have all the fun?)
– Achievements
– Trading cards
– Balances and fixes

And as if that wasn’t enough, we’re not going to leave you like the classic skeleton at the disco (with no body to go with) and strip your spoopy content from you after release. All the content we’re putting into Witches and Boomsticks will stay in the game after Halloween is over, accessible from a menu in the game level hub.

Today’s jury duty craziness has me a bit worn out, but I say go grab this game and that free update, get a few friends to come over (you’ll need a controller for each) and go have a blast!

-GW

5-Minute Dungeon: Success Is In The Cards For This Great Hybrid Game

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Get ready for one of the most fun games you’ll ever play, folks…

 

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You know a card or board game is going to be a big hit when the only non-gamer who shows up to play wants it as a prize for being the one who “had the MOST fun”. That was one of the hilarious results of my evening with Connor Reid’s wonderfully fun 5-Minute Dungeon, an upcoming Kickstarter project from Ontario, Canada-based game company and two-time Mensa Award winner Wiggles3D scheduled to launch November 1st.

If you’re into any sort of RPG, board games, card games, family fun, and/or friendly all-out mayhem happening on game night (or any night and hey, who said you HAVE to play at night?), keep an eye peeled for this and yep, go drop some cash on your own copy.

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Made for 2-5 players and yes, you can (and NEED to) complete a match in five minutes, 5MD can get pretty frantic as players cooperate to blaze though a dungeon to defeat enemies and take down a boss before time expires. No waiting for turns means each match is a speed-run of attempted coordination as enemies and obstacles are taken down on the way to that big, bad boss waiting at the end.

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Gunnihilation: Yeah, It’s A Blast

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The ONLY thing “wrong” with Robo Pixel Games‘ brilliant bullet hell on steroids Gunnihilation is there’s no online play, and this is coming from a guy who dislikes online play in most of his games. The “shut up and play it!” Early Access game is so much fun as a local co-op experience that it BEGS to be shared with as many friends as possible, which in this era of “friends” meaning “many people you and I solely know through social circles” is a bit impossible. But that also leads me to believe Robo Pixel is smarter than I am because that simply means MORE of you who should play this need to just buy it ASAP.

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Lost Ember: Kickstart This Gorgeous Game, Please

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While I’m not the biggest fan of crowdfunding, I’ve participated in a few projects this year that jumped out and bit me because the promise of greatness was more than a pipe dream and a dedicated person or team was at the wheel guiding that vision to completion.

Lost Ember is one of those projects, I’ll more than likely help back because it’s absolutely gorgeous and it looks as if the developer, Hamburg, Germany-based Mooneye Studios is on the right track in creating an indie game for the ages. You can see (and hear) the hard work and passion for the project in every area and hopefully, the game will make its goal with time to spare (and yes, a well-optimized console port down the road, as this one’s too good to be limited to one platform)

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But enough babbling from me. Take a look at this trailer from the developer:

And this gallery of screens and art I put together a few weeks back on YouTube with fingers crossed that the Kickstarter would indeed launch and get going to a fast, steady start:

You’re grinning and reaching for your wallet, right? Well, my work here is done.

-GW

HUNTDOWN Gallery: Enter the Three the Hard Way Blade Running Mad Warriors to the Max

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Well, well. What do we have here? A game called HUNTDOWN by a studio with a temporary name ‘Huntdown HB (Handelsbolag)’ initially set for a mobile only release (where it would have no doubt blown gamers away who think ALL mobile games are awful tapper timesinks or cutesy kid games), now headed to mobile, PC and (hopefully) console? Let’s take a look and some screens, art and even a few GIFs now shall we?

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There’s a nice, striking image, no? Oh, just wait until you see what’s below the jump…

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Review: Ember

N-Fusion’s nostalgic, gorgeous love letter to classic CRPGs hits most of its notes perfectly and is one of the nicest surprises this year in terms of value for the money and how well the team has pulled off much of what it intended. 

Ember-752x430 Platform: PC (also on iOS)
Developer: N-Fusion Interactive
Publisher: 505 Games
# of Players: 1
Release Date: 9/9/2016
MSRP: $9.99
ESRB Rating: T (Teen)
Official Site
Score: A (90%) BUY IT!

 

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Back in the earliest days, there was no sun and the world was dark. The heavens opened up and stars fell like beacons into the pitch black world, and they were known as “Embers”. Powerful and wise druids of a primordial race, “the Lightbringers,” roamed the land searching for this luminous matter. They performed a ritual of awakening to call the “Embers” out of their deep sleep. Suddenly the world became bright, and the veil of darkness was lifted. The Embers were the embodiment of magical flame, light, and life, but as word spread about the sheer power of the Embers, they came to be hunted and captured…and so the War for Ember began…

 

Given this site’s moniker I’m probably the last person who should be reviewing Ember, as I fell head over heels for the game after first seeing it just over two years ago at a 505 Games media event. Back then, it was an iOS exclusive and after spending time chatting with N-Fusion’s Jeff Birns and seeing the game in action, I was all set to drop my non-Apple stance and throw good money into taking the iPlunge. Fortunately, my brain started slapping itself in the face, which got me to ask if the game was coming to other platforms. Flash forward to the game hitting Steam first, followed by iOS a few days later and yours truly sinking a few dozen hours into the PC version, loving every nostalgic minute.

You play as a freshly revived Lightbringer, brought back to life after a lengthy period of interment in order to save a pretty troubled land called Domus from destruction. Yes, the game deliberately checks off a long list of CRPG tropes with slight amnesia, bantering siblings, a bad pirate gone good and others swirling through the plot. But this is exactly the sort of game that’s been made by a team who knows what it’s doing and it’s been done so well that everything’s more than acceptable once you get it. Or get over it, if you’re one of the wags who goes into every game expecting “innovation” from everything you touch. That said, the game works excellently as a casual to hardcore play because you get to control how easy to difficult your own experience will be.

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Seraph: Demons Die Faster On A Lead Diet

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Pretty much what would happen if a side-scrolling version of Diablo had its way with The Matrix. This is, yes, a good thing.

Two things almost stopped me from trying out developer Dreadbit’s super fun and challenging Seraph ($12.99). One was the claim of not needing to aim in a side-scrolling shooter (What?!), and the other was the use of the words ‘Gun Fu’ (Geshundheit!) in the game description.

As in:

Seraph is a super-slick, skill-based, acrobatic shooter. Take the role of an angel who’s mastered the art of ‘Gun Fu’ as she battles her way through hordes of twisted demons.

Ugh. That reminded me of sitting through the 2002 action flick Equilibrium, one of those movies where you have to throw both your suspension of disbelief (some of those plot points!) and sense of wonder (the film’s dreary tone overwhelms the solid stunts) under a truck before buying a ticket. Thankfully, unlike that Bale-jumping flick, Seraph has style to spare, the screens and trailers showed tons of promise and yes, the game does deliver the goods every chance it gets.

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You play as the titular female angel, a death-dealer trapped in two places: a demon-packed prison and the fragile frame of a human. If that body perishes, so does our agile heroine. Equipped with Olympic-style acrobatic moves and two different weapons from an increasingly powerful selection, the game task players with surviving some pretty hellish enemy types who want that angel pushing up daisies.

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What The .dll? Or: Hot Ember Code Giveaway, Back On Track!

ember-riddle-me-thisOh. Brother. And so, it took me three days or so to figure out that the registry cleaning and other maintenance I did on the laptop and/or Microsoft’s fiddly ding-crack wizzle Windows 10 being an unhelpful junk pile of coding somehow removed the .dll file certain games use to start up. Guess which game in particular WOULD NOT RUN at all and made me think it missed its launch day? Yep. Sure, I popped onto Steam to finally find people playing and commenting away. But I figured my early build was having issues of some sort.

Well, that actually wasn’t the case… Continue reading

Ember: Waiting For My New Flame (And Yours) To Return…

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“Hey! There’s supposed to be an Ember review up already!”

Well, there would be, but the game isn’t back up Steam after getting carted away for some tweaking and having its release date shifted to sometime today. Amusingly enough, I got about five or six hours in over the last weekend and before the game’s temporary removal, but for some reason the game clock kept running. When I checked in at some point Monday to pop back into the game with my notes, it not only wasn’t running, I saw my time was a whopping 27 hours. Eek. I could have sworn I shut my laptop down a few times over the weekend, so I’ve no clue as to what happened.

Oh, look! The launch trailer!

Anyway, from what I’ve played so far… I say it’s a buy AND a bargain at $9.99 Or: YES, you should buy this if you’re an old school CRPG fan or a new fan who want a gorgeous game world to explore full of life and depth (as in the game world is lively and the books here are great little lore reads). My full review is going to be up once the game is back up and I sink some more time into it. I kind of left things at a crucial moment and I hope my save files are intact. Back in a bit. I had Eventbrite plans for today, but just tossed them out a window here. Hey, it takes a lot to get me to pass up free alcohol. This game’s one of those things.

Back in a bit. Funny, it’s Free Stuff Friday, too. I have two Ember codes here to give out, but not until the game goes live. Drop a VERY short note in the comments if you’re interested, and I’ll pick two of you later today. Er, once the game is back up. Yes, you need a STEAM account if you don’t have one yet.