Busload of Horror VI: The Neverending Gory…

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I’d be lying if I said this series wasn’t fun to do, so I’m going to do something even more fun and continue delivering a busload of horror or horror related games on a weekly or bi-weekly basis based on my workload. This particular series will close for now on a few scary-ish notes starting with one of the best (and hardest) games I’ve played all year which just so happens to win the “Most Improved Via Patching” crown. Okay, I don’t have a crown for that. But you know what I’m talking about.

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SLAIN: Back from Hell: Brutally savaged upon its initial release by critics and gamers (many of the latter who never played the game, but merely hopped on the flaming hate wagon because that what the Internet does to people who need to feel as if they’re part of a “thing”), SLAIN seemed destined to die on the vine before it got a fair shake. Thankfully, developer Wolfbrew Games (Andrew Gilmour) picked himself up, shook off the ashes and like Dr. Frankenstein after a few fresh pots of coffee, a ton of classic metal music and a few too many monster movies, set to reviving his baby and making it a better experience overall. Did he succeed? Take a look for yourself:


 

Yep. It’s not only back, it’s brilliant, visually rich and chock full of so many tweaks that it’s definitely worth buying even if you have to pay someone with better reflexes to finish it for you. The game isn’t easy at all, but it’s hard to stop playing thanks to the visuals dropping in something fantastic to look at in every stage. The old school stuff (knockback deaths, enemies spawning at the wrong time, many deathtraps, cheap bosses) may tick off casual gamers or those who never “got Gud” at classic 8 and 16-bit games something fierce. But for those who like it rough, Slain says “Welcome home, now go die!” and you’ll keep coming back for more. Oh, and it’s on PS4 and Xbox One, so you have no excuse not to play this if you own either console.

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SLAIN: Back From Hell- Rebirth = More Death (And This Is Good)

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20160801114534_1When last we left Wolfbrew Games‘ crowdfunded bloody heavy metal baby back in March, it was curled up in a fetal position after being excoriated in some fair to unfair critical and player reviews that beat it every which way to Sunday. While some of the complaints were valid, the piggybacking negativity freight train that hit the game got a wee bit out of hand in my opinion. Some who “expected” a 2D Dark Souls meets Castlevania clone when the developer was going for something less derivative let out a few too many howls at the moon. But such are the days where popular games get used as benchmarks for almost any other game that dares have a dark theme and a whiff of gore.

Fortunately, the last few months have gone into polishing up the game, adding many new elements and fixing issues that kept it from being all it needed to be while keeping the core of the game intact.

In other words, folks… it’s BACK:


I’ve just sunk about a half hour into Slain: Back From Hell and it’s absolutely a better game experience so far. The developer has even done something awesome for those players who bought the game back when it was initially released, offering up an extra game code FREE of charge that can be gifted to a non-Slain owning friend. Talk about customer service at its finest! I’m in the middle of a ton of stuff this week, but this will get reviewed ASAP. I just hope my well-aged Xbox 360 controller survives while I’m trying to appease that Metal God.

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-GW

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