Chicken Police: “All The Animals Come Out At Night”, Indeed (1)

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It’s not Cluck Cargo, that’s for sure.

Okay, I want this because it’s perfect or I want it to be perfect and hey, a film noir-themed classic adventure game with an all animal cast seems to be a big thing again (as you’ll see in a few posts today). Here are the trailer and some nice screenshots for indie developer The Wild Gentlemen’s upcoming Chicken Police: Paint It Red, set to be published by Handy Games sometime is 2020 on PC, PS4. Xbox One and Switch. I want this in a physical edition at some point just to whip out and show people I wasn’t hallucinating if the game ever vanishes from digital stores.

Here’s the wonderfully amusing and quite eye-popping trailer, Game info and screenshots are below the jump. Tell me you’re not wanting to see more, even (or especially) if you’re not a gamer because you’re into noir and now suddenly wanting to see how this film noir-inspired adventure turns out (Yeah, I know male chickens are called roosters, but I’ll give it a pass this time):

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Review: Yaga (PS4)

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For all that balalaika ringing out, this beastie just wants to keep you warm inside its stomach…

So, I wrote a poem as a game review again, or a game review as a poem. Cover your ears or something:

It took a while, oh yes, it did.
But this review’s now just un-hid
It’s for a game named Yaga ($24.99), see,
in some ways, it’s a victory.

Delivered in verse, the story is.
A nice choice, but it’s not for kids
Some blood’s here (you can turn it off)
Plus dark content might make some cough.

The brilliant writing and voices match
the music here, your ears will catch.
Painterly graphics wrap up this show
where myths from Slavic lands will flow.

You play a blacksmith with such bad luck
he’s one-armed ’cause he didn’t duck
and now is cursed to walk the land.
Problems he’ll solve with one good hand.

He’s fated to spend his bad time here
with witches binding moves so clear.
You pick a fate to trouble him
and then you set off with that whim.

That random nature hurts, but helps
you beat the foes, rescue the whelps.
It surely keeps you on your toes
wherever that cursed blacksmith goes.

While fixing things, he’s also tasked
With his Grandma’s most constant ask:
“Go find a wife to share your life”
(As if the Tzar’s decrees aren’t strife).

A black-bird will tell you to craft
So listen well, now – don’t be daft
You’ll make some gear to turn the tide
or be in for a tougher ride

But, weapons break via bad luck curse
Sometimes it seems, the timing’s worse.
Until you see that fate is tied.
All magic makes that meter slide

Now, even with less magic use
That bar will fill, and cook you goose.
Your carried weapon will just break
(and swapping it won’t make it fake).

You learn to deal (well, you’d better fast)
Escape that curse? Nope, that won’t last.
Get Yaga her gifts, aid folks you meet
Or else, it’s doom, right on the street.

Four times, you’ll play this game at least
Four paths to choose, from man to beast.
All these are based on choices made
so pick the path you’ve not yet played.

While levels could be better here
And combat seems to have less flair
The things I liked made this stand out
So buy this game! Oh, yes, I’ll shout.

-GW

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Capsule Reviews Are GO! (Part 3)

Back in 1995_01

Ever have one of THOSE days?

While I won’t be totally going this way in terms of reviewing bigger and longer titles, I’m finding it a nice challenge to play some of these shorter games and write less about them while trying to convey in a few sentences (well, two paragraphs) how well most of then do at delivering sometimes unique, sometimes similar gaming experiences to those that pick them up. Some of the games in this series might seem like just easy ways to earn fast trophies in a few minutes, but often there’s quite a bit of replay value under the hood or you get games that may SEEM simple on the surface unless you take a closer look and see what’s what. Granted, in some cases, a few things work better than others as you’ll see below:

Back in 1995 ps4Back In 1995 (PS4/PS Vita Cross-Buy, $9.99): Very much an intentional visual, aural, and gameplay throwback to the 32-bit era, indie developer Throw the Warped Code Out (Takaaki Ichijo) has recreated a game with both the look and feel of those old days of “tank” controls, fixed camera angles, and oddball “what the hell is that weird blocky thing coming at me?” monsters. While the game has flaws in storytelling and seems more meta exercise than “serious” horror game, the best thing to do here is take away more of the former meta feel than the latter serious horror thing and enjoy it for the nostalgia factor if you remember those not-too far away days. Ratalaika Games handled the console ports and publishing, but this one’s not your average easy Platinum, that’s for sure.

If you don’t remember or even like that era, expect some confusion and likely, frustration here. The game doesn’t break any new ground and isn’t supposed to, and I’ve the feeling that Ichijo was going more for evoking an particular atmosphere and sense of time more than making a game that would be “perfect” at the end of day.  It’s sort of like the scent of something familiar from the past one might recall when walking into a room, but it might end up not being a favorite scent when you stop and remember everything good and bad about it. I got it right away, so I’m scoring it accordingly with the big caveat that it’s not going to be everyone’s cup of tea.

Score: C+ (75%)

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Super Capsule Reviews: Are GO (Part 2)

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Well… try not to get hit (too much).

The ever long debate I see over indie games being “as good as” or “better than” AAA content is a bit silly because at the end of the day, both types of games are welcome and necessary for a few reasons some folks would figure out rather quickly if they kind of shut up and played stuff more than they do rolling around in the internet alley fighting about. Me, I just love seeing what a dev team (or single developer in some cases) can whip up because hell, playing a well-made game created with passion that can be seen on screen is a good way to get anyone who loves a wide range of visual and gameplay styles to go spend some of that hard-earned cash on some really fun titles like the ones below.

Xenon Valkyrie+ PS4Xenon Valkyrie+ (PS4/PS Vita Cross-Buy, $9.99): Fabrice Breton (dba COWCAT) has worked on some pretty hardcore pixel art game ports that provide a hefty amount of challenge for the money. Xenon Valkyrie, originally created by Daniel Fernandez Chavez and published by Diabolical Minds for PC, was improved and ported to consoles by Breton, is dripping with retro charm and packs in a mix of rogue-like, light role-playing, platforming, and fast-paced combat action that’s somewhat addictive even after multiple deaths. Part of the thrill comes from surviving the levels and their randomness, part comes from earning new gear as you go and using it to beat maps that seem impossible and impassable until you get that gear.

The cool thing here is you learn as you go what works and what doesn’t and runs will be, thanks to the randomness, a mix of small and large victories against enemies and the destructible maps. You’ll be using every skill and tool in a growing arsenal here, and the way each character plays will make some areas tricky to complete, but you’ll get better with skill and practice. There’s a lot of game here if it hooks you in and you don’t mind the learning process. As with the COWCAT ported game below, there’s some serious replay value here if you’re brave and willing.

Score: B (80%)

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Neverwinter Nights Comes to Consoles (And Why You May Never Go Outside Again)

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If you only get one game this holiday… you’ll likely still be playing it a year later.

Oh, good gravy, I forgot this was coming out (and guess who’s really happy about that?)

Firmly camped in the “Now, this brings back memories” and “Well, there goes another 180 or so hours!” departments, I have the feeling the console version of Neverwinter Nights ($49.99, PS4, Switch, Xbox One) will be a Game of the Year contender simply for the sheer amount of content it delivers. The press release below the jump will get you grinning if you’re a fan who remembers spending too many hours in these worlds, but I bet a copper that a new generation of players will want to dive into this in single player and co-multiplayer modes.

New, if you’ll excuse me, I need to go move some time around and figure out when I’m going to play this and you need to go read a press release. For the record, I’ve been storing excess time in the closet, but it keeps disappearing, grrrrrr. Must be the monsters in there eating it, I think…

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Yaga Calls, So Let’s Follow, Shall We?

Bad poetry for a good game alert (I guess that’s a trigger warning for some):

YAGA 4

What’s a Yaga you ask?
Is a Q fit to task
Here you go,
so you know
what lies under the mask:

It’s here via some Breadcrumbs,
and Versus Evil‘s fine hands
and sure looks like fun
So, there go your plans
(I’ll say that to those who’ve now become fans)

The art is quite lovely,
the music is prime,
that animation is yes, what I’d call sublime
All together, I’d bet it’s a great, super time
(I’ll need to post a review not in rhyme)

So, if you’re in the mood
for great Slavic themes
and want a fine game
That won’t cause bad dreams
Well, this one’s for you- I could call you “dude”
but that’s too exclusive and I’m not that rude!

YAGA 2

(Surviving to the end of my lousy verse gets you more screenshots, by the way):

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-GW

Super Capsule Reviews Are GO! (Part 1)

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“Do not adjust your television set…”

Well, between getting sick a few times and kicking myself back into gear (or restarting things when I get better – “Prowler needs a jump!”), quite a lot of smaller games have been filling my backlog over a bit of time. For most of these, I’ve done notes on them and have even a few incomplete drafts, but it’s been a bit of minor hell in sitting down to complete some of them when one gets into “Hmmm, so what’s going to hurt today?” mode when some of the usual aches get a bit fussier. That said, as I’m currently in decent shape  (Whee! Ow.) and sure, you do need to read a bit more on my writing (I guess?), I’ve resorted to a bunch of short form reviews on a bunch of budget-priced games that may interest you if you’re curious and want to expand your horizons.

the tower of beatriceThe Tower of Beatrice: (PS4/PS Vita, $5.99 each) Puzzle-filled point and click adventure, anyone? Developer Fairy Forest and publisher/port house Sometimes You have a pretty basic, short game here where if you’re a fan of these types of games,  you don’t want to look up solutions because the fun comes from figuring out what goes with what as the things you need to do get more obtuse. You play a thief in search of a magic book now trapped in the titular tower by a witch who first tests you, then wants you to work for her. The potion making stuff is nice, but a bit underused for my tastes. Still, it’s nice to see used here in a pretty well-done manner.

If you’re and point and click veteran, much of this will be routine stuff that you can play with one eye closed. On the other hand, if you’re just in it for fast trophies (a lot of folks seem to be into that), the game may fluster you into cheating to net everything in a hurry when things get the tiniest bit confusing (some puzzles in the game can be a bit perplexing when they’re not explained well and are counter-intuitive on purpose). The translation is also a bit jarring, as seems to be the norm with so many imports these days, but I liked a few things about this one. Still, it’s more of a time killer between better titles at the end of the day.

Score: C- (70%)

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Review: Narcos: Rise of the Cartels (PS4)

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As long as the enemy doesn’t look up to read that word, he’ll be fine…

NARCOSIf you told me a game about a violent but long deceased Colombian drug lord could be a pretty well done turn-based strategy game in 2019, I’d have said that you were on something. I’m sure the late drug lord (in his previously bullet-free state) would also be smirking as well before setting you up for a nice tire necklace fitting for suggesting such a thing. Then again, publicity being what it is these days, he might be even crowdfunding his own game like this if he were still alive, now that I think about it. “¿Qué? Estás loco … pero eso me gusta.” or something like that (but with a lot more colorful and a lot less rusty use of the language).

So, here we have Narcos: Rise of the Cartels ($29.99), from Kuju Games and publisher Curve Digital, a game I knew I’d like as soon as I realized it was a much more polished version of the now forgotten Falling Skies: The Game, which itself borrows its best parts from the XCOM reboot from a few years ago. While it has that entry level thing going for it, the game checks a few boxes on its way to being a solid buy if you like the genre. The more gritty trash-filled and alien free realistically rendered maps help a lot here in delivering the goods, and while turn-based, the combat can often be tense, especially when surprise enemies appear and you’re outflanked.

Yes, the AI is sometimes careless, at least in that it has foes that may put themselves in harm’s way (I consider those cases where a you’d see a real life reckless thug [or reckless DEA agent on the flip side] let out a yell and bum rushes someone), but the game is quite addictive once you get the combat and tactical stuff down. For those who wanted a boring GTA clone, the game might be surprising to play with its M-rated language, blood. permadeath, and high body count, but it’s hard to guess other than to suggest those folks give this a try and see what happens.

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Review: Sparklite (PS4)

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“You bought your key, right?” Good thing it’s something you never drop, as it’s heck of a time to go back to your base.

sparklite ps4Call me crazy, but Sparklite ($24.99) does what it does so well that I thought I was playing an improved sequel to something. Granted, some bits are a tad maddening (such as using the fussy balloon powered bombs, some harsh difficulty spikes, the rogue-like structure can make some bad runs worse, and yes, a few things need patching), but despite these issues, it a fun game that comes recommended. It’s still a joyful game to play even with the flaws, with a chunk of the Legend of Zelda series as its main inspiration. Visually, I saw a tiny bit of a Beyond Oasis aesthetic, and a even little of Digital Sun’s fantastic Moonlighter (even though it’s a very different game, it feels like it shares some elements) but maybe I’m just Ancient (and know so many bad game-related puns most won’t get unless explained).

Anyway, it’s a game where exploring the sometimes daunting maps is really exciting once you upgrade the shops in town. As you acquire and improve better gear (shades of Kemco’s Asdivine Hearts games, item slots and gems of assorted sizes come into play), it’s thrilling to go back to each time. Playing as Ada, you’re tasked with restoring a world called Geodia were things are literally falling apart (thus, the random nature of its maps) when too much Sparklite gathering has put her planet in danger. That said, Sparklite is also the currency that drives the upgrading, as does finding and creating a number of cool tools Ada uses in her adventuring.

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Review: Lornsword Winter Chronicle (PS4)

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Just out for a little cardio…

lornsword box“RUN!” Amusingly, I was thinking of the late Richard Pryor (I think it was from Live On The Sunset Strip) as I played this game because running like your character’s life depends on it (it does) is a big part of Lornsword Winter Chronicle, ($24.99) developer Tower Five’s pretty solid real time strategy/action game hybrid. My review’s a little late thanks to some illness, getting stuck in an area late in the game (I was having trouble in one busy area) and waiting for a patch that fixed some visual issues, but I rather liked the game overall. It does start out slowly, as tutorials tackle the basics and get you through the early parts before setting you free to experience things in its solo or co-op modes.

Story-wise, it’s pretty well written and straightforward with dramatic elements and a touch of wry humor every so often. As Corun Lan Ka, Lornknight turned general (sort of), you’re tasked with leading quite a number of disposable troops into battle as the story recounts your efforts. The game allows for offline co-op play (which works quite well), offering the ability for a friend or anyone otherwise interested to jump in and assist at any time. Given how hectic some battles are, that help sure comes in handy when its needed. Maps are both small enough to get you to targets quickly, but large enough that you can’t run continuously because you’ll be out of stamina. Corun is a capable fighter only when the enemies have been thinned out, so keeping him alive is key here. Running away to your base with a few enemies giving chase is both funny and frightening at times.

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