Review: Sparklite (PS4)

Sparklite 04

“You bought your key, right?” Good thing it’s something you never drop, as it’s heck of a time to go back to your base.

sparklite ps4Call me crazy, but Sparklite ($24.99) does what it does so well that I thought I was playing an improved sequel to something. Granted, some bits are a tad maddening (such as using the fussy balloon powered bombs, some harsh difficulty spikes, the rogue-like structure can make some bad runs worse, and yes, a few things need patching), but despite these issues, it a fun game that comes recommended. It’s still a joyful game to play even with the flaws, with a chunk of the Legend of Zelda series as its main inspiration. Visually, I saw a tiny bit of a Beyond Oasis aesthetic, and a even little of Digital Sun’s fantastic Moonlighter (even though it’s a very different game, it feels like it shares some elements) but maybe I’m just Ancient (and know so many bad game-related puns most won’t get unless explained).

Anyway, it’s a game where exploring the sometimes daunting maps is really exciting once you upgrade the shops in town. As you acquire and improve better gear (shades of Kemco’s Asdivine Hearts games, item slots and gems of assorted sizes come into play), it’s thrilling to go back to each time. Playing as Ada, you’re tasked with restoring a world called Geodia were things are literally falling apart (thus, the random nature of its maps) when too much Sparklite gathering has put her planet in danger. That said, Sparklite is also the currency that drives the upgrading, as does finding and creating a number of cool tools Ada uses in her adventuring.

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