Review: A Knight’s Quest (PS4)

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“I’m a little Rusty at this!”

AKQ_PS4While it treads familiar ground, it does so with enough winking and nodding to classic action platform and open world games to be quite smile-worthy. Developer Sky9 and Curve Digital present A Knight’s Quest ($24.99) a fun and mostly very pretty looking homage to some greats, Fun as it is, it could use a patch to fix a few issues. That said, it’s quite exciting to see a game reach for the stars like this, but it’s also painful to see a few stumbles that keep it from 100% potential greatness. As noted above, a few fixes will make it the stellar experience it needs to be. Still, Curve Digital has a little sleeper on its hands that old-school platformer fans will find a lot to love.

As Rusty, a hero who’s a bit on the clumsy side, you start out the game finding a wooden sword and shield in a cave you’re exploring before all hell breaks loose a few minutes into things. This sequence shows off some thrilling platforming and a bit of combat as the cave is escaped, and high marks here for a nifty start to things. Plot-wise, it’s a “find the legendary heroes, gain elemental magic from each one than will help you in each area” thing you’d expect, but with a dose of lighthearted humor and Rusty riffing on what he can. The weird mix of styles to the game world (which mixes a sort of medieval fantasy setting with stuff like radios and chain link fences in areas that can’t be accessed right away) seems a bit odd, but it’s worth saying it works after seen enough times while exploring.

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Fire good! Uh, stop, drop, and roll dude.

Additionally, if you like collecting stuff, the game goes out of it’s way to get you to search for secrets in hidden places or heck, almost anywhere you happen to be. From hidden treasure caches to singing slugs to breakables of a few types, it offers quite a few secrets to discover. It all feels like a throwback to another time or a game that means to keep you as busy as possible for as long as you’re playing. An amusing thing here is the game references Sky9’s Flash adventure/RPG from a while back, so some jokes will go right over a few heads unless that game was played. I didn’t see a hidden version of that game here, but I wasn’t looking everywhere thanks to blazing through some later maps to get this post up. It’s too bad Sony considers the Vita a lost cause, as the game looks like it would be a fine diversion on the portable or even better, a bonus for console owners.

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Review: Scheming Through The Zombie Apocalypse: The Beginning (PS4)

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Oh, for now, it does, Larry…

Scehming 1Disclaimer: Zombies as portrayed in the media aren’t a real thing at all and if you’ve been paying attention, apocalypses (other than the cosmic variety) are kinda man-made messes these days.

That said, in Scheming Through The Zombie Apocalypse: The Beginning ($4.99, also on Switch, Xbox One, and PC) some really hilarious and crude content awaits in this game where an old cartoon rabbit called Hank and his younger mutt friend Larry, scam fellow animals to do their supply runs in this really fun and short (because it’s presented episodically) game from the fine folks at Entertainment Forge, GrabTheGames, and Ratalaika Games. The funky cartoon style and limited animation recall something you’d see in an underground comic or during Cartoon Network’s better years, the script is pretty funny, and the game is memorable enough that you’re left wanting more (and more is on the way).

As the game begins, a (or The) zombie apocalypse has started, and buddies Hank and Larry have plans to hole up with Hank’s storage of a year’s worth of food plus some movies to get by (and yes, some drugs). Four months later (oops), they’re out of supplies, the power has been turned off (it’s actually one of the first things that happens) and Hank and Larry have to brave the outside world to get new supplies, starting with the wrecked shop across the street from them. Poor Larry is the first guinea pig, as Hank’s a bit slow (and he’s got the binoculars) and he survives, only to run into a drunken parrot and two easily pissed-off bulls who demand they give up some of their hard-gained loot.

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Review: Earth Defense Force: Iron Rain (PS4)

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Oh, wait ’til you have at least a dozen or so of these big guys to deal with and a few dozen or so ants and other bugs ti deal with (yipes).

EDF_IR BoxWith a new developer, new game engine and new elements to its gameplay, Earth Defense Force: Iron Rain ($59.99, $89.99 for the Ultimate Edition) ends up being kind of a reboot on one hand, but totally new and harder that the other games in the franchise on the other. This is a good thing, although a few elements could use some fixing up. Veteran Japanese developer Yuke’s decided to go with making the game tougher overall even on the easiest mode to the point it’s rough going to solo some missions unless you have very particular weapons or play with other live players in split-screen or online. While yes, you can tackle missions alone if you like, the mix of enemy types combined with less open maps and AI allies who seem to expire too quickly in some of the busier maps make for less mindless fun but more challenge at the end of the day.

It’s also a big game, with new character customization galore and the ability to play any character as any class, swapping out the new PA Gear at will between missions. Though not quite as mission varied or long as the Sandlot-developed games, it’s still a lot of game for the money and if you’re into that, it’s going to be money well spent. Granted, the mighty EDF 5 did suffer from a few repetitive missions and maps and the next to last boss fight dragged a bit because you needed to figure out how to beat that transforming spaceship boss as quickly as possible (and it took a while to do so the first time). A few tweaks here would help make a good game better, though. The appeal to western audiences ends up adding some elements to the game that it really didn’t need, and I’m saying this as someone who liked Earth Defense Force Insect Armageddon because it shook things up back when it was released.

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A Knight’s Quest Trailer: This Looks Like Fun Stuff, Indeed

From Canadian developer Sky9 Games and publisher Curve Digital comes A Knight’s Quest which definitely wears its 1990’s platform/RPG influences somewhat proudly on its sleeves for all to see.  It’s coming soon to Epic Games store, Nintendo Switch, PlayStation 4, and has already arrived for Xbox One. Fun fact: the game seems derived and definitely different from the quest-filled 2D adventure game by the developer from a few years back.

Check out the PS4 trailer below and get set for its October 10th release on the platforms that don’t yet have it:

I just got a PS4 review code yesterday and an pretty pleased to report that so far, it’s quite good stuff. Familiar intentionally to some classics you may recall, but absolutely very fun stuff, indeed. You’ll have to wait a touch for the full review, but I’m really having a blast with this one. Who’d have thought a clumsy main character would be so fun to play as?

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-GW

A Few More From Microïds to Keep You Moving (1 of 2)

In addition to the Blacksad news I posted a few days back, it’s going to be a pretty busy time going forwards for Microïds, that’s for sure. Let’s see now:

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Roman Rumble ArtRoman Rumble in Las Vegum (Asterix & Obelix XXL2) has arrived on Nintendo Switch, PlayStation 4 and Xbox One for $29.99. This one’s a remastered sequel to a PS2 game from 2003 that first got a sequel three years later and now it lands on the consoles above sporting new visuals and a wealth of gameplay improvements over the 2006 version. New dev team Osome Studios has taken Etranges Libellules‘ work and powered it up to the next level.

I’m ancient enough to remember reading many of the old and brilliant Goscinny and Uderzo comics as a kid, so this one will be plenty of nostalgic fun and a game that’s going to be acceptable for gamers of all ages. Check out the game trailer below for what to expect (I’m cracking up because the game riffs on a number of pop culture elements here and there) Viva lost wages! This one should be fun for a few laughs. Check it out:

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Blacksad: Under the Skin Story Trailer: Or, I Need to Get Out More (Or Stay Inside and Read More)

Well, this looks pretty cool. I’d never heard of this game or comic character before, but as a fan of adventure games for a while, this looks really fun and noir-ish is right on up my alley and then some. Microids, Pendulo Studios & YS Interactive are the folks behind this, so I’m going to be doing some digging to see If a review code can be located. I think I have at least one PR contact at Microids, so that’s a good sign. If this one’s as good as it looks, being aboard the train will turn out to be a fine thing indeed. Especially for those of us who haven’t yet read the comic stories yet.

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Well. looky here, bonuses if you want them!

 

The game will be available in retail and digital formats in either standard or Limited Editions (PC, Mac, PS4, Xbox One and Switch) on November 19th, 2019.

-GW

It’s Back: R-Type Final 2 Gets a 2nd Funding Run

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Click me for more info. You know you want to.

It’s baaaaaack… (which is a good thing, folks).

Here we go again, because the original Kickstarter only ran for a week and left a few folks out of the loop. Now you have a second chance to get in on this crowdfunding action thanks to a new push to get in those folks who felt left out. Head below the jump for the press release and a few more screens.

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Valfaris: Soon to be Everywhere, Rock Incoming

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Nice. Coming soon, a dose of hard metal for your daily supply, courtesy of Big Sugar and Steel Mantis Games (which, as Black Wolf Games bought the world SLAIN: Back from Hell for PC and consoles a few short years ago.

Welcome to Valfaris:

I played the PC demo on STEAM a while back and came away very impressed indeed. Now, it’s about ready for retail and digital in more polished form. When? Well, look out below, folks.

Valfaris launch dates

If the demo is any indication, this one’s going to be fun, tough side-scroller for the ages. See you down on the planet – I’ll be the one hiding out, but easy for enemies to spot.

-GW

NARCOS: Rise of The Cartels Trailers Have You Choosing Sides

I’m grinning a little too much because NARCOS: Rise of The Cartels isn’t the Grand Theft Auto V clone some expected from Curve Digital and developer Kuju Games. Nope, this one’s going the turn-based strategy route much like the XCOM series or the underappreciated Falling Skies: The Game from 2014. This is a good thing for me because I prefer to slow things down a tad these days and stuff that’s turn-based fits right up the alley here. Sure, it’s not the visual feast some expect, but this means it’ll be a perfect fit on consoles as well as PC. I’ll certainly be playing it to enjoy its merits and will have few issues unless the AI isn’t up to snuff.

Fans of this sort of game should keep an eye peeled, I say (or some drug lord will peel one for you, ow).

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-GW

Review: AI: The Somniun Files (PS4)

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Get a clue, Date. Bet a cluuuuuuue.

AIBrilliant. Spike Chunsoft keeps it perfectly weird at all times with AI: The Somnium Files ($59.99), a visual novel/adventure that’s one of the best games of this type to date in terms of accessibility. Granted, it opens with a disturbing crime scene, but that gory mystery to solve (and a few others as the game goes on) becomes the starting point for Kaname Date’s adventures and every investigator needs a good mystery, right? Of course, Date soon realizes this case has ties to his past (you’ll see) and with some assistance from Aiba, his trusted partner who resides in his left eye socket (you’ll see), things get more or less cleared up (the AI’s have it, heh).

The victim, her husband, and whip-smart young daughter all have connections to Date and Date’s oddball (eyeball?) relationship with Aiba is part of the game’s pull. She’s necessary to solve a few puzzles both in the real world and the Sonmium dreamscapes you’ll dip into. Her real form is an oddly cute tiny cyclops bear thing, but in dreamscapes she takes on a more humanoid shape partly because she thinks Date’s tastes lean toward pretty women. His do, but Aiba’s form appearing outside of dreams is too distracting for him at certain points.

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Brainnnns. Expect to see a few odd dreams for Aiba to mess around in.

Gameplay combines a bit of thinking with plus trial and error in the timed Aiba segments, plus traditional point and click sections where Date investigates plot elements and clues. The latter are untimed sections where camera movement is confined to whichever location Date happens to be in while Aiba’s sections are limited to six minutes. Retrying Aiba’s more freeform portions can be done either from auto-saves, from certain spots by adding or subtracting time or by retrying if you get stuck on solutions and time expires.

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