Yaga Calls, So Let’s Follow, Shall We?

Bad poetry for a good game alert (I guess that’s a trigger warning for some):

YAGA 4

What’s a Yaga you ask?
Is a Q fit to task
Here you go,
so you know
what lies under the mask:

It’s here via some Breadcrumbs,
and Versus Evil‘s fine hands
and sure looks like fun
So, there go your plans
(I’ll say that to those who’ve now become fans)

The art is quite lovely,
the music is prime,
that animation is yes, what I’d call sublime
All together, I’d bet it’s a great, super time
(I’ll need to post a review not in rhyme)

So, if you’re in the mood
for great Slavic themes
and want a fine game
That won’t cause bad dreams
Well, this one’s for you- I could call you “dude”
but that’s too exclusive and I’m not that rude!

YAGA 2

(Surviving to the end of my lousy verse gets you more screenshots, by the way):

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-GW

Review: Lost Ember (PS4)

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Might as well jump…

Lost EmberFor the record, I’m a Kickstarter backer of this game, but to be perfectly honest, I never review any game and give it an automatic positive score whether I get code for free, buy a game outright, or write it up based on a (very tiny, in this case) pledge or reward as if it would make the game “better” if it turned out not to be. That’s a weird way some look at crowdfunding games (or any funded product, for that matter), especially when there’s NO guarantee the project will be fully funded or even produced. Besides, as it says on its site, Kickstarter is not a store. That said, I found that briefly chatting with someone at developer Mooneye before and I think after I pledged some years back sold me on the game’s concept and freed a loose buck from my wallet. Funded or not, I felt that what they were working on was a nifty idea.

With that said, reviewing Lost Ember on PS4 ($29.99), turned into a fun exercise for the brain as the game is mostly flawless in execution, but is in need of a few technical fixes I found that hamper the experience (a patch is in order to clean up a few things). It’s certainly quite lovely to look at once you get out of the intentionally dull-ish (but very nicely lit) cave the game starts out in. Then it takes cues from a few open-world titles where stepping outside shows off the game world to be a wide, wondrous place worth fully exploring. “Where do I go now?” will be the question many have (I’d skip any walkthroughs posted this early in the game’s release, frankly). But the game points you in the right directions by making where you need to go a map’s focal point, and then leaving it up to you to choose how to get there.

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Review: Spaceland (Switch)

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Dang dry ice everywhere, hiding those aliens! Grrrr…

Spaceland SwitchTortuga Team and Ellada Games’ great little turn-based strategy game Spaceland ($14.99) wants you to play it a few times, so I’ve been very good in my obliging it. The game’s quick 15 minute or less levels (you can take longer if you need to) seem as if they’d be one and done affairs unless you’re trying to unlock all it has to offer. It’s at that point when you see they’re not. Yes, you’ll soon discover that your far too under-powered to do so in some cases and you’ll need to pop back in at some point with better gear and help when you get a few more members on your team (and when the game allows them into certain maps).

I haven’t yet played the fantasy/RPG themed turn-based strategy Braveland Trilogy games from the developer, so I can’t make comparisons other than to say those games were 2D and sprite-based where Spaceland goes for a clean polygon look and slicker animated style. There are also puzzle-like elements here where the game requires completing levels in as few turns as possible, something that takes a few attempts and yes, often missing bonuses in favor of fast and flawless runs. Oh, you’ll be back if you like what’s here, trust me.

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Review: Bee Simulator (PS4)

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You’ll bee a busy bee and like it a lot here if the premise hooks you in.

Bee Simulator coverSneaking in its well-written and simple to grasp science and nature lessons in little bits over time (the loading screen and ever expanding journal are excellent), Vasrav Games Studio and publisher Bigben Interactive have a superb and beautiful game in Bee Simulator ($39.99). It’s not without its flaws, but it’s definitely a game worth a few plays in single and couch co-op modes. Come into this with an open mind and you’ll bee pleasantly surprised and even perhaps learn some important things in the process.

The main story is a bit of fluff where you’re a new honeybee who has to help save her hive’s tree from being chopped down, but here’s a game that gets more mileage out of its basic gameplay than its more basic plot when all is said and done. That loose flight control you’ll discover takes a bit of getting used to (you’ll likely bounce off and into many things at first), but it’s entirely doable once you practice (go watch a few real-life bees do their thing if you’re safely near any and it’s bee season). The attention to detail is phenomenal (well, despite the talking insects and a few other “game-y”elements) and enough to make me think a certain two Japanese developers could make their own insect-filled and far more explosive bug and ‘bot-based series a bit more impressive it they added more realistic giant bug nests to the levels. But I digress (EDF! EDF!)

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“Hi, those big horns are are meant for playing, right? Oh, they’re not horns, but you’ll play anyway? Cool!”

Back to the game at hand, it starts in and around a honey bee hive with a few tutorials that get you buzzing about and pulling off a few moves, learning to fly and boost, use a bee sight power that allows you to see and locate certain flowers and other items you’ll need to progress. If you’re not in the bee camp because you think they’re somehow awful or terrifying menaces to humanity (you’d be wrong on the honeybee front, at least), the tutorial drops enough info on you to get you curious and the main game will have you beeing so much of a helpful bee that you (and the kids, if you have them play) might bee-come bee cheerleaders each time you boot this up.  I think the bees would like that, by the way.

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Bee Simulator: The Buzz Says It’s A Honey Of A Game

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Bee all that you can, bee…

Bee_logoLife is sweet these days, at least on the gaming front. So, I’m playing Varsav Game Studios’ wonderful Bee Simulator on the PS4 and so far, having a blast with this indie. It’s NOT a “simulator” as in reality doesn’t come into play in the scientific manner, but it sure is a colorful and fun-filled game the entire family can enjoy. Bigben Games deserves kudos for seeing this one through and it definitely deserves to be seen and played as a neat little sleeper.

I’ll have more on this after playing it to completion, but for now, it’s a pretty good contender in terms of indie games that do some things a bit differently.  Go peek at the trailer below – I’m going to go play some more and get a review up soon.

-GW

Spaceland: Tough Turn-Based Strategy To Switch Things Up

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Tortuga Team’s new game Spaceland looks quite good and as a Switch and PC exclusive (so far), has my interest piqued. That said, I got a review code I’m finally getting to play and wow, it’s hard as heck at the start if you try going too far too quickly. Granted, I’m playing on Normal mode (the game has as Easy and Normal settings) and creatures popping from the floor are mopping that floor with my characters because they’re a bit vicious (Ow, Ouch, Wow). But this is less a complaint than it is an acknowledgment of the game’s welcome challenge. That said, I’ll crank the difficulty down and play some more because so far, it’s not bad and there are some puzzle elements to it that I like along with the clean visuals.

I’ll have a review up probably later this week or around the weekend. I was sick fir a week plus and got temporarily stuck in two other games I’m working on (one needs patching, the other is just at the point where a difficulty spike is making it a pain to play), but I think both games are getting fixes soon, I hear. Anyway, this one’s fun and needs to be done, so I’ll get back to the bug bashing and deliver a verdict soon.

-GW

Review: Lornsword Winter Chronicle (PS4)

Lornsword_01

Just out for a little cardio…

lornsword box“RUN!” Amusingly, I was thinking of the late Richard Pryor (I think it was from Live On The Sunset Strip) as I played this game because running like your character’s life depends on it (it does) is a big part of Lornsword Winter Chronicle, ($24.99) developer Tower Five’s pretty solid real time strategy/action game hybrid. My review’s a little late thanks to some illness, getting stuck in an area late in the game (I was having trouble in one busy area) and waiting for a patch that fixed some visual issues, but I rather liked the game overall. It does start out slowly, as tutorials tackle the basics and get you through the early parts before setting you free to experience things in its solo or co-op modes.

Story-wise, it’s pretty well written and straightforward with dramatic elements and a touch of wry humor every so often. As Corun Lan Ka, Lornknight turned general (sort of), you’re tasked with leading quite a number of disposable troops into battle as the story recounts your efforts. The game allows for offline co-op play (which works quite well), offering the ability for a friend or anyone otherwise interested to jump in and assist at any time. Given how hectic some battles are, that help sure comes in handy when its needed. Maps are both small enough to get you to targets quickly, but large enough that you can’t run continuously because you’ll be out of stamina. Corun is a capable fighter only when the enemies have been thinned out, so keeping him alive is key here. Running away to your base with a few enemies giving chase is both funny and frightening at times.

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Games I Need to Play 4: Chernobylite


Well, well… I guess I really need to play this game, too. This, ladies and gentlemen, is Chernobylite, a 3D scanned “science-fiction survival horror experience” from developer The Farm 51, who deserves some sort of award for exposing themselves to the probably still very irradiated location of the Chernobyl Exclusion Zone, where some of the photo-realistic visuals and locations were derived from. I haven’t touched the Early Access build yet because I’m swamped with stuff to do and my backlog is somewhat long, but that sort of attention to detail makes me want to see what the heck this is all about from a few perspectives. If that trailer is doing its job on you, you can go pick up the Early Access version of the game either on Steam or gog.com.

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Just out for a little walk in the (radioactive) park…

I’ll shut up here and let you ogle more some screenshots and other media on the game’s official site, as I’m I’m the middle of a few reviews and today is extra busy for a Monday. This is also console bound at some point but as far as I can tell, it’s headed for PS4 and Xbox One only.

-GW

Kings of Lorn: The Fall of Ebris Gets A Wonderfully Depressing New Trailer

 

Geez. Take my time and money, already department, deluxe edition: Teamkill Media’s upcoming game, Kings of Lorn: The Fall of Ebris makes Demon’s Souls classic and mighty downbeat intro seem as if it’s unicorns and rainbows, but with a bit more winning on the part of of the lead here. I like it for that. That said, it’s hard to get a gauge on enemy difficulty in the newer game, as some enemies seem to go down too fast. Then again, this is likely the developer wisely hiding the challenge level until the masses get their hands around a controller when the PC version is released on November 22 2019.

This almost looks too frightening to finish (and no, that fantastically dour music isn’t helping one bit). If that’s going to be the aural force that’s coming, the already mind-blowing visuals will have some stiff competition as far as what’s going to keep me freaked out the most. I can’t wait, but I also want to see how the console versions stack up (PS4 is my preferred way to play, thank you).  Oh, here’s the earlier E3 trailer (in case you haven’t seen it yet). Go wishlist this now… or it’s coming to get you.

-GW

Diablo IV: Back To The Past For The Future’s Sake

While Blizzard is in a wee spot of trouble for a few things these days, if you can divorce yourself from those elements, Diablo IV is looking mighty incredible. The return to the bleak color palette of the first two entries in the series is a great decision as is the company deciding to release both the opening movie and a gameplay trailer that looks pretty spectacular. I’m concerned about a few things, though.

Only three classes (so far) is a throwback to the original game (an excellent touch), but I’m hoping more are added and not at a premium price point. Some fans are already too testy about microtransactions in games and game companies overcharging for content that should be part of the package, so I’m mot sure how Blizzard will respond to this. At least the game is wisely confirmed for PC and save for the Switch, consoles, so it’s a definite day one purchase for me. EDIT: Ah, I see from the official site that these are  “the first three” classes, which probably means more will be made available at some point, likely by some form of unlocking (payment?) or a completion reward for completing the game with one of the three starting characters.

With that out of the way, I can breathe easy that the game is in good hands as development continues. Multiplayer I can take or leave, but we’ll see how it turns out as things progress. The brief bits I saw certainly looked good, but I’m more of a solo player in games like this because I tend to take my time and not rush through dungeons.

-GW