Neocore Games’ mighty, meaty Warhammer 40,000: Inquisitor – Martyr ($59.99) should have come with an advisory that if you like the game, you’re going to have to be completely committed to long-hauling it from the get-go. It’s a demanding and addictive time chomping experience that kicks off with an about 45-minute set of tutorial missions that ease you into the swing of things before it rips away most of its training wheels and lets you carve your own route through its astounding wealth of randomly generated missions. There’s a nicely spread out story here that has your Inquisitor of choice attempting to solve the mystery surrounding an ancient warship packed full of heretics, mutants, xenos and Daemons of the Chaos Gods. Detective work isn’t your sole task, thankfully. You’ll definitely get to do quite a load of daemon dispatching as you uncover assorted clues during your journey.
While you can indeed compare what’s here to Diablo III on a few fronts, the game feels like more of a throwback to Crusader: No Remorse, Origin Systems’ excellent PC (and later, console) classic from 1995. Partially destructible objects, alarms that summon packs of enemies and a few more familiar elements from that game appear here, but the game also has more than enough loot dropping, skills, upgrades and rewards to keep even the most jaded players quite busy. As with a few other games in my rather large backlog, I’ve held off doing a full review because the game really needed to be patched up so I could give a it a solid recommendation. The latest patch (1.0.5) now makes this one a greater (yet still flawed) game rather than a somewhat decent one that needed a lot more polish.

Get ready to do a whole lot of this, plus a nice bit of detective work. it’s like CSI with demons and a hell of a lot more weapons.

I don’t know about you, but I think Sega has been having a few really awesome years packed with mostly high-quality releases, HD upgrades (

It’s about time, but there’s still no concrete release date for North America. To be fair, Sony has opened up pre-orders for the game’s 

So, what did YOU do during last week’s too damn hot weather? Me, I dragged my slightly sickly self out in that nasty, unbearable heat to go sit in a nice, well-chilled home with seven other people with the express purpose of making some of them scream. No, I didn’t do my *legendary* crowd-pleasing Chippendale’s act, people (wait, I have a Chippendale’s act?). I simply put a very old plan into action I’d successfully executed a few times in the distant past in introducing a fine horror film to some friends who had either never seen it previously, have only seen a heavily edited for TV version or yes, just disliked scary movies.
I’ve been a big fan of Atlus’ Shin Megami Tensei games for a while now (okay, close to 25 years – yes, I’m old) but I’d say one of my favorite portable entries in the series was Shin Megami Tensei Strange Journey, released back on the Nintendo DS in 2010. Like the other SMT games, the first person dungeon crawling (like some of Atlus’ early Persona games, was inspired by Sir-Tech’s classic Wizardry series), the mix of sci-fi, horror, and mature dialog all made for a pretty compelling experience. Remade and expanded for the 3DS, 

