Bethesda Softworks thinks knows it’s clever, getting all these amazing Fallout 4 goodies out there in the wild for all us collector types to collect as if we’re in one of their games collecting stuff. Well, without the being attacked by mutants and other irradiated deviants in the Wasteland. Here’s a quick peek at some of the nifty (and somewhat safe) stuff to be found in your travels. If you happen to be a lazy Vault-dweller too frightened to leave and explore the outside world, guess what? The internet is your friend (mostly). You can get your F4 goodies delivered just about anywhere in the U. S. of A. with a few clicks of a mouse. Well, provided that mouse isn’t alive, about a foot or so long (d’aww! it’s just a baby!) and and trying to bite off one or more of your toes as you roll around on the floor with it fighting for your life.
Category Archives: 2015
READS: Game Art Shows Off Some Great Reasons To Play Even Games You Won’t Like
Matt Sainsbury’s Game Art ($39.95) presents an excellent way for anyone whether they’re a gamer or not, to appreciate the assorted art styles used in different videogames. One of the big (but somewhat meaningless) debates that has been ongoing for ages is what constitutes “good” art when in actuality, learning to love the different looks games have from “retro” to realistic is the more appropriate manner of seeing things.
Game Art tackles this subject with a wide range of art styles and some great interviews with the people who’ve created the wondrous art in this 250 page tome.
While the art is uniformly lovely throughout, the more interesting things here are the interviews with assorted creators. A passion for the medium seems to be the uniting factor, but you’ll also see some games are made in response to world events, as a means of teaching history or even personal issues some artists have had in the past. Of course, there are a few tales of games made at the wishes of a corporation, but it’s also in these cases where the overall art style was left to the artists, which is always a good thing.
While the book has a number of recognizable mainstream titles from major publishers, Sainsbury is smart enough to add a bunch of PC/console indie games well worth checking out as well as a few niche games that generally only do well with a certain crowd (the Atelier series of games by Gust). It’s also of note that there’s a great interview about Final Fantasy XIV: A Realm Reborn that directly addresses the game’s revival from its initial failure to it’s rebirth as a far (FAR) better and more enjoyable game experience (with some truly lovely art).
One of the more amusing things personally learned from this collection is there are a handful of games here I didn’t care much at all for when I played them (Monster Monpiece, Hyperdimension Neptunia) that I now appreciate a bit more after reading the interviews. Sainsbury clearly has a deep respect for the works of Goichi Suda (Suda51) and Hidetaka Suehiro (SWERY65), as they get some nice coverage. Tale of Tales’ Auriea Harvey and Michaël Samyn have a nice set of images and a fine interview that’s a bit sad because since the book has come out, the company has stopped making commercial games thanks to the failure of SUNSET, their excellent and innovative adventure game that failed to capture a wide enough audience.
Overall, Game Art should make a more than excellent gift for anyone looking to gain insight into the pre-production and even the development process behind the scenes. Hell, you can even buy this one if you just want to look at the pictures and that’ll be all right because it’s part of enjoying a good or not so good game at the end of the day. Hopefully this one will get a follow up with even more creators as Sainsbury’s interviewing style of smarter than the average questions and allowing his subjects to have enough room to reply has made for quite the compelling read.
Gallery: Adventure Time: Finn and Jake Investigations
Gallery
This gallery contains 16 photos.
All I know is there had BETTER be a line in Little Orbit’s upcoming Adventure Time: Finn and Jake Investigations where someone says to Jake (and that someone should be Finn) “Forget it Jake, it’s Chinatown…”. Okay, I’ll still … Continue reading
Persona 4: Dancing All Night Hands-On: Should You Be Dancing? Yeah!
As a longtime fan of the Shin Megami Tensei series since the mid-1990’s, I’ll admit to getting a glorious case of the heebie-jeebies about Persona 4: Dancing All Night as soon as I heard it was in the works. However, as Persona 4 Arena and Persona 4 Arena Ultimax showed after I dragged myself kicking and screaming into both games and loving them, a little funky is a LOT of fun.
When the opportunity arose to check out a review code for P4: DAN, on went my finest disco wear with the hope that I didn’t look too foolish on that digital dance floor. Thankfully, the game doesn’t disappoint where it counts and even the most jaded non-music game fan of the franchise will want to slide somewhat electrically into their favorite game emporium on September 29, Vita in hand to snap this one up.
Random Art: On A Roll With Mustard & Relish
Hmm. I have no idea why other than my brain has decided to kick itself back into gear and get my hands cranking out a bit more artwork lately. But I guess I can’t complain and should enjoy this creative spurt while it lasts. No stories of note behind these as I’m usually just sitting down to do something else and the randomness hits me on the head for about an hour or so.
Continue reading
30 Years of Mario: Take A Bowser, Pal. You Certainly Deserve It
Yep, it’s been THAT long since Super Mario Bros. was introduced to console gamers in Japan and shortly thereafter, most of the rest of the world. No one know how many millions of games of SMB have been played, but Nintendo has managed to make Mario not only one of the most memorable and recognizable game characters ever, they continue to rake in plenty of money from both new and old games featuring the character and his equally well-known cast of friends and foes. As today just so happens to also be Video Games Day (well, here in the US where we love making and celebrating made up holidays), you may be wanting to do a little celebrating yourself. If you’re lucky enough to own a Wii U, you can (and should) snap up a copy of Super Mario Maker and whip up a few celebratory levels for today’s festivities.
“Festivities? What festivities?” you ask? Yeah, at some point today, there will be a knock at your door and when you open it, a barrel will roll in and burst open. It’ll be full of bananas and a very pissed of Donkey Kong will storm in, grab you and that busted barrel and hoof it to your roof. Soon afterwards, you’ll be visited by a certain plumber and get a little game history lesson as you’re getting rescued. After that ape goes down swinging, you’ll end up going through a LOT of surprisingly clean sewer pipes, you may crack your head on a brick and see stars, and don’t forget to wear comfortable shows because you’ll be jumping more than you’ve ever jumped before. Don’t worry, Mario has been doing this stuff for a while, so it’ll take maybe ten minutes tops before you’re back on the couch and wondering what the hell just happened.
Random Art: While Waiting For The Mystery To Solve Itself…
Hmmm. Nothing seems wrong here at the library today. But somehow, the internet connection is more than a little sluggish and keeps dropping out every few minutes. They’ve been having other issues (public printers haven’t worked for about a week, there’s a database issue that’s making it tricky to track some stuff), but the connection is usually fast and a lot more reliable. Anyway, to quote the old TV announcement: “We are experiencing operating difficulties… please stand by.”
Annoyed but feeling creative anyway, all you get today is a tree I knocked out after a post I was working on blanked itself after my laptop reset for some reason about half an hour ago. “This is only a test. If this were an actual emergency…” Well, I’d be at home under a few blankets at that point. Back in a bit. Or tomorrow, whichever comes first.
Jem and the Holograms Trailer: Welcome To The Blonder-dome
Not being a fan at all of the old cartoon and spending time watching a few too many old episodes over the last week or so makes me an easy judge of how this film will do at the box office. The answer is “terribly or worse” for a few key reasons. Reasons one and two: Based on poking around the internet and reading a few too many “totally outrageous!” comments, the older fans didn’t ask for it and the younger ones don’t really exist. That is, unless they have parents trying too hard to be their best friends and think this is a gateway to that friendship.
Cue the future news stories of kids possibly bumping off those parents in their sleep after being taken to see this turd.
It’s also perhaps somewhat sadistic (or masochistic, depending on how you angle that shoe mirror) of them if those parents dragging their tweens to this think it’ll be as “cool” as the show was only to find out they’ve been unfriended before or during the end credit roll. That’s going to be one long, looooong drive home from the multiplex is all I’m saying. (THAT said, okay, okay. I kind of liked the writing in some of the episodes, so I’ll blame the great Christy Marx and the shows other writers for making me enjoy most of those episodes, grrrr!)
Um, where was I again? Oh, yeah…
Sorry, but the whole sappy dramatic movie of the week look of this unspecta-clueless trailer screams “Lifetime quickie flick!” more than something worth paying money to sit stupefied in front of. Hell, at least the live action Josie and the Pussycats flick didn’t go for schmaltzy “realism” at all. It wasn’t a good film at all either, but it at least went down in flames winking at itself. Anyway, Hollywood has been suffering from remake-itis for decades, but this cobbling of ancient cartoons and TV shows only boomers who haven’t grown out of them yet will recall with any sort of warm nostalgia (nope, that’s not a mild case of incontinence) is getting out of hand. Ah well. This one will pop up on cable within what, eight or nine months of its theatrical release? Probably. Will I watch it? Probably not. But curiosity has drawn many to many a train wreck, so as always… we shall see.
#TBT: Smart Advice For Stupid People, Kubrick Edition
(Thanks, cladegaard!)
It may be hard to swallow for some of you out there, but here’s an uncomfortable (and thankfully, verifiable) fact: “American” isn’t a language. Never was, never will be. I guess some people into speaking their minds at every opportunity in front of a camera won’t ever grasp that being the loudest person in a room doesn’t make you at all correct in what you say. It’s amazing that some continue to get away with this stuff and flock in the irate, gullible sheep because of the VERY oddball belief that someone who has strong convictions about stuff means they’re somehow immune to being dead wrong every time they open their mouths. Of course, if those strong beliefs go against yours, that person is somehow an idiot. Even if they know more and are dead-on correct, too many out there won’t open their brains to fresh ideas because of fear and plain old ignorance.
If you’re somewhat cranky about that news flash above, go find someone who still believes without a shred of doubt (and less proof) that the earth is flat, the Matrix is real, or that Santa Claus isn’t a relative or very good friend running up his or her credit cards (or paying in cash if they have it handy). Holding onto as many untruths as possible as one ages only keeps the crap train alive too long and makes us less smart about things we need to let die off gracefully. Pulling the plug on the old ways is hard, yes. But that necessary mercy killing of dated thinking will surprise you in how it unlocks doors you’ve never even seen in that brain-shaped house in your head.
Also, regarding refugees seeking asylum: Anyone on the “Send ’em back so they can fight!” or other “not in my backyard!” tip should take those words and apply them to the Mayflower landing as seen from the perspective of the natives in that era. The world would most certainly be a far different place if that particular boat full of immigrants was turned away in anger, ladies and gents. Nope, I haven’t a hearty clue or a handy solution to this particular (but not *new* at all) problem other than to say ignoring or flat out erasing history has always been mankind’s main folly and we seem to never want to learn how not to dig these ruts in the first place.
Class dismissed.
20XX: This Mighty Number’s Going To Be Mega, Man!
If you’re a Mega Man fan who’s cranky that Kenji Inafune’s “homage” Mighty No. 9 has been delayed until next year, you might want to poke your mouse over to Steam pronto and check out 20XX, the upcoming 2D side-scrolling rogue-like platformer from Batterystaple Games currently in Early Access on Steam. That alpha version will soon be getting boosted up to beta status next Tuesday, but what’s here is very playable and well on the way to being an instant classic any MM fan would love. 20XX is a mash-up of familiar gameplay with rogue-like randomness to the levels and lots of loot to collect. It’s also old-school tough, great looking and a ton of fun to play.





