Review: Sega Genesis Classics (PS4)

Sega Genesis Classics PS4Since you’re in a hurry, here’s the short version: Yes, Sega Genesis Classics is worth the $29.99 just for the JRPGs alone, but you’re getting a whole lot of other okay to really decent to superb games for that price. Here’s something to consider before you more jaded gamers turn up your noses at this latest Sega compilation that yes, has most of the same old games you’ve either played to death in the past or just have little to no interest in. Every day there’s likely someone trying out a retro game of some sort and those who’ve never tried anything on the Genesis are going to be very well served here.

Granted, this collection is missing a few titles found on other collections (notably, the PC version which not only has a few more games, it allows users to mod and add other games as an option), there’s online play that’s not quite flawless and a rewind feature that can make certain titles too easy to beat. That said, as an introduction to a classic console, it’s quite the deal at the end of the day.

Sega Genesis Classics PS4_01

Wait. If you leave the phone off the hook, you can’t call your friends over for some couch co-op action! Oh, you need to make more friends? Okay, then.

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Review: Bleed Complete Bundle (PS4)

Bleed Complete Edition PS4Hoo Boy. If they were a pair of cartridge games back in the mid-1990’s for the SNES, Genesis or any other console of that era, I’d bet we’d see Bleed Complete Edition ($27.99) pop up on a few action game of the year charts back to back. That said, both games can absolutely compete with today’s high action games thanks to tried and true great gamplay. Both titles are gloriously over the top, non-stop, throw everything at you and watch you jump insanity with seemingly endless levels, 2-player co-op, boss fights that will whiten your hair and replay value way off the charts.  There’s also a sense of pure unadulterated fun here that keeps things flowing through all the gameplay modes making even the easiest difficulty somewhat challenging for novice players.

Don’t let the simple looks fool you at all, kids. Both games will smack you around, lay down covering fire and drop all sorts of ordinance on your head if you attempt to take it easy. Badass heroine Wryn can take it as well as dish it out, but it’s up to your skills to keep her alive to fight another day.  The gal wants to be a hero and certainly has the chops, as you can see below:

 

 

Developer Ian Campbell (aka Bootdisk Revolution) drew influences from all over the gaming map, tossing elements from classics such as the Contra series, Gunstar Heroes, a few arcade bullet hell shmups and more. The game is also packing a very solid sense of humor right from the get-go. Wryn’s got a kill list full of bosses to take down (a Kill Bill reference) and the game is pretty much her doing just that while trying to blast or avoid all sorts of heinously cute kitties, robots and other very well-armed baddies, sub-bosses and bosses. In between stages, there’s a cartoon news show that drops in some amusing bits that don’t wear out their welcome and yes, give your fingers a chance to cool off before more mayhem begins. Continue reading

Earth Defense Force 5 US Trailer #1: A Bit of Wait Gain

(La la la, PlayStation!)

 

EDF_5 boxIt’s about time,  but there’s still no concrete release date for North America. To be fair, Sony has opened up pre-orders for the game’s standard digital and deluxe digital editions. But that 12/31/2018 release date is a bit questionable (games usually pop up on Tuesdays and I don’t think a New Year’s Day release date would be a thing). FYI, with no official launch date decided, pre-orders have to include a tentative date so potential buyers have a general idea of when a product will arrive as a download or at retail.  I hope this game rolls in before the end of the year, as it’s a bit crazy-cakes that a worldwide release wasn’t in the cards from day one.

That said, I’m also surprised I didn’t snap up the import version at this point, but that was a mix of finances not being where they needed to be and not wanting to go to the hassle of creating a Japanese PSN account to get DLC. Well, that and I thought the game would have been out already,  Ah well. I have plenty of games to wade through in the backlog, so at the end of the day, holding out for this one in English means I’m going to be going in totally cold and enjoying every minute.

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-GW

Review: Figment (Nintendo Switch)

Figment SwitchFigment ($19.99) is just about as good as it gets on a number of fronts. it’s visually charming yet quite surreal, a bit edgy in tone, perhaps a tad too challenging for younger kids but a total sweet spot game for those who appreciate solid and well designed indies. Did I mention it’s also got a great musical score and songs during some fights? Well, it does (another thing that makes it great stuff).

All its cranky antihero Dusty wants is some ice for his drink, but that rather quickly turns into a quest to rescue a fractured mind in a impressive hybrid of adventure, puzzle, and action game elements liberally sprinkled with wry humor adults will appreciate. There’s also a deeper psychological thing going on that lends the game a Psychonauts-style approach to storytelling as layers are peeled back and you realize the game’s got a serious side that adds to its depth.

 

 

Dusty (who looks like George Herriman’s Krazy Kat as re-imagined by Dali with a dash of Tim Burton) is accompanied by a super cheery companion, Piper, a bird-like creature who’s a fountain of peppiness. The banter between the pair is pretty amusing because at first, Dusty is annoyed by her constant reminders of his past deeds and sunny disposition. he doesn’t want to get to anything but his beverage and is mighty tiffed that his relaxing time is turning into a big deal that has him venturing into places where others recall his old good deeds.

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The artistic influences here are brilliant if you know your art history. Even if you don’t, the game is a total visual treat.

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Bud Spencer & Terence Hill – Slaps And Beans Now on Consoles

Slaps and Beans PS4

Whaaaaat? Color me totally surprised, ladies and germs!

Huh. Just when I thought this was never coming to consoles, here it is and I’m laughing myself silly because… well, just look:

(Thanks, Trinity Team!)

Hey, it took these guys a while to make and I’ll bet a penny that’s it’s worth a load of replays like any other fun arcade beat ’em up should be, so yeah, it’s worth that price point whether you grab the PS4, Xbox One or Nintendo Switch version. As for those of you who don’t get the fuss, I leave this as a parting gift:


(Thanks, Pump Monkey!)

-GW

The C64 Mini: That Retro System (The Kids Perhaps Don’t Have A Clue About) Is Back

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(Thanks, The C64!)

 

Yeah, yeah, I know some of you are ogling these images and video in this post with a raised eyebrow, but hear me out.  Sure, ethical issues aside, you can emulate away or go fiddle with a Raspberry Pi or some other device to run Commodore 64 games these days. But for those folks who aren’t tech savvy or just want a simpler means of playing those classics, the C64 Mini (set for a North American launch on October 9) will be right up their alley provided the price point is perfect and the console plays well enough for anyone interested to snap it up.

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Now you can play a bunch of C64 classics and have your kids looking truly perplexed because they only recall Nintendo as “inventing video games” as I overheard recently. Yeesh.

Anyway, for an off the shelf console, the C64 Mini is pretty loaded, I’d say (but you’ll have to read below the jump to find out what’s in the box):

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Review: Moss (PSVR)

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Every tail, er TALE, has a beginning. This one’s a really good one provided you’ve got a PS4 and PSVR setup (or Oculus or Vive and a powerful PC.

Moss PSVRIt’s too bad Polyarc’s fantastic new PSVR game Moss ($29.99) is only playable on a PS4 using Sony’s virtual reality headset (or on PC with a pricier Oculus or Vive setup) because it’s pretty awesome and one of the best VR games on the console. Granted, the developer’s total commitment to making a solid VR experience is part of what makes the game so excellent. But I’m of the mind that really well-made games such as this may actually benefit from “flat” versions that, while missing the VR trickery, are just plain fun to play for those without a VR setup.

As great as any VR game is, one thing that needs to not be forgotten is not every gamer will be sold on the tech, can’t use it, or just wants to play good games without the financial burden of paying a few hundred extra bucks for the privilege. That said, if you’ve a PSVR in the house and want another excellent game to show off that just so happens to be family friendly fun, go grab this one and get ready for a fine storybook adventure that yes, can’t be done on the stock PS4.

The use of VR here is much more than a mere gimmick thanks to the developer going above and beyond the call in having the player multitask in mostly great ways. A cute mouse named Quill is the game’s heroine and your goal as the Reader is to help guide her along the way as she attempts to rescue her uncle. The game’s book-like structure is evident from the start as you flip pages to begin Quill’s tale. Puzzle elements come into play as Quill navigates the lovely environments with you helping her out by manipulating objects in the environments to help her reach new locations. Where this element soars over “flat” games is how wonderfully Polyarc has incorporated the VR experience so fully into things to the point of many smile-worthy moments as Quill’s tale unfolds. Yes, that means my non-VR version point above becomes a bit (okay, VERY) moot, but I’ll make a feeble attempt at a saving throw a bit below.

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Even if you hate mieces to pieces (and +10 if you got a chuckle from that joke), Moss will make your mouse-o-meter calm down. Quill’s quite the cutie pie, *squeak!*

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COMING SOON: Getting Some More Action In

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Psst. Hey. Yeah, you. Keep this a secret, would ya? Um, August 18th is when you may want to pop in and see what’s what. Shhhhhh. Just you, though.

Okay,  you may tell a friend or three.  I’ll go make some popcorn.

-GW

Review: Super Destronaut DX (PS4/Vita)

(Thanks, Ratalaika Games!)

SD_DXAmusingly enough, in the middle of all the stuff I’m working on, I got distracted by a code for Super Destronaut DX ($4.99, Cross-Buy) and made the “mistake” of downloading and playing it for a bit longer than expected. I use the word “mistake” in the jokiest of manners because the game is not only a ton of fun, it brings back memories of hitting the arcades on the weekends and dropping quarters into way too many now classic shooters and other games. It’s also a Trophy hunter’s dream game, as those rewards drop like rain during a sudden thunderstorm. Even if you’re not into collecting those invisible treats, they appear so frequently that you may think there’s some sort of crazy glitch taking place.

Once again, Ratalaika Games and Petite Games have whipped out a fun retro-inspired blast of greatness that’s seemingly simple on the surface, but packs in the fun for a low enough price point that it’s an instant recommend. As with Inksplosion (also $4.99 and Cross-Buy, so go get this one as well), the game’s not the longest out there on the surface. However, to this former arcade denizen, both of these titles replicate flawlessly the intensity and some of the challenge of those old arcade games (which by the way, were primarily really short experiences that were replayed in order to be mastered).

 

(yep, that’s me being lousy at this game. Hey, I’m old!)

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Review: Omensight (PS4)

Omensight_PS4Let me tell you, ladies, gents, and anyone else within read-shot. Despite a very strong start, I was about ready to give up on Omensight ($19.99) a few times as I played it. In fact, after sinking half a day into it when I first got a review code and later, a few more hours over the course of a week, I was torn between loving the game for its gorgeous stylized visuals and interesting murder mystery/action adventure hybrid thing and almost hating it because some key gameplay elements were a bit too broken to make me want to continue.

As I really liked developer Spearhead Games’ award-winning Stories: The Path of Destinies a lot (go get it, I say), I went in knowing the quality of this new game would be at least up to snuff or even better than its predecessor. On the surface, the more impressive visuals, stylish combat and intriguing segmented story structure made for a excellent followup. But a few things marred the experience somewhat.

While the combat was solid, the tendency for off-screen enemies to launch assorted physical, ranged and magic attacks made getting though some sections unscathed quite annoying. Especially as the game offered a score bonus for not taking damage from enemies or accidentally falling off ledges. Which leads to the jumping sections in the game where frustration abounded thanks to areas where clean traversal was nearly impossible partially thanks to the locked down game camera either not being in an optimum spot or me simply missing what should have been a simple jumping sequence thanks to stuff like flying creatures in the way or a platform or three seeming as if they were the place to leap (but weren’t). Sort of like this example (yep, that’s me being very terrible as this game in that clip below). So, I stopped playing and decided to wait until a patch or two dropped to fix things up.

 

 

Thankfully, the game ended up getting those few helpful patches that cleaned things up significantly as well as adding a few unexpected yet very welcome tweaks and yes, I can now heartily recommend it as a very solid sleeper hit worthy of your time.

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