The wheel of life runs indefinitely. Just like the path that you’ll take through the planets of our solar system living your adventure and making your choices so you can build yourself to reach nirvana.
So many Kickstarters, so little time (and money)! That said, Martelo Nero’s interesting-looking indie game Tower of Samsara has enough going for it that I shot a few dollars its way as soon as the funding went live. It’s been a few days since and guess what? A Vita version has been announced as a stretch goal. Hmmm. Time up up my pledge, it would seem. The stylized visuals and karmic elements of the gameplay noted on the KS page are what lured me in, and with time to go before pledges are all taken and a 2018 release date, it’s a hopeful sign that ToS is climbing its own tower to its goal.
So, yeah. DOOM comes out on May 13th and this 4th game can also be seen as a modern reboot of the seminal FPS franchise as well as a love letter by id Software to itself. While the official game trailer itself is quite NSFW, the very talented Claycat (or Lee Hardcastle) has whipped up a hilariously cartoon gory (and not for the kiddies) claymation version of one of the early trailers that’s a must-watch.
Er… Hey, that’s NOT blood, kids… it’s um, jelly! Take a look:
Yep, awesome, innit? Here’s the yuckier (content-wise) official trailer:
DOOM hits retail and digital on May 13, 2016. As the song says, “go to hell and see how you like it!”
Well, now. Or: Holy WOW, Persona 5 cannot come out soon enough. While I still miss the absolutely gorgeous and intentionally strange artwork of the great Kaneko Kazuma, Shigenori Soejima’s absolutely lovely work is a fine enough homage to Kazuma’s style that it makes me happy to see it work so flawlessly. That animation and new game engine flow like buttah, the new game looks like it’s going to play faster and that sexy interface and battle results screens? Yup. SOLD. I’d write more, but I need to go make dinner and then figure out how to escape into the future when this PS3/PS4 exclusive drops and be the first one to grab a copy, play it and NOT tell anyone I did so until it’s time to let loose a full review.
Formerly known as Twin Souls: The Path of Shadows, developer Linceworks’ upcoming stealth/action game is now officially known as Aragami and should land quietly behind you this fall provided you’re a PC or PlayStation 4 owner keeping a close eye on this one. The stealth mechanics and setting have a nice Tenchu vibe, but the game is also influenced by excellent games such as Mark of the Ninja and Dishonored. For my money, losing the word “Souls” from that re-titling is also a really good thing thanks to so many gamers comparing any game using that word as copying or influenced by FromSoftware’s Dark Souls trilogy and its precursor, Demon’s Souls. Solid-looking games like this don’t need that needless fan-brain baggage loading them down at all. Thankfully, Aragami seems to have it all going on from visuals to what’s sounding like a great score from Two Feathers (of Hammerwatch fame).
In terms of story, you’ll play as Aragami, a slain warrior summoned back from the dead by Yamiko, a noble girl from the sacred citadel of Kyûryu. Her connection to Aragami isn’t clear at the outset as his memories are somewhat hazy and need to be regained as he and Yamiko make their way though Kyûryu’s heavily guarded streets. Stealth and the risen raider’s Shadow Powers will be keys to survival as the developer notes:
Aragami has a punishing difficulty; you are lethal when undetected, but outmatched in numbers. Getting detected can lead to an abrupt defeat, so you must rely on your supernatural abilities and stealth to choose your battles wisely.
As for those Shadow Powers, look out below. Or above. Yikes!
Use your Shadow Powers to become the ultimate stealth killer. Cast shadows on any surface and use your Shadow Leap to move around undetected. Dispose of enemy corpses using your Shadow Vanish, create shadow clones to distract your enemies or invoke black holes to swallow your targets in one fell swoop. As you advance you will need to use all your powers and wit to sneak past guards, teleport between shadows, create your own areas of darkness and strategically assassinate those who stand in your way.
Sounds deadly, doesn’t it? Let’s take a look at some screenshots below the jump so you know what to expect in case that trailer was too much for you to handle Continue reading →
HoloGrid Monster Battle is coming soon from developer HappyGiant and Tippett Studio. Yep, that Phil Tippett. Here’s a teaser trailer to ogle and wonder about making some table space for. Your family game night just got a bit more interesting:
A “Hybrid” Board Game, Collectible Card Game (CCG), and Digital Game in one, it delivers to players a new type of gaming experience.
While this sort of thing has been attempted previously (most notably in Sony’s fun but somewhat unwieldy to set up Eye of Judgment for the PS3 back in 2007), the VR/AR aspects of this may make HoloGrid more acceptable as it can be played across a wider range of already available phones and tablets. Additionally, playing on a mobile device means the game may find an larger audience among casual to core gamers if it’s as cool as it looks (and that nostalgia factor kicks in for us older farts who love stop-motion animation). More info is on the way on this one, but it looks promising enough to be a “next big thing” even without the popular license. Of course, if Disney wants to throw a chunk of money at Tippett and HappyGiant, I’d think they wouldn’t turn it down flat. As usual, we shall see.
So yes, it’s officially ALIEN Day and if you’re a fan of the franchise with some time and a bit of disposable income on your hands, there are a few ways to get involved in the festivities today.
The Alien Anthology page on Twitter has a big deal contest where video questions about the film pop up like chestbursters and you can answer them for a chance to win some awesome ALIEN to Prometheus-themed merchandise from what’s looking like every company that makes officially licensed swag based on the series. Continue reading →
Welcome to BREACHED, coming to Steam sometime this year from indie developer Drama Drifters. “What’s it all about?” you ask with a raised eyebrow as you lean forward in your seat. Well… let’s take a look:
You awaken as Corus Valott, long lost in cryogenic slumber, to find your shelter damaged by unknown circumstances. The land and settlements around you have crumbled to ruin, broken buildings and jagged shards all that remains. Confused and isolated, you’re compelled to repair the shelter, explore the ruins and scavenge your surroundings, in hopes of uncovering – or perhaps avoiding – the uncomfortable truth of what has transpired.
Well, that’s not good news at all for Corus, but the game certainly looks quite impressive despite his plight.
You’d THINK by 2245 (when the game takes place), we’d have all this “how to survive on other planets” stuff down pat. But, nope. Stuff always tends to go haywire in sci-fi, which is of course a good deal better than it happening in reality, right? This is probably why BREACHED will work so well (if that trailer is any indication). Survival simulation, speedy drone piloting, exploration and repairs all come into play as Corus only has eight (game) days to get things taken care of. Will he make it off that rock or what? I’d say that may be all up to you and what the developers have planned. While you’re waiting for the release date, feel free to give a listen to the game’s otherworldly soundtrack a bunch of times while you wait. It’s quite good.
Back with more on this one once the inbox gets a tickle of news.
Blue Isle Studios made a name for itself with Slender: The Arrival on PC and then consoles, but the studio wisely decided not to become the all jump scare all the time game factory fans of that horror hit wanted it to be. Its upcoming title, Valley is a very different game than Slender was, although some are making direct (and probably unfair) comparisons to Gone North Games excellent first-person puzzle platformer A Story About My Uncle.
The trailer below certainly has a few things going for it that game didn’t as well as what looks like a tonal shift from freeform 3D platforming to a bit of slightly frightening business:
As for what’s what with the story and what to expect from the gameplay, here you go:
Valley is a First-Person adventure unlike any other. Hidden deep within a remote region of the Rocky Mountains, you find yourself bewildered within a secluded valley. With the power of a recently discovered L.E.A.F. suit (Leap Effortlessly though Air Functionality), run and jump your way through beautiful forests, dangerous ruins and vast environments; all the while utilizing the power to control life and death to uncover the startling secrets of the mysterious valley.
Features
Move faster, jump higher: make your way through the world of Valley™ using the incredible speed and agility of the L.E.A.F. suit.
Manipulate life and death: the L.E.A.F. suit grants its pilots the phenomenal power to both give and take life from any living thing.
Experience a unique twist on death: the more you die, the more the valley will die around you.
Enhance yourself: upgrade your suit with new abilities and strengths.
Explore: the world of Valley™ is filled with forests, wildlife, ancient ruins, charming creatures, dangerous enemies and other mysteries.
Six screens below to ogle:
The varied environments combined with the intriguing gameplay makes Valley quite intriguing and well worth a play to see how the mechanics work. If it all works well, Blue Isle will have what’s looking to be an even bigger hit than Slender was, provided that game’s legion of fans is willing to try something different. Valley lands on PC via Steam (so far), PlayStation 4 and Xbox One this summer.
“Think lightly of yourself and deeply of the world”
– Miyamoto Musashi
That quote from Musashi’s classic The Book of Five Rings is seemingly what Edinburgh, Scotland-based indie developer Donald Macdonald is aiming to convey with Niten, an upcoming first-person exploration game currently available for backing on Kickstarter that blazed through the Steam Greenlight approval process in a mere ten days. Created with Unreal Engine 4 and Speedtree assets, MacDonald’s interactive adventure looks absolutely glorious with an open world beckoning to be fully explored as the story plays out:
In search of the past and the present find yourself lost on a remote island off the coast of Japan. Uncover the mystery where ancient Japanese culture meets breathtaking scenery, blossoming cherry trees and a sky that tells a story in its self. Watch the weather turn and see the sun go down, feel the chill of the morning mist and let the glowing fireflies guide you as you search to uncover the truth of the island.
As for that island, let’s take a look at some gorgeous screenshots below the jump. Passports ready? Good. We’re off: Continue reading →
…and is now MUCH lighter. Thanks, Sony! This new PSN Flash Sale will have your head spinning as the values pile up in your digital shopping cart thanks to so many deals on PS4, PS3, and Vita games plus a bunch of Video content to keep you entertained and your friends wondering how you can afford all that content. Hey, up to 75% off is nothing to sneeze at. Unless you’re allergic to discounts (of course).
In case you didn’t get the picture – there are some NICE deals here!
Of course, they probably know all about this sale by now if they’ve read this far and they’re busy clicking away adding stuff to their carts in order to entertain themselves and make YOU jealous. Such is life, right? Anyway, get to it – there’s a lot of tempting stuff there and you don’t have much time to spare.