Review: L.A. Noire (PS4)

L.A. Noire PS4Well, wow. Rockstar’s remastered crime noir drama/action game L.A. Noire comes to consoles in pretty fine form and yes, it’s worth a buy. Granted, if you’re a more jaded “gamer” who thinks even looking at an HD version of an older game will somehow make you lose your street cred (*snicker!*), you kind of need a new hobby and should skip the rest of this review. The game has not only gotten more polished looks, its gameplay has been tweaked to use the PS4’s touch pad as an option for object manipulation when poking around crime scenes. There are still a few pesky quirks left over from the PS3 version, but despite those, this is one of those games that’s great to have back and it’ll be a new experience for those who missed out on it the first time.

As Cole Phelps, you’ll rise through the ranks of the LAPD in the post-WWII era from beat cop to nattily-dressed detective using wits and fists with the occasional firearm in your case solving. For the Grand Theft Auto fans out there who are new to this one, although some gameplay elements are very similar, this isn’t a re-skin at all. You get real cars from the period, approximately 90% of the city’s streets mapped out from that era and plenty of references you may need to look up or hey, go ask an older person about. It’s certainly a great way to introduce a grandparent to gaming. And yes, you can indeed play the game in glorious black and white if you like.

L.A. Noire 03.jpg

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Mail Call 1: Hello, Homicide Division

L.A. Noire PS4

Yep. Looks as if I’ll be busy for a bit being a dick. That’s DETECTIVE, to you, pal. Watch that mouth or it’ll be missing a few teeth. Oh, wait. I’m talking to myself here. Aheh, sorry! Anyway, thanks much Carey at Rockstar Games for this treat. I’d been re-watching a ton of film noir over the last month in preparation for this updated version, so my mood is set for a grand time in this sprawling version of 1940’s Los Angeles.

L.A. Noire is out today for PS4, Xbox One and Nintendo Switch. Go get it. Edit: Yeah, the game was running in the background as I was typing, so I zipped back to it after posting this without completing it, heh. Oops. Well, I stand corrected and now I’ll go sit back down and complete another case. Back in a bit.


L.A. Noire Switch Trailer: Portable Detective, About To Go On Patrol


With all the ruckus on some sites over Red Dead Redemption 2 being Rockstar’s next big thing, I’m truly hoping no one sleeps on the still (and now more so than ever) stunning crime saga that is L.A. Noire. The game is getting a full on remaster for PS4 and Xbox One that’s going to land in stores November 14th along with this newly created Switch version that has console-specific functionality and yes, some pretty stunning visuals. I don’t yet own a Switch, so I’ll be aiming to grab the PS4 version when it launches. That said, this one’s definitely going on the long want list of Switch titles thanks to developers continuing to do some truly amazing work with the hardware.

L.A. Noire Wide

This has definitely been a spectacular year for Nintendo’s new console and it’s clear that a lot of former naysayers are chomping on some fresh crow pie these days.


L.A. Noire Headed to PS4, Xbox One, Switch, Vive


Busy day today, so I’ll be brief: Yes, and thank you, Rockstar.

LA Noire Announcement Poster.jpg

L.A. Noire on PS4 and Xbox One was expected, but seeing a Switch version as well as an all-new HTC Vive exclusive L.A. Noire: The VR Case Files
is pretty darn cool.

Press release below the jump, if you’re not in a tearing hurry like I am.

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Gallery: Niten


“Think lightly of yourself and deeply of the world”
– Miyamoto Musashi

That quote from Musashi’s classic The Book of Five Rings is seemingly what Edinburgh, Scotland-based indie developer Donald Macdonald is aiming to convey with Niten, an upcoming first-person exploration game currently available for backing on Kickstarter that blazed through the Steam Greenlight approval process in a mere ten days. Created with Unreal Engine 4 and Speedtree assets, MacDonald’s interactive adventure looks absolutely glorious with an open world beckoning to be fully explored as the story plays out:

In search of the past and the present find yourself lost on a remote island off the coast of Japan. Uncover the mystery where ancient Japanese culture meets breathtaking scenery, blossoming cherry trees and a sky that tells a story in its self. Watch the weather turn and see the sun go down, feel the chill of the morning mist and let the glowing fireflies guide you as you search to uncover the truth of the island.


As for that island, let’s take a look at some gorgeous screenshots below the jump. Passports ready? Good. We’re off: Continue reading

PC Review: ADR1FT

ADR1FT Screenshot 01Platform: PC

Developer: three one zero LLC

Publisher: 505 Games

# of Players: 1

MSRP: $19.99

ESRB Rating: T (Teen)

Official Site

Score: A (90%)
If you’re one who normally plays games on a smaller screen laptop or monitor, ADR1FT is most likely going to make you want a bigger screen as soon as possible. Of course, I’m saying this as someone whose first introduction to the experience was back when it was running on another engine and 505 Games premiered an early console and PC VR demo in a movie theater where on the big screen the scope was quite impressive indeed. That scale is far more thrilling with the complete overhaul/upgrade to the Unreal 4 Engine, but it works best on the biggest display you can get even if it means popping over to a friend’s place to show off the finished product.


Forget the “walking simulator” labels the game is getting from the limited vocabulary crowd, throw out your science degrees or overly critical eye for complete accuracy (it’s a videogame, NOT a NASA sim), strap yourself in and prepare for a quietly wild ride. ADR1FT is less of a straight adventure game and more of a deliberately paced and tension filled trip into space where survival is key if only to discover how it all ends. The game works as both a visual treat for the eyes as well as a great example of the promise of virtual reality as a viable entertainment option (provided you currently own or plan to buy one of the VR headsets being hard marketed this year).

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