Outward: Out Now, Expect Toughness Ahead

Outward boxIf you think most modern RPG are either too easy or rely too much on guiding the player almost nearly everywhere, developer Nine Dots Studio and publisher Deep Silver have a game that will be right up your alley. OUTWARD places you in the shoes of a normal adventure-bound type who’s out to pay off a debt in a dangerous land where you’ll need to be wholly prepared for every single encounter.

This mixture of survival game, action RPG and adventure seems to be geared for co-op play either offline or with a friend online, but stubborn ol’ me will have at it solo at least until I locate a reliable friend who also has a copy of this so we can hop in and play together. I’m expecting the experience will make for a fun and hard as hell trip into the brave new world of Aurai (which looks quite lovely rendered in Unity), and if the trailer below is any indication, I also think the game will gather a pretty loyal fan base as word of mouth spreads.

We’re going to get in some play time with this one soon and report back a few impressions. When it comes to combat and general gameplay, I tend to be overly cautious when I play a new RPG as playing every one the same way tends to not work out at all. So I’ll try hard to not die (too much) as I learn the ropes. Back in bit with some wordier words on what’s looking like a completely challenging game.

-GW

 

Path of Exile Finally Arrives on PS4: Ethical F2P FTW

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It’s been a long road, but this will be a Path well worth traveling.

So, I’ve had Grinding Gear Games’ excellent free-to-play ARPG Path of Exile installed in my Steam account for a few years, but only put just over 11 hours into it before quitting cold. The reason for that was the game was so good that I really wanted to play it on a console and although I’d later discovered an Xbox One version was in the works, PS4 was and is my platform of choice (and yeah, I really couldn’t afford another new system). Finally, after a few delays (which weren’t at all disappointing to me because I knew the dev team would be adding in new content to keep the PS4 version up to date with the other versions), it’s here and yes, I’m in the process of downloading it.

PoE boxPoE’s more “ethical” approach to F2P means the game is yes, entirely free to play from the start to the endgame. Yes, additional storage space, cosmetic items that don’t affect gameplay and special character packs cost extra, but as far as I’ve seen and read, NOTHING makes the game a “pay to win” scheme.  Seven playable character classes and a skill tree that allows for an astounding amount of customization means any class you choose is going to be great once you grasp how deep your options are. As I’m a huge fan of isometric action/RPG games such as Diablo III, The Incredible Adventures of Van Helsing, Warhammer 40,000: Inquisitor – Martyr, Victor Vran, and the like, there’s no doubt I’ll be playing PoE for quite some time.

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Ah, that comforting feel of the ol’ chase ‘n chop is still captivating stuff this old dude just loves.

Of course, that means ditching one of the other MMO’s I’ve been dinking around with, but that’s an easy choice to make when one is replacing a game that’s only OK with one that’s got much more of an immediate pull. Anyway, off to check on the status of that download and see how well this not quite new to me (but perhaps very new to you) game plays. I’m thinking it’ll be even better than I recall, so if you don’t hear from me after a while, don’t call out a search party, as I’ll likely be camping out at home, controller in hand.

-GW

 

 

Review: The Wizards – Enhanced Edition (PSVR)

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Yep, buy it.

BOOM. Carbon Studios has cooked up an absolutely incredible and fun VR experience in The Wizards: Enhanced Edition ($24.99), a game so immensely entertaining it’ll make you want to run out and buy a PS4 and PSVR setup just to play it. If you’ve already got that rig and are ready for the next instant classic… well, here you go.

Granted, there are a nice selection of other exceptional games for PSVR fans (Moss, Astro Bot, BattleZone and many more spring immediately to mind as must-owns). But as a huge fan of action/adventures with a fantasy setting (this isn’t quite a RPG despite having plenty of RPG inspired content), the game’s got that great “Just one more level!” pull to it that keeps you pushing forward with a rather huge grin on your headset-covered face. Well, an hour or so at a time if you’re not able to sit for long VR sessions and need to take breaks (I’m in that category, by the way).

As I haven’t played the PC version, going into the world of Meliora completely cold made for an even more thrilling time right out of the gate. Dual PS Move controllers in hands, the game does quite an excellent job at making you feel like a full on magic-slinging, monster mashing champ. While there’s likely going to be a bit of a learning curve for new players, for PSVR vets, the game excels at making you feel as if you’re in its solidly rendered environments with a level of immersion so great that even those glove-covered hands you’ll be casting and blasting with are pretty flawlessly animated. Once you learn how to time your spells and cast them properly, any initial frustrations will melt away (along with a few waves of weaker foes). Bosses are a challenge on a few fronts, but overall, this one’s a well-made chunk of entertainment. No new ground is broken here, but this comes recommended because it gets what it gets as right as can be every chance it gets.

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“You’ve got the touch… you’ve got the POWER!… ZZZAP!

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Hell to Pay 1: Warhammer: Chaosbane Update

It’s Beta time for those of you who pre-ordered Warhammer: Chaosbane on PC and console, so those of you who’ve plunked down that deposit can dive right into the thick of things and let all hell break loose. That beta time only lasts until the 13th of March. so get busy betting busy on that, folks.

Set for launch on PC, PlayStation 4 and Xbox One on June 4th, 2019 for the Standard Edition and on May 31st, 2019 for the Digital Deluxe and Magnus Editions, the game looks to fuse Diablo-like action/RPG with the classic Warhammer setting and if that trailer is any indication, Bigben and developer EKO wll have a huge hit on their hands. It’ll be interesting to see how this stacks up against the still mighty Diablo III on consoles, but it’s safe to say that genre fans will be well served if all the pieces fall into place.

-GW

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Now, this looks pretty entertaining and yes, it’s really good to see this legendary series tip its weathered cap to the speedier gameplay found in the Diablo series. Don’t get me wrong, though. I so love the tactical approach to both the Warhammer board games and PC/console games as well as most of the pure action games that have popped up in the Warhammer 40,000 universe. Warhammer: Chaosbane feeds that need for my isometric games loving side and if the gameplay videos are any indication, it’ll also be a game that spends some quality time in my play list and perhaps even rise to the top if all it promises works as planned.

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My brain says “SOLD!”, so this one’s added to the bucket list. Thank you, brain. Also, thank you EKO Studios and Bigben for making this a reality as the first ARPG in the franchise.

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Beamdog and Skybound To Bring D&D Classics to Consoles This Year

This somewhat astounding news popped up a few days back, but I’ve been a bit busy and just got around to picking my jaw up from the floor after it bounced under the bed. I really need to vacuum more under there, yuck. Say, did you know that Baldur’s Gate was in the works for the original PlayStation? Well, go peek at this for proof and get ready for a nicer thrill coming your way soon.

A little press release action is below the jump, but here’s a peek at the PC version trailer to one of those upcoming D&D classics for your perusal:

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Capsule Reviews: Rooms of Gloom and Doom and Such

Hey, I’m still here plinking away at a few health issues, but here’s something to read while I’m in recovery mode.

There’s a certain type of gamer I call “Trophy Hunters” who seem to rely solely on video and/or text walkthroughs of certain games in order to snag easy rewards in the form of digital Trophies or Achievements. Yes, this style of play kind of saps the fun factor out of games by breaking them down to into easy to digest “how to” posts. But there’s an odd benefit to this in the net effect of selling quite a few budget to fully priced indie to AAA titles that might normally not even get a sideways glance.

That said, when played as they “should” be, there are a number of these inexpensive titles that are really worth the effort it takes to complete them using one’s brainpower and maybe a pen and notepad for some of the trickier puzzles. Anyway, without further adieu, Here are a few indies that kept my old grey matter cooking that are worth a look:

 

 

PRIX_13Planet RIX-13 (PC/PS4/Vita/Switch): Indie developer 9 Eyes Game Studio (with a big assist from Sometimes You for the console ports) takes it back to the good old adventure game days with this simple-looking and somewhat straightforward sci-fi yarn about a space pilot who crashes on an alien planet and needs to find a way off… or else. Without a walkthrough, the game can be a bit of a mind-bender when you come up against situations where your character is killed and your brain is not wanting those deaths to transpire. The amusing thing here is dying in all the possible ways allowed by the game is a big part of netting those Trophies, so get used to expiring in a few ways as your adventure progresses.

While the game isn’t lengthy at all, it’s replayable if you decide you want to see every choice via playing in a linear manner. As noted, a few of the trickier puzzles may stump those who tend to think to literally or who don’t quite grasp that this isn’t a conventional narrative when it comes to how certain sections play out. For the record, I did cheat on one puzzle because it involved going in and out of a certain doorway in a certain order and yes, I ended up face-palming myself when I looked up the solution and discovered that a number of players had also gotten waylaid by that one spot. Hmmm… I guess there’s something to this trophy hound stuff after all?

Score: B (80%)

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Earth Defense Force Iron Rain Update: Getting Antsy (With Purpose)

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And you thought your last picnic got out of hand when the ants started trundling towards that basket…

D3 Publisher in Japan has been running a series of informative live play videos of the upcoming Earth Defense Force Iron Rain on its YouTube channel, and while all the dialog is in Japanese, once the gameplay kicks in after some lengthy chatter, all four episodes are quite fun to watch. While there seem to be no plans to do a western version of these videos, I’d be first in line to volunteer for a series here provided I get to wear an ant mask or some sort of other disguise. That or, I’d at least want to do an interview with some of the dev team at YUKE’s behind the game and/or some of the folks at Sandlot just to give readers an idea of what goes into making the EDF games so insanely fun when all is said and done.

 

 

Given that this is the first game in the series to get a simultaneous worldwide release and it’s a PS4 exclusive, there’s a lot (ant) riding on it being a smash out of the gate or at least becoming a game with long (spider) legs as well as an “evergreen” game that sells well on a regular basis. The best thing about every game in the series is fans of all skill levels truly get their money’s worth if they want to see everything thanks to the tremendous amount of weapons and gear for each character. “Bang for the buck” really holds true for this series and that’s a great thing to see as a hallmark for this somewhat niche franchise that really deserves a larger player base.

Remember:

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-GW

Earth Defense Force: Iron Rain Trailer 3 – April Showers, Ant-Ride Powers

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Well, I knew way back when it was announced that Earth Defense Force: Iron Rain (set for a worldwide April 11, 2019 release as a PS4 exclusive) was going to be a big departure from the Sandlot-developed games, but that new Ant riding class? Nice… and kind of really weird at the same time. Anyway, veteran developer YUKE’S is on the case with some gorgeous Unreal 4-powered visuals, character customization for a player’s chosen class and a few other features geared to a wider audience that may want all the series hard-core bug, beast and ‘bot battles with a more serious story. In other words, it looks as if the campy dialog is possibly getting put to the side for this new game. Even if this isn’t completely the case, this interview over on the official PlayStation blog with series producer Nobuyuki Okajima makes for an interesting read.

 

 

Oddly enough, while the Sandlot-developed games are well known known for their intense action and incessantly, intentionally inane dialog (delivered via some oddball voice acting), the games are all fiercely difficult as the missions throw hundreds of enemies at you and ask you to take care of the swarms as you see fit. There’s also a deadly serious undertone to the games as the Earth always seems to be at the end of its rope and your character(s) are the sole means of stopping the aliens from exterminating what’s left of humanity. Seriously, if it weren’t for the dopey commentary in the last few EDF games, you’d have a really dire story line where millions are annihilated around the world every few years and you and what’s left of the EDF are the world’s last best hope every single time.

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OUTWARD: Here Comes The Harder Working Hero Type

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Nice hat you have there, friend. Er, just don’t go and lose your head in that coming battle.

While it’s not set for a release until March 26, 2019 on PC, PS4 and Xbox One, developer Nine Dots Studio and publisher Deep Silver are getting the word out that OUTWARD is going to be quite a special RPG worth playing multiple times. As you’ll see from that trailer right below, the game aims to combine fantasy elements, survival simulation and what looks to be a fairly challenging game world full of many things that want your chosen character pushing up daisies at every opportunity.

 

 

Your character is going to be a standard non-hero type who needs to make their way through the game’s unforgiving sandbox world that continually auto-saves progress (meaning you can’t sneakily replay an old save file when you get waylaid by some big bad whatever). Here’s a very brief rundown on what to expect in the final product:

Key Features

Survive in the wilds as you explore a vast and harsh land
Play solo or cooperatively, split-screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough

The game will also ship with two-player split-screen or online modes so you can share the pain with a pal on the couch or at a distance. SO far, so good, I say. Of course, the proof will be in that tasty-looking pudding (or: the game does look really nice from what I’ve seen).

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Now that I think about it, March is kind of right around the corner, so getting the good word out now will be a huge key to this game’s success. My fingers are crossed for some hands-on time with this one, as if everything it attempts can be pulled off, genre fans will have a whole new obsession that’s got what could be endless replay value when all is said and done.

-GW