Hey, I’m still here plinking away at a few health issues, but here’s something to read while I’m in recovery mode.
There’s a certain type of gamer I call “Trophy Hunters” who seem to rely solely on video and/or text walkthroughs of certain games in order to snag easy rewards in the form of digital Trophies or Achievements. Yes, this style of play kind of saps the fun factor out of games by breaking them down to into easy to digest “how to” posts. But there’s an odd benefit to this in the net effect of selling quite a few budget to fully priced indie to AAA titles that might normally not even get a sideways glance.
That said, when played as they “should” be, there are a number of these inexpensive titles that are really worth the effort it takes to complete them using one’s brainpower and maybe a pen and notepad for some of the trickier puzzles. Anyway, without further adieu, Here are a few indies that kept my old grey matter cooking that are worth a look:
Planet RIX-13 (PC/PS4/Vita/Switch): Indie developer 9 Eyes Game Studio (with a big assist from Sometimes You for the console ports) takes it back to the good old adventure game days with this simple-looking and somewhat straightforward sci-fi yarn about a space pilot who crashes on an alien planet and needs to find a way off… or else. Without a walkthrough, the game can be a bit of a mind-bender when you come up against situations where your character is killed and your brain is not wanting those deaths to transpire. The amusing thing here is dying in all the possible ways allowed by the game is a big part of netting those Trophies, so get used to expiring in a few ways as your adventure progresses.
While the game isn’t lengthy at all, it’s replayable if you decide you want to see every choice via playing in a linear manner. As noted, a few of the trickier puzzles may stump those who tend to think to literally or who don’t quite grasp that this isn’t a conventional narrative when it comes to how certain sections play out. For the record, I did cheat on one puzzle because it involved going in and out of a certain doorway in a certain order and yes, I ended up face-palming myself when I looked up the solution and discovered that a number of players had also gotten waylaid by that one spot. Hmmm… I guess there’s something to this trophy hound stuff after all?
Score: B (80%)