Games I Need to Play 2: Beamdog’s Classics Come to Consoles

 

Good gravy, Skybound and Beamdog, you’re going to kill me thanks to my withering away indoors with your ports of the two Baldur’s Gate games, Neverwinter Nights, Icewind Dale and Planescape: Torment games. One definitely can’t gripe about the cost, as each game and their expansions (plus new content that was missing in the PC versions) cram in more that enough play and replay value to justify the price ($49.99 each). Pretty much, each one may will take a few weeks or months to play and hell, you can’t say that about many games outside the genre that don’t require an online connection or double-dip you (or more) with fees and micro-transactions.

As I noted in my preview a few months ago, there goes my free time forever. Amusingly, I’ve not requested a review code yet because from experience, games like these games are professional time eaters (I’ve played them all before on PC years back), and well, as I sand, my free time (and hell, all of my work time) would necessitate a format change to an all-Beamdog, all the time blog. That, and yeah, I’ll likely support both companies with a purchase because I have the feeling some wags out there will feel these enhanced ports won’t be worth full price because of the dated looks and other biases against things like the length and maybe the mobile ports (which cost less, but the console versions have a number of changes that make then worth playing and then some).

(Thanks, Warner Bros.!)

Now if you’ll excuse me, I need to figure out when I’ll play these and work on my time machine so I can play them. At least Neverwinter Nights isn’t out until December on consoles, so that gives me time to play the other games.

-GW

Red Dead Redemption II PC Trailer: A Tease of What’s Coming

RDR II Trailer

Jaw, meet floor.

Ha. Of course I lost my internet connection for a few too many hours (FiOS was a bit sluggish in responding here) and missed posting this when it was fresher, but here you go. While it’s a tease of what’s to come for PC users who have access to the game (via the FREE Rockstar Games Launcher is the best bet), Red Dead Redemption II is looking mighty wonderful. I fully expect those who are running the highest quality games with all the settings maxed out will consider this a new showpiece, an already great looking game on console, to be their go-to game for a while. November 15, as I’ve already noted, will be quite the busy day for those who get this.

(Watch this teaser on the best quality you can for maximum results)

 

-GW

Stuff I Need to Play 1: Mary Skelter 2

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It’s allllmost here…

Oh, it’s a long list, but let’s discuss what I’m thinking of at the moment. Yes, this will come in a few parts over the month, so bear with me as I go through my overstuffed inbox. I loved the first Mary Skelter enough to play both the PS4 and PC versions. so the inclusion of the first game for free in the Switch-only sequel has me wanting to play it all over again. Well, after the sequel, of course.

From the just released gameplay trailer, the game looks great and the oddball beautiful ugliness of the creatures your party will encounter as friend and foe look great (with the assorted Nightmares shown so far being especially Yeesh-worthy, Yes, the gals are cute here too, but that’s expected in a game like this. I’m moe (ha, I left a typo in because it fits!) thrilled by the dungeon crawling, what’s probably going to be a tougher game and any endgame content that this has. But I fully expect my poor Switch getting a workout from the main story alone.

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Moons of Madness: It’s Not Made From Cheese, That’s for Sure

Funcom’s scary looking treat, Moons of Madness is out on PC for Halloween time (well, October 22nd, a week or so early), and there even a neat contest you can enter here with some frights to be had and awesome prizes to be won. But as good as it looks (and man, it looks really good), my poor backlog is telling me to wait for the console release in February 2020. It’s not that I don’t want to review it, mind you. In an effort to reduce my workload (and yep, stress level), I’ve decided to shift a few games to next year and while it’s a tough choice here, it’s also a good one at the end of the day, I think. I feel that a fresh review down the road gives a game like this a a nice boost if it’s one some console owners may have avoided because they haven’t a computer that can run it and might be keen on how it runs on their system of choice.

There’s also the chance that further optimization and any patches that a game needs will come to consoles that game a good-looking game such as this one even better (in terms of gameplay) as an overall experience. For the record, yes, I know the game might look less “perfect” as a console release. That said, the modern emphasis of graphics over gameplay with some makes no sense when a game manages to run fine and play well as a port (despite what one thinks about things like “perfect” resolution and the need to frequently tweak a PC to run things at optimum settings). “Blame the player AND the game”, as I heard an acquaintance say a few years back when a new PC game he’s bought was giving him grief when his driver-updated 3D card wasn’t capable to run a it without some figuring and fiddling.

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Review: Children of Morta (PS4)

Children of Morta - cover artwork

COM_cover“Outstanding” is the first word that springs to mind in Dead Mage and 11Bit Studios spectacular Children of Morta ($29.99), a game I didn’t want to stop playing. I dragged out the gameplay intentionally, clocking in about 25 hours in because between the lovely visuals, great action-packed gameplay, and often heart-tugging story here, I didn’t want to leave this gorgeous action/RPG’s world. Yes, it’s a slower paced story and some may think it’s heavy use of deliberately paced narrative and the narrator’s Bastion-like delivery slows the game down. But as someone who’s a reader of stories (and sometimes a teller of them when properly prompted) this didn’t bother me one bit. Besides, every game one plays need not be the same as another and the focus on family here is welcome for a change.

This is a game where sentiment is an important plot device, but the action is also well implemented and sometimes very challenging in a product that took five years to craft. Both the art and artistry on display are to be properly commended, so hats off to all involved in this. I got a digital code to review, but I’m surely and sorely tempted to buy this as a physical release just to have if it ever disappears from PSN for any reason. Yeah, I’d play this again even though it’s more or less a “one and done” game to some extent, but a great one worth checking out a few times for its randomly generated levels and some neat side missions (“Who’s a good puppy? You are!” is a hint I’ll give). I was thrilled by most of what’s here to definitely say I’d revisit it like a good novel because it works well as enough of a memorable visual and aural treat with a good story, to boot.

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Pixel perfection, plus the animation is always fantastic.

The Bergsons are a family that discovers a corrupting force has come to their land and fortunately, the spirit of adventure runs in the family. That we’re dealing with a tight-knit family where you can choose to play as a few classes is a fine touch and surprise, much better that the sometimes generic hero types (that too often have some form of amnesia) in RPGs. One fun thing here is the Bergsons have nicely normal names that seem dull, but I say that’s more the player than the game wanting to choose a “McHero” or original sounding name because they think it makes for a better experience. This game, for me works because no one person is the star – they’re all great and necessary characters here. Even the ones that seem a little strange in some areas (Lucy, I’m taking about you and that laughing of yours).

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Review: Reventure (Switch)

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One switch is an ending trap, one releases a trap (and another ending) and one might have something useful inside. Maybe…

Reventure_boxAnd… here we go! Once again, it’s off to rescue a Princess from a demon’s well-guarded castle, but this time, I’m dying laughing thanks to the game I’m playing tossing many unexpected curve balls my way. Welcome to Reventure ($9.99), Pixellato’s fun and intense side-scrolling homage to among other games, The Legend of Zelda series, but with 100 endings to discover.

Most are abrupt surprises that send your character back to square one within a few minutes of play, but time is weirdly and intentionally presented here, so an outcome may send your hero into the distant future or later the same day. It all depends on the ending you get, and it’s very possible to drop a few hours here just exploring and figuring out the seemingly simple map that holds a lot of secrets (and quite a few traps). While that may sound boring to some, it makes for some downright hilarious moments based on your choices. That said, the game can also be (also intentionally) confusing to those who expect a straightforward speedrun or other type of one-note platformer.

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Review: A Knight’s Quest (PS4)

AKQ_02

“I’m a little Rusty at this!”

AKQ_PS4While it treads familiar ground, it does so with enough winking and nodding to classic action platform and open world games to be quite smile-worthy. Developer Sky9 and Curve Digital present A Knight’s Quest ($24.99) a fun and mostly very pretty looking homage to some greats, Fun as it is, it could use a patch to fix a few issues. That said, it’s quite exciting to see a game reach for the stars like this, but it’s also painful to see a few stumbles that keep it from 100% potential greatness. As noted above, a few fixes will make it the stellar experience it needs to be. Still, Curve Digital has a little sleeper on its hands that old-school platformer fans will find a lot to love.

As Rusty, a hero who’s a bit on the clumsy side, you start out the game finding a wooden sword and shield in a cave you’re exploring before all hell breaks loose a few minutes into things. This sequence shows off some thrilling platforming and a bit of combat as the cave is escaped, and high marks here for a nifty start to things. Plot-wise, it’s a “find the legendary heroes, gain elemental magic from each one than will help you in each area” thing you’d expect, but with a dose of lighthearted humor and Rusty riffing on what he can. The weird mix of styles to the game world (which mixes a sort of medieval fantasy setting with stuff like radios and chain link fences in areas that can’t be accessed right away) seems a bit odd, but it’s worth saying it works after seen enough times while exploring.

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Fire good! Uh, stop, drop, and roll dude.

Additionally, if you like collecting stuff, the game goes out of it’s way to get you to search for secrets in hidden places or heck, almost anywhere you happen to be. From hidden treasure caches to singing slugs to breakables of a few types, it offers quite a few secrets to discover. It all feels like a throwback to another time or a game that means to keep you as busy as possible for as long as you’re playing. An amusing thing here is the game references Sky9’s Flash adventure/RPG from a while back, so some jokes will go right over a few heads unless that game was played. I didn’t see a hidden version of that game here, but I wasn’t looking everywhere thanks to blazing through some later maps to get this post up. It’s too bad Sony considers the Vita a lost cause, as the game looks like it would be a fine diversion on the portable or even better, a bonus for console owners.

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Red Dead Redemption II PC: Whoa, Horsey, This Looks Spectacular

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Well, wow.  Let me post these stunning images here and stats via this link because yeah, the screens look quite phenomenal and I want to study them more. Okay, honestly, the news is a hell of a lot to copy/paste and yup, I have a lot of games to review and a few films this week to keep me busy. All I’ll say is if your PC can handle this (it supports a wide range of systems), this is the type of game that will run out of the gate better with a hefty system to show off the changes and how amazing it looks. Also, if you want this and not have to wait more that you have to, the Rockstar Games Launcher will be the way to go, pardner.

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PC owners get sore mighty fine bonuses, too.

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A Knight’s Quest Trailer: This Looks Like Fun Stuff, Indeed

From Canadian developer Sky9 Games and publisher Curve Digital comes A Knight’s Quest which definitely wears its 1990’s platform/RPG influences somewhat proudly on its sleeves for all to see.  It’s coming soon to Epic Games store, Nintendo Switch, PlayStation 4, and has already arrived for Xbox One. Fun fact: the game seems derived and definitely different from the quest-filled 2D adventure game by the developer from a few years back.

Check out the PS4 trailer below and get set for its October 10th release on the platforms that don’t yet have it:

I just got a PS4 review code yesterday and an pretty pleased to report that so far, it’s quite good stuff. Familiar intentionally to some classics you may recall, but absolutely very fun stuff, indeed. You’ll have to wait a touch for the full review, but I’m really having a blast with this one. Who’d have thought a clumsy main character would be so fun to play as?

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-GW

Review: Neo Cab (PC)

Neo Cab header

Here’s a ride worth taking.

Now, this was pretty cool one, and not a “honk” in sight.

Neo Cab_01

Geez. Well, maybe if they have a lousy attitude like you, they might, lady…

Chance Agency’s excellent “survival adventure” game Neo Cab  (also on Switch and Apple Arcade) feels to me like what would happen if the classic cyberpunk FASA game series Shadowrun got a first-person expansion focusing not on weapons or magic, but a human taxi driver who just took mostly normal and a few tech-enhanced passengers where they needed to go, listening or responding to their mundane stories along the way.  There’s also a smidgen of a more recent game Night Call, minus the murder investigation aspect to contend with (there’s a taxi accident mentioned a few times that occurs off-screen integral to the plot, but the Teen-rated game doesn’t feature any violence). The people you meet as pax (passengers)  here are a pretty interesting (and well-written) sort where if you have time over the game’s six-day period, you’ll want to pick a few up multiple times in order to find out more of their stories.

There’s replay value here because the game’s main story only lasts about four or hours and intentionally limits pickups to three (or four in cases where you decide to take a chance on an extra run) a day. Granted, the plot threads all link up at some point, but it’s impressive to see how it all comes together even if the finale tends to be a bit of an anticlimax on one front when compared to the bulk of the game. It’s not a bad ending, mind you. It just forces a particular choice at you until you pick what seems to be closure for some characters. While there’s no voice acting here, most of the “acting” here is nicely mimed and/or conveyed through what’s seen on-screen.

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