Mega Cat Brings The Halloween Freaks Out, Retro Style

Want some classic-inspired Halloween fun? Mega Cat Studios has you covered like a freshly found corpse with these two games that look and play like NES classics of yore, but are available on Switch (and NES of you happen to own one or a compatible system). Fist to face combat, pixel pushing goodness and fun time await with this pair of titles:

 

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First up, is Creepy Brawlers ($4.99, eShop), an homage to the classic Punch-Out!! with a horror theme, monster and alien fighters and quite familiar (albeit very tough) fun. While it’s a single player only game, it’s cool enough that you’ll be passing around a controllers so everyone can get a turn. There’s a physical cart version for the NES if you have access to one and can run it without issues here.

 

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Next up, is HAUNTED: Halloween ’86 ($9.99), a side-scrolling platforming, beat-em-up adventure that’s kind of like the classic River City Ransom (Downtown – Nekketsu Monogatari) but with a horror vibe. Also single players, the game recalls the look and feel of classic NES games and is pretty much guaranteed to have you burning with nostalgia throughout. This one is only currently available digitally (it was initially released in 2016 as a cart version), so get it now if you like what you see.

Oh, and make sure to check out Mega Cat’s recent blog post on scary retro games and their free ebooks selection, as they’re more than just some folks who cook up a witch’s cauldron of retro games.

-GW

Review: Super Monkey Ball: Banana Blitz HD (Switch)

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You better have those banana grabbing skills down, folks.

SMB_SwitchSega, on a roll (Part I): Super Monkey Ball: Banana Blitz HD ($39.99) is a pretty fun time on the Switch, but you better have steady hands and steadier nerves if you want any chance of completing this game. Yes, the multiplayer is a ton of crazy fun here (that could have used a few more games) and that’s a reason some will jump all over this with a few friends. But this is a game where the solo play can be as hair-raising as it gets because it’s too easy to fail (and multiple times at that) some courses if you’re susceptible to anything from an itchy body part or any sort of issues with your controller.

If you’re new to this, it’s a game that will have you cracking up and pulling out hairs in equal measures. There’s a goofy plot here, but all you need to know is you’re a monkey in a big plastic ball and you need to roll, jump and quickly grab bananas as a clock is ticking down, fighting bosses a few times along the way.  You probably won’t be good at this initially, but practice makes perfect, as they say. Paradoxically, both Zen-like calm and lightning reflexes are absolutely necessary in this game where courses are tightly timed, bosses require super-quick pattern recognition and you need to play and replay stages to nab those bananas without falling off some deviously designed courses.

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“This is bananas, and bananas is good!”

Well, you do have to fall off some courses, but onto a lower part of a level, or to shave seconds off a course time, missing a few bunches of bananas in the process (until you figure out how to get them later in a different run). Developer Ryu Ga Gotoku Studio (yes, the folks behind the excellent Yakuza games as well as a few others) took the 2006 Wii-only game and have tweaked it into a multi-console game that’s quite good and yes, maddening when it needs to be. In addition to reworking the interface and adding online functionality, 40 of the Wii-specific mini-games are gone (well, 50 was overkill way back then and the Wii remote was a pain to use for some of them), cut down to a mere 10 that keep multiplayer games a faster-paced chunk of mayhem for up to four players.

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Games I Need to Play 2: Beamdog’s Classics Come to Consoles

 

Good gravy, Skybound and Beamdog, you’re going to kill me thanks to my withering away indoors with your ports of the two Baldur’s Gate games, Neverwinter Nights, Icewind Dale and Planescape: Torment games. One definitely can’t gripe about the cost, as each game and their expansions (plus new content that was missing in the PC versions) cram in more that enough play and replay value to justify the price ($49.99 each). Pretty much, each one may will take a few weeks or months to play and hell, you can’t say that about many games outside the genre that don’t require an online connection or double-dip you (or more) with fees and micro-transactions.

As I noted in my preview a few months ago, there goes my free time forever. Amusingly, I’ve not requested a review code yet because from experience, games like these games are professional time eaters (I’ve played them all before on PC years back), and well, as I sand, my free time (and hell, all of my work time) would necessitate a format change to an all-Beamdog, all the time blog. That, and yeah, I’ll likely support both companies with a purchase because I have the feeling some wags out there will feel these enhanced ports won’t be worth full price because of the dated looks and other biases against things like the length and maybe the mobile ports (which cost less, but the console versions have a number of changes that make then worth playing and then some).

(Thanks, Warner Bros.!)

Now if you’ll excuse me, I need to figure out when I’ll play these and work on my time machine so I can play them. At least Neverwinter Nights isn’t out until December on consoles, so that gives me time to play the other games.

-GW

Review: Into the Dead 2 (Switch)

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Well, it’s a good thing that forklift isn’t a zombie. Uh, that’s a Killdozer reference, sort of.

ITD2Confession time (again!): I’d never heard of the mobile game or its sequel here until I fired up the review code I got for Into the Dead 2 ($34.99 digitally, base game), but that really made a difference when it came to my overall enjoyment of what’s here. Developer PikPok and publisher Versus Evil’s game is a pretty good one overall, with simple to grasp mechanics, great looks, plenty of levels and a few modes to kick back with for endless zombie-killing fun. The removal of the F2P elements is also a big key here because despite the cost, it’s actually a case where one is getting a better value on the Switch once you whip out a calculator and tally things up.

Yes, on mobile, it’s a free to play experience… at least if you want to play wthin the limits imposed on you and buy in for more weapons and content with cash. From a few spins with the mobile version this week thanks to a friend who’s got it on his phone, that mobile game jumps on your face with ads and offers for new content (as mobile games do to get you to spend more than that “free” you didn’t spend). Argh, but so goes some mobile gaming on devices.

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“Hold up a sec, pal! I’m NOT a zombie – I just spilled my coffee before I could even take a sip!”

The Switch port drops this in favor of unlocking content as you go with no payment needed (outside the 2 DLC packs) and you can play all 60 story missions and 36 side missions as as the previous areas are cleared, In Arcade mode, 21 levels await getting a set number of kills per mission to proceed. The two spends for digital users are the optional Night of the Living Dead and Ghostbusters-themed missions ($4.99 each), but those come in the physical version as part of the package for $39.99. You can actually save $5 by not buying the extra content separately and buy the $39.99 Bundle that has both the game and extra DLC as a digital or physical version, if you like.

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Review: SEGA AGES Columns II: A Voyage Through Time (Switch)

Columns II artHoo boy, I’d forgotten how very hard the Columns series of games can be. But yes indeed, this port of Columns II: A Voyage Through Time ($7.99) from the SEGA AGES lineup comes highly recommended if you want a match-3 game that’s constantly entertaining while you get used to the ropes. Also included in this solid M2 port is a a Mega Drive/Genesis port of the original Columns, so you can get schooled by the AI in two games. The coolest thing about the sequel is M2 has wisely added a tabletop mode feature where the co-op play switches Player 2’s screen 180 degrees for face-to-face battles, quite a nice thing to see as an addition.

The game lures you in with some gorgeous art (a bit of lovely Mucha-like imagery for the senses is the first thing that greets you), but even at the easiest setting the game will beat you like an angry drummer or a polite Gene Krupa doing a rapid fire solo. Nevertheless, when the pace gets speedier you’ll be beaten like an egg here as you learn to play. This turns out to be a good thing, as the only means of seeing more here is by getting better. It’s funny that I’m using “git gud” for the second time this week, but like the last time, it fits the case. It’s a game that masters will appreciate, but those who haven’t the skills down will find themselves going to until (and past) the ending. Like it should be, coming back to the game that was giving you grief to one where you’re seeing how the AI responds to a better player doesn’t ever get old.

Columns II gems

Uh-oh, unless you can clear some gems out…

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Review: SEGA AGES Ichidant-R (Switch)

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“It’s a puzzlement…” (but a good one!)

ichidant_R coverAh, so that’s what it is – an arcade game that’s neat to play whether online on off, but playing with a friend is better overall when you share the fun. I actually have the Mega Drive import version of SEGA AGES: Ichidant-R ($7.99) here in the collection, but the Japanese was daunting and I’ve not touched it in a few years (Well, I know a little of the language since, but I need to practice more). Thankfully, finally getting the chance to play this (thanks, SEGA!) has made for quite the appreciation for its inclusion in the ongoing SEGA AGES lineup. In a great touch, there’s a Japanese Mega Drive port included in the price, so now I’ve been playing it and having a blast thanks to getting a handle on how to proceed flipping back to the new English arcade version when I run into a mini-game I have trouble with if the language barrier stops progress.

Some will think of the US Sega Genesis and Bonanza Bros., but that was a more  a straightforward side-scrolling shooter with the same quirky art style here (and some major story changes from the Japanese version that changed the main characters from criminals to detectives).

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It’s the 90’s again (time travel works!).

Anyway, Ichidant-R is an arcade game where the same two characters get a medieval makeover and the setting is now changes to a castle where there’s a princess to be rescued. The gameplay also changes into a mini-game filled fun-fest that, thanks to it’s timed nature, keeps the pressure up throughout. While it’s a great game, having a friend to face off with makes this all the more enjoyable. M2 keeps it as the original arcade version, but adds the usual choices of scan lines and screen fit scaling if you want them as well as a few backgrounds to choose from. I played with then off because the game looks better without them, I think – but it’s your call if you like them.

Every mini-game requires quickness and most are fun to play, but the tense time limit sometimes makes figuring out what to do in a few seconds pretty tricky until you calm down and zen out a bit. Here’s a little sample of that to expect. The game rolls out and mixes up quite a few games randomly, but I want to save the fun for you to discover. For newbies, think of it as a Warioware or similar game, bit released long before. Yes, one caveat is the puzzles will get old for those who get too jaded to this stuff, but to me, the fun here never gets old with a game you can go to for some quick fun in short bits. I’d write more, but this one’s a no-brainer because the games adds some cool cleverness to the genre and is a more than recommended buy if you like these these types of games.

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Ray Milland would probably have hated this mini-game (ha-ha)

Score: B+ (85%)

-Review code provided by the publisher

The Witcher 3 on Switch: Some Sort of Demon Magic at Work Here

Floored. I am totally floored at how the heck CD Projekt Red and Saber Interactive got The Witcher 3 squeezed onto Switch. Yes, it’s 30fps (mostly, but expect a few drops here and there) and yes, docked mode looks like the best way to play, but wow. While there are flaws to it, its simply amazing to see in action AND it has every drop of DLC content whether you get it physical or digital.This proves a few things about the hardware and ports, but as usual, some folks won’t see them because they’ll be busy kmcking this port instead of being knocked out by what went into getting the experience down on the system as intact as they could.

I’ll defer to the masters of over-analyzing, who give to you straight. Here are a handful of screens to look at:

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-GW

Stuff I Need to Play 1: Mary Skelter 2

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It’s allllmost here…

Oh, it’s a long list, but let’s discuss what I’m thinking of at the moment. Yes, this will come in a few parts over the month, so bear with me as I go through my overstuffed inbox. I loved the first Mary Skelter enough to play both the PS4 and PC versions. so the inclusion of the first game for free in the Switch-only sequel has me wanting to play it all over again. Well, after the sequel, of course.

From the just released gameplay trailer, the game looks great and the oddball beautiful ugliness of the creatures your party will encounter as friend and foe look great (with the assorted Nightmares shown so far being especially Yeesh-worthy, Yes, the gals are cute here too, but that’s expected in a game like this. I’m moe (ha, I left a typo in because it fits!) thrilled by the dungeon crawling, what’s probably going to be a tougher game and any endgame content that this has. But I fully expect my poor Switch getting a workout from the main story alone.

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Qubic Games Is Having Quite A Sale

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Got a Switch? Scratch that itch! Get some fun games from this list.

Nice, and nicer if you like deals and have other Qubic Games titles on that Switch, you can get other Qubic titles not listed here for half off on the Nintendo eShop. Don’t wait, though – these sales are only up for a limited time.

Blazing Beaks
NA – (October 11 – October 31)
EU – (October 11 – October 30)
50% off
7.49 EUR
7.49 USD

Warlocks 2: God Slayers
NA – (October 11 – October 31)
EU – (October 12 – October 30)
66% off
5.99 EUR
5.99 USD

Mini Trains
NA – (October 11 – October 31)
EU – (October 11 – October 30)
50% off
2.99 EUR
2.99 EUR

#RaceDieRun
NA – (October 11 – October 31)
EU – (October 11 – October 30)
50% off
4.99 EUR
4.99 USD

Wreckin’ Ball Adventure
NA – (October 11 – October 31)
EU – (October 11 – October 30)
50% off
2.49 EUR
2.49 USD

Akane
EU only- (October 11 – November 7)
60% off
1.99 EUR

Shipped
NA – (October 11 – October 31)
EU – (October 11 – October 30)
25% off
4.49 EUR
4.49 USD

Puzzle Book
NA – (October 11 – October 31)
EU – (October 11 – October 30)
25% off
2.99 EUR
2.99 USD

-QubicGames Team

As noted, there are some good deals here, so get yourself something (but don’t forget the kids if you have them, of course).

-GW

Review: Reventure (Switch)

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One switch is an ending trap, one releases a trap (and another ending) and one might have something useful inside. Maybe…

Reventure_boxAnd… here we go! Once again, it’s off to rescue a Princess from a demon’s well-guarded castle, but this time, I’m dying laughing thanks to the game I’m playing tossing many unexpected curve balls my way. Welcome to Reventure ($9.99), Pixellato’s fun and intense side-scrolling homage to among other games, The Legend of Zelda series, but with 100 endings to discover.

Most are abrupt surprises that send your character back to square one within a few minutes of play, but time is weirdly and intentionally presented here, so an outcome may send your hero into the distant future or later the same day. It all depends on the ending you get, and it’s very possible to drop a few hours here just exploring and figuring out the seemingly simple map that holds a lot of secrets (and quite a few traps). While that may sound boring to some, it makes for some downright hilarious moments based on your choices. That said, the game can also be (also intentionally) confusing to those who expect a straightforward speedrun or other type of one-note platformer.

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