When I was working in an indie game shop many moons ago, I can recall Onimusha: Warlords being a constant seller for the PS2 and later, Xbox. The game eventually game spawned three sequels on Sony’s console and a few interesting spinoffs (a fighting game and a strategy/RPG). It took 17 years, but the first game is finally getting a nicely priced ($19.99) HD upgrade for consoles and PC with a January release date. Even better, North American gamers get a physical as well as digital release on consoles. Excellent.
Some details and more screens below the jump. check out the trailer (ah, memories!)
Yeah, I believed it was going to happen as soon as I saw that nightlight post back in March on Twitter. So, it’ll be $60, include all the DLC and there will be Switch exclusive content in the form of Gannondorf-themed armor and other goodies? Nice and SOLD. I’ll even not mind replaying the game from the beginning or not having the ability to transfer my PS3 or PS4 save files because you can blow through the campaign fairly quickly. That and Adventure Mode is where the real endless action lies and yes, I want to see what other surprises await because it would be quite foolish for Blizzard and Nintendo to not mine their respective histories in order to get loads of new players who’ll be new to the Diablo experience really interested in either pre-ordering or grabbing this game on day one.
Now, as to getting Link or maybe Zelda as playable character DLC at some point? I think it would be awesome… but I will neither hold my breath nor bug anyone about seeing this happen (although it would be interesting to see).
A little game history goes a long way, folks. Chunsoft pioneered the visual novel game way back in 1983 with Yuji Hori’s The Portopia Serial Murder Incident and over the decades since, the company, now known as Spike Chunsoft has released a number of quality visual and sound novel titles primarily for Japanese audiences. Visual novel fans here in the west probably know them best for some solid titles that have managed to make the trip overseas such as the Danganronpa, and Zero Escape games on consoles and handhelds, along with the upcoming Steins;Gate, AI, YU-NO, and Zanki Zero games set to arrive soon on a few platforms. Yes, they’ve also done a bunch of other (and better known) non-adventure game classics. But as you’ve gone and clicked that link above, you can do that extra bit of homework yourself. Me, I’m here to chat up this spectacular new but old number you’ll absolutely want to check out.
Another game on the way is the stellar formerly Japan-only visual novel from 2008, 428: Shibuya Scramble, finally headed stateside for PS4 and PC on September 4. There’s a great demo out now on PSN that pulled me in right from its 70’s-sounding opening theme and had me playing through to both endings with a huge smile on my face. While it’s only a taste of what’s to come, the blend of text adventure, still photos and brief full-motion video clips makes this a quite impressive achievement even ten years after its release. It’s more or less a “choose your own adventure” game, but one where a failure state doesn’t necessarily end the game at all, but unlocks new story elements.
Hmmm, perhaps I should pay more attention to more stuff online, right? Hey, it’s kind of hard to do these days when you burn so much energy trying to avoid all the negativity out there, grrrr. Anyway, I actually missed out on that video above that noted Hidetaka (SWERY) Suerhiro and developer White Owls, Inc. were working on a brand new game for Arc System Works America set to be published later this year.
Well, that game is called The Missing: J.J. Macfield and the Island of Memories and it’s set to drop digitally onto PC, PS4, Xbox One and Nintendo Switch before the year is out. Excellent. I have no clue as to what sort of game it will be other than it’s an action/adventure… well, that and you get all of three screenshots below:
Yep, I’ll be picking this up as well. SWERY’s work is always intriguing and it’ll be a nice enough appetizer while we wait for more news about The Good Life as that game tiptoes along its development cycle.
Ladies and gentlemen, I never do this because such speculation is inherently ridiculous especially when it comes to product that’s still not released, but I’ll take the risk and call Red Dead Redemption II my Game of the Year and it’ll be yours as well. Take a look:
Of course, as I’ve noted previously, it was clear as soon as the game was officially announced that Rockstar was going to be redefining the open world game once again, so it’s a bit redundant to be heaping praise when that bar was being raised was also one set in each of the large scale games they’ve created. Anyway, I’ve got nothing left to say because this gameplay footage speaks very well enough for itself. Me? I’m going to watch this a few more times while trying to figure out a long list of excuses to not venture outside so I can spend way too much time playing this.
Worth buying a console over and pre-ordering? Absolutely, I say.
So, I’d been only lightly following inXile’s progress on The Bard’s Tale IV: Barrows Deep with the knowledge that the game was going to be quite impressive and when all of a sudden this trailer pops up in the inbox and waves at me. Well hello there, beautiful. Color me surprised and thrilled, ladies and germs:
Nice. While it would have been great to get these in one download (or disc if it’s console bound), spreading the releases out over time means players can actually finish each game and have room left for part IV whenever it’s released. It’s always great to see Krome Studios hard at work (they’ve been one of my favorite developers since the Ty the Tasmanian Tiger days). Hmmm. Time to start carving out some spare time because it’s looking like Skara Brae might be a decent (albeit dangerous) vacation spot for a little while.
My current backlog is rather huge, but it looks as if I’ll need to carve out some quality time to check out Studio Mono’s INSOMNIA: The Ark, which is set for a September release on Steam. According to its press release (continued below the jump… suspense!):
It’s about time, but there’s still no concrete release date for North America. To be fair, Sony has opened up pre-orders for the game’s standard digital and deluxe digital editions. But that 12/31/2018 release date is a bit questionable (games usually pop up on Tuesdays and I don’t think a New Year’s Day release date would be a thing). FYI, with no official launch date decided, pre-orders have to include a tentative date so potential buyers have a general idea of when a product will arrive as a download or at retail. I hope this game rolls in before the end of the year, as it’s a bit crazy-cakes that a worldwide release wasn’t in the cards from day one.
That said, I’m also surprised I didn’t snap up the import version at this point, but that was a mix of finances not being where they needed to be and not wanting to go to the hassle of creating a Japanese PSN account to get DLC. Well, that and I thought the game would have been out already, Ah well. I have plenty of games to wade through in the backlog, so at the end of the day, holding out for this one in English means I’m going to be going in totally cold and enjoying every minute.
Yeah, yeah, I know some of you are ogling these images and video in this post with a raised eyebrow, but hear me out. Sure, ethical issues aside, you can emulate away or go fiddle with a Raspberry Pi or some other device to run Commodore 64 games these days. But for those folks who aren’t tech savvy or just want a simpler means of playing those classics, the C64 Mini (set for a North American launch on October 9) will be right up their alley provided the price point is perfect and the console plays well enough for anyone interested to snap it up.
Now you can play a bunch of C64 classics and have your kids looking truly perplexed because they only recall Nintendo as “inventing video games” as I overheard recently. Yeesh.
Anyway, for an off the shelf console, the C64 Mini is pretty loaded, I’d say (but you’ll have to read below the jump to find out what’s in the box):