PAC-MAN Championship Edition 2 Hands-On: PAC-ing Plenty of Heat, And Soon


 

Pac-Man CE2_game-boxBandai Namco has kept Pac-Man relevant for decades in all sorts of games, but that speedy yellow dot-gobbler is always best when things are simplest. PAC-MAN Championship Edition 2 does an excellent job at blending old and new gameplay elements that allow classic fans to dive in and play while giving newbies an actual fighting chance to keep up on the scoring front.

Some hands-on time at the company’s recent NYC event revealed a game that’s faster and more frantic than the first installment, adding new modes, fixing up a few things and overall, making for a guaranteed thrill ride experience that’s going to be hard to put down.

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Releasing digitally on Sept. 13th for $12.99 on PS4, Xbox One, and PC (via Steam), the game will “PAC”-in several modes for solo or competitive play, all featuring flashy, energetic visuals that riff on the classic arcade game flawlessly. During my ten minute session and plenty of minutes watching people dive in and play with the same “no way!” grins on their faces on a PS4 build, it was clear as a bell that the game would be a total smash when it drops next month. The non-stop action handles like a dream using the PS4 pad, so you don’t need to fret that the game needs an arcade stick. In fact, the game handles so well that I’d bet a nickel all those moms or dads who were PAC-MAN players that don’t play many modern games, but have a console or PC in the house for the kids just might get a bit scared their kids can now keep up with them in a competitive game.

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Time Attack and Adventure Mode offer up their own sets of challenges, and the while the very idea of tutorial stages to play a PAC-MAN game may seem horrifying to some stalwarts, what’s here works exceptionally well in getting everyone up to speed. New maze types and some massive boss battles in Adventure mode plus the crazy train Ghost Train stuff in the main mode will keep this one in play stacks even when the inevitable third installment arrives at some point. All I know is some of us will be taking a sick day or hoping for a rainy weekend after the game launches so we can have an excuse for staying home in our PJ’s grooving on a bit of CE2 action. Er, I’m speaking in CLEARLY hypothetical terms, of course.

Gurumin: A Monstrous Adventure 3D: Join Thursday’s Twitter Chat!

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Hey! Got some burning questions about the Nintendo 3DS version of Gurumin: A Monstrous Adventure, coming soon to the handheld? Well, join the Gurumin 3D Live Twitter Chat this Thursday (3-5pm Pacific Time, or 6-8pm here in NYC) on the game’s Twitter page! If you’re asking “What’s Gurumin?”, well, thank me now for removing that stone off your head and getting you into the daylight!

Here you go:


 

While you’re cooking up those tasty questions for tomorrow, check out this blog post on the Gurumin Rocks site to find out a few cool nuggets on how the game’s battle system evolved during development. I’ll be sitting on this session at some point, but don’t mind me – I’ll just be taking a break from a really insane backlog, chilling with a cold drink watching the questions roll in.


 

And if you need to get Gurumin and don’t own a 3DS, you’re still in luck! If you own a PSP, Vita, or PS TV, or have an active Steam account, well… you know what to do, right?

Assault Suit Leynos Now on PSN: Summer Just Got Much Hotter For PS4 Owners

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Your question and answer for the day if you’re a PS4 owner watching that trailer above and wondering “Should I get this?” Well… YES. A paltry $19.99 digitally via PSN. If you can hold out until September, want a gift for that game-collecting friend or have a gaming PC and only play on that setup, A physical disc version of the PS4 game is coming with a PC download via Steam shortly thereafter. I’ll let you go hit PSN now so you can go buy this and have it all ready to download so you can get to blasting some aliens later once you’re home from work or wherever. Over and out!

Dragon Bros Hands-On: One Small Bite Helps Make This Little Indie a Big Deal


 

So, yeah. I’m buried under games even more so than usual, but when something cool and FUN like UK-based Space Lizard StudiosDragon Bros pokes me in the eye (ow!) with a free demo I read can be completed in five minutes or less, I have to stop, drop and roll away from my backlog and get some quick hands-on time. That five minutes and twenty-seven seconds it took me to finish the demo build was pretty invigorating to say the least. Yes, they got my vote on Steam Greenlight and I want to see this one get done up right.

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Dragon Bros is a super-charged cute run & gun very much like you’d be playing on the Sega Genesis or SNES (minus that console’s better color palette). Your little dragon with the big gun is out to rescue his mom (in solo play, the game will be solo or co-op), and those robotic dopes shooting back aren’t going to stop him. well, unless you’re lousy at these types of games. As with many old-school games, this one’s a side-scroller where you can’t back up if you’ve missed a weapon pickup or dropped coins. Still, the action is fast paced and a slider on the options screen lets you choose difficulty on the fly. There seemed to be a few secrets just out of reach easily lost when the current screen slid over to a new one. But replaying the map and paying attention to spots where one can jump up to or down from helps out a great deal.

As the game is still early, there are some obvious tweaks that need to be done. The options menu needs some character sprite love for sure. The developers note on the Greenlight page that the game is still a WIP and has a ways to go before completion, but so far, they’re well on the way to making an instant classic in my bookIm.

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Go click away above, try that demo out and see for yourself what’s what. I think this team and these Bros. deserve a shot as well a space in your game library. That, and snapping up the Bros when they hit Steam means THIS can probably get made sooner. Wow.

UPDATE: Okay, I played a bit more and Got my time down a bit, but I need to slide away from this and get back to work. That backlog is staring at me and tapping its fingers waiting. Back in a bit.

Tick Tock Bang Bang: Kitchen Sink Slo-Mo Hollywood-Style Destruction? Yep, That’s A Buy


 

Dejobaan-Games-Logo-ColorDejobaan Games‘ latest eye-popper, Tick Tock Bang Bang comes out tomorrow on Steam and yes, you probably need to be dodging cars, lasers and anything else the game throws at you just because this can come in handy as a real-life survival skill. Well, for a pie fight, maybe.

In real life, all of us who see a flying car would either scream like a busload of kittens going off a cliff or whip out that phone of camera to snap a selfie, THEN scream like that busload of kitties going off that cliff as the car was about to crush us like a grape.

Priorities, people, PRIORITIES. Duck and cover FIRST, then pop up to take that selfie right before the bus you were waiting for falls on your head because you didn’t look UP first. Oops.

For a bit of practice, here are some GIFs, as they do a good job of distracting you AND teaching you how to dodge pie-like stuff coming your way:

GIF - Terminal Velocity GIF - Exploding Android GIF - Laser Show GIF - Subway Fight

 

Too distracting? Okay, okay. Here are a few non-moving screenshots to tide you over until tomorrow, then:

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Fossil Echo: How Odd.. Is There an ICO in Here?

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Gamers who love stuff like Team ICO’s games, the Oddworld series and gorgeous artwork would do well to keep an eyeball peeled for Fossil Echo, set for a July 1 release on Steam. You can also pre-order the Fossil Echo – Special Edition directly from the developer for 14.99 (the price jumps up to $19.99 in about 20 days) which includes a Steam copy of Fossil Echo for PC, a Fossil Echo Original Soundtrack by John Robert Matz (25 tracks + 1 bonus), a 20+-page PDF: The Making Of Fossil Echo, other extras (such as wallpapers, profile pictures) and yes, the dev team’s infinite gratitude.

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As for what the game is all about, well read on… Continue reading

Valley Update: Deeper We Go (And Things Look Even Better)

Lev7_Temple_BiggerSun_002Blue Isle Studios‘ upcoming first-person action/adventure/exploration platformer Valley is coming along very nicely indeed as you can see in these new screens. As noted earlier, the developer is not slapping together a new Slender game just to cash in on the still percolating jump-scare horror craze.  The richer Unity-powered visuals and more open game world beg to be explored and the intriguing L.E.A.F. Suit’s yin/yang powers of death dealing and life giving should make this quite the interesting game experience.

AncientRuinsSS2_001I have the feeling that this is going to be one of those summer games that gets people to stop and hop in for a slice of thrills they don’t expect coming, but as usual, we shall see. Valley‘s Steam page is beckoning you to wishlist the game, so you go on ahead and do that. Well, after you finish ogling those screens below.

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And don’t forget, PS4 and Xbox One versions are on the way. Blue Isle isn’t letting those console owners have a slow summer either. Back with more on this one soon.

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Lumo: Brilliant Iso Platformer’s One of The Year’s Best Surprises

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Lumo is out now on Steam, gog.com, the Humble Store (PC/Mac/Linux), and PlayStation 4 now and that $20 price tag may actually be too little for such a gorgeous and brain-twisting platform/adventure game hybrid. Created by Triple Eh! (Gareth Noyce) and published by Rising Star Games, there’s so much packed into this isometric wonder that most gamers under a certain age with no sense of game history outside their own short memories will spin themselves silly trying to keep up with the seemingly endless references to games they’ve never seen or played. North American gamers with some experience will note the Solstice and Equinox homages along with nods to Donkey Kong, Marble Madness, and a few other classic arcade and console games while they jump through around and in many cases, OVER levels to locate some very-well hidden secrets.

This isn’t a proper “review” (yet) as I’m basing my wordy noise here on the preview code I received and finally got around to this past weekend. Think of this as a fine and dandy heads-up if you’re on the hunt for a lengthy, challenging blend of old and new schools that’s cute enough to be a kid’s game, but tricky enough to get the most seasoned player checking out every nook and cranny for hidden stuff. As you play, you’ll discover Noyce is indeed a very, very talented guy with an elephantine memory and deep knowledge about his favorite games and a willingness to share that with anyone who picks up a controller. 400 rooms in a beautifully rendered Easter Egg farm where fast movement is necessary, yet paying attention to visual cues makes for truly rewarding play sessions. The sense of discovery in Lumo is fairly remarkable because you’ll be doing things both inside and outside the box. See some crates stacked by a wall or what looks like a curious means of reaching the top of a wall? With a bit of effort poking around in nearby room or a bit of backtracking to other curious spots, you’ll be up and over those walls and into new territory. Continue reading

This DOOM Trailer is a Feat of Clay

DOOMSo, yeah. DOOM comes out on May 13th and this 4th game can also be seen as a modern reboot of the seminal FPS franchise as well as a love letter by id Software to itself. While the official game trailer itself is quite NSFW, the very talented Claycat (or Lee Hardcastle) has whipped up a hilariously cartoon gory (and not for the kiddies) claymation version of one of the early trailers that’s a must-watch.

Er… Hey, that’s NOT blood, kids… it’s um, jelly! Take a look:

Yep, awesome, innit? Here’s the yuckier (content-wise) official trailer:

DOOM hits retail and digital on May 13, 2016. As the song says, “go to hell and see how you like it!”

Gallery: BREACHED

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Welcome to BREACHED, coming to Steam sometime this year from indie developer Drama Drifters. “What’s it all about?” you ask with a raised eyebrow as you lean forward in your seat. Well… let’s take a look:


 

You awaken as Corus Valott, long lost in cryogenic slumber, to find your shelter damaged by unknown circumstances. The land and settlements around you have crumbled to ruin, broken buildings and jagged shards all that remains. Confused and isolated, you’re compelled to repair the shelter, explore the ruins and scavenge your surroundings, in hopes of uncovering – or perhaps avoiding – the uncomfortable truth of what has transpired.

 

Well, that’s not good news at all for Corus, but the game certainly looks quite impressive despite his plight.

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You’d THINK by 2245 (when the game takes place), we’d have all this “how to survive on other planets” stuff down pat. But, nope. Stuff always tends to go haywire in sci-fi, which is of course a good deal better than it happening in reality, right? This is probably why BREACHED will work so well (if that trailer is any indication). Survival simulation, speedy drone piloting, exploration and repairs all come into play as Corus only has eight (game) days to get things taken care of. Will he make it off that rock or what? I’d say that may be all up to you and what the developers have planned. While you’re waiting for the release date, feel free to give a listen to the game’s otherworldly soundtrack a bunch of times while you wait. It’s quite good.

Back with more on this one once the inbox gets a tickle of news.