Lost Ember: Kickstart This Gorgeous Game, Please

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While I’m not the biggest fan of crowdfunding, I’ve participated in a few projects this year that jumped out and bit me because the promise of greatness was more than a pipe dream and a dedicated person or team was at the wheel guiding that vision to completion.

Lost Ember is one of those projects, I’ll more than likely help back because it’s absolutely gorgeous and it looks as if the developer, Hamburg, Germany-based Mooneye Studios is on the right track in creating an indie game for the ages. You can see (and hear) the hard work and passion for the project in every area and hopefully, the game will make its goal with time to spare (and yes, a well-optimized console port down the road, as this one’s too good to be limited to one platform)

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But enough babbling from me. Take a look at this trailer from the developer:

And this gallery of screens and art I put together a few weeks back on YouTube with fingers crossed that the Kickstarter would indeed launch and get going to a fast, steady start:

You’re grinning and reaching for your wallet, right? Well, my work here is done.

-GW

HUNTDOWN Gallery: Enter the Three the Hard Way Blade Running Mad Warriors to the Max

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Well, well. What do we have here? A game called HUNTDOWN by a studio with a temporary name ‘Huntdown HB (Handelsbolag)’ initially set for a mobile only release (where it would have no doubt blown gamers away who think ALL mobile games are awful tapper timesinks or cutesy kid games), now headed to mobile, PC and (hopefully) console? Let’s take a look and some screens, art and even a few GIFs now shall we?

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There’s a nice, striking image, no? Oh, just wait until you see what’s below the jump…

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(A Bit Late, But) FILM THREAT Lives!

(Thanks, Chris Gore!) 

Whee! FILM THREAT lives on. Here’s a very happy and tired Chris Gore reading off a list of contributors to the Kickstarter campaign, which I’m pleased to say I was part of. Now, to hang back and wait for more news on that documentary!

Review: BREACHED

Sly sci-fi adventure/puzzle game will work your brain quite well, although it’s got a few issues. Still, if you want something uniquely replayable, this has got your name and number all over it. 

BREACHED headerPlatform: PC
Developer: Drama Drifters
Publisher: Nkidu Games
# of Players: 1
Release Date: 6/22/2016
MSRP: $6.99
ESRB Rating: T (Teen)
Official Site
Score: B- (75%) BUY IT!

 

Have you ever lost your keys in your own home, had a devil of a time searching for them, only to discover yourself in bed, waking from a dream that was all too real… until you get ready to walk out the door but end up having to look for your keys?  But then… you REALLY wake up and you’re just staring up at the ceiling, but wanting to pinch yourself hard because you want to be 100% sure you’re NOT dreaming this time? That’s BREACHED in a nutshell.

Indie developer Drama Drifters has cooked up a beautiful-looking sci-fi/mystery adventure game with a simple yet complex manner about it. Simple in that it’s relatively short, but complex in that it needs to be replayed a few times in order to see everything it has to offer. So, that short length ends up being initially perplexing if you go in expecting anything other than what the game has to offer and you’re back in the think of things doing it all over again.

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Waking up from suspended animation on a strange planet, Corus Valott finds his life support and a few other important systems down for the count. A bit of memory loss thanks to that damage has left him a bit fuzzy on certain things, but Valott knows that without stuff getting back online, he’s not going to survive. All he has is a flying drone that can gather random materials and a few days to sort things out before he’s doomed and forgotten.

That, dear reader is where you come in, of course. All you need to do is use that drone’s limited daily power to collect data and materials, get them back to the base and combine them carefully. An easy enough task… but poor Corus isn’t his best thanks to his debilitating condition. As noted above, it’s quite like that lost key dream within a dream within a dream thing to some extent.

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Blu-Ray Review: The Bloodstained Butterfly

the-bloodstained-butterfly-av063Duccio Tessari’s 1971 thriller The Bloodstained Butterfly is a great entry point to the genre for those squeamish viewers curious about gialli but not willing to commit to the more violent entries known to more ardent fans. The film is part murder mystery, part courtroom drama and part revenge flick, all stylishly shot and scored to excellent effect.

It’s also a bit of a slow fuse to its conclusion, but that’s not a bad thing at all. The film’s structure where a murder is committed and witnessed, a suspect is caught, tried and jailed, but more murders take place is yes, pure TV drama stuff you’ll see on way too many episodes of whatever Law & Order series you’ve been hooked on for who knows how long. But, Tessari’s confident style comes through in every shot, making for a highly watchable viewing experience.

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Review: Road to Ballhalla

Too perfect in it’s design to train and tremendously frustrate lesser-skilled players, Road to Ballhalla excels as a reflex, stress, and bragging rights test for all ages. Impatient controller tossers need to go collect stamps or something else a good deal more relaxing. 

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Platform: PC
Developer: Torched Hill
Publisher: tinyBuild Games
# of Players: 1
Release Date: 8/6/2016
MSRP: $14.99
ESRB Rating: N/A
Official Site
Score: A- (90%) BUY IT!

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Oh, Road to Ballhalla, I love you, I hate you. You’re a cross between Marble Madness as redesigned by The Joker, and a holiday-visiting drunk uncle dressed like The Joker (but on Thanksgiving or Christmas, yikes!) except without the people dying from Smilex gas or other nasty tricks stuff. Yes, it’s an absolutely fantastic game and double yes, you should buy and play it. But if you’re a temper-tantrum inclined sort prone to personal property destruction, go let someone else play while you watch, preferably strapped to a comfy couch.

It doesn’t help (but it really does) that the game goads you at every turn with lousy, hilarious puns whether you succeed or fail. Failure, by the way, is this game’s trump card and it’s worth failing getting your ball to the goal a few times just to experience uncontrollable rage and uncontrollable laughter simultaneously. Well, provided you have a sense of humor after the tenth or so time watching your ball shatter thanks to that onnnne spot giving you grief. Okay, more than one spot if you’re like me, gyaaaaah.

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Earth Defense Force 5: If You Just Needed ONE Game in 2017…

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Holy Crap. I’d been so busy last month with missing consoles and personal stuff that I very COMPLETELY forgot to pay closer attention to Tokyo Game Show (TGS). Well, thanks to me finally coming up for air and asking myself while playing EDF 4.1 on my PS4 last night “Hmm, I wonder if any EDF5 news was announced…” before I passed out for the duration. Yes, the PS4 has an auto shutdown, thank you very much.

Anyway, I woke up this morning with bugs on the brain, checked YouTube and… WOW:

 

 

Yeah, I need this. I decided to look up some actual hands-on play and… my eyes are around here somewhere, as is my jaw:

 

 

Good gravy on a stick. Give me this, Breath of the Wild, a ton of indies and I’m good for all of 2017.

-GW

Review: Halcyon 6: Starbase Commander

Every Captain is a red shirt in this tough as nails retro-looking space strategy sim. Dive in head first and enjoy, but try not to get too attached to anyone… they’re most likely not going to be around to collect that space pension.

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Platform: PC
Developer: Massive Damage Inc.
Publisher: Massive Damage Inc.
# of Players: 1
Release Date: 9/9/2016
MSRP: $19.99
ESRB Rating: N/A
Official Site
Score: B+ (85%) BUY IT!

 

There’s an Achievement for losing ten captains in Halcyon 6: Starbase Commander that you’ll very likely see pop within the game’s first three hours. Or less if you can’t keep up with this excellently fierce hybrid of simulation and turn-based combat. Don’t let the pretty pixels lure you into false sense of security, folks. The AI in this game will eat you alive every chance it gets and not paying attention to the clock, your crew’s needs and a few other variables will have you headed to a previous save or even restarting entirely if you’re lax in your remembering to save duties.


 

Talented developer Massive Damage Inc. has cooked up a fine mix of throwback and modern gameplay that echoes the classics while getting in modern time management bits and impressive turn-based combat that will keep you glued to the screen even as things fall apart. While not as deep or complex as the original X-COM or a few other gems from days one by to present day, the game’s got a way of luring you in with plenty of challenge, some great humor when needed and a ton of replay value. Fallout Shelter with a hefty side of 4X, anyone? YES.

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Review: Moirai (Or: Brave In The Cave Matters Not So Much, Maybe.)

morai-1Got twenty minutes (or closer to fifteen) to spare and an active Steam account? Good. Do yourself a solid and go play Moirai. It’s free, short and has a corker of an “ending” that may make you a little tense for anywhere from a few seconds to a few days. “What the hell does that mean?” you ask? Well, that’s part of the game’s lure, I’d reply.

Julia has gone missing, you go look for her, some guy outside a cave gives you a knife. that’s all I’ll say here. SOME so-called writers have gone and spoiled stuff after that, but those folks probably had a word count to meet or think they know their jaded audiences too well to give them credit to be curious. Not my style, folks.

moirai-2Funny thing. I started writing this post, the water in the kettle I put on a few minutes ago boiled, I got up, made a cup of tea, decided I was a little hungry and ended up having a quick snack with my cuppa. By the time I got back to typing this out, I’d spent a longer time doing all that than I did on my first play of Moirai. Weird? No, that’s just how I roll sometimes.

Moirai is an experimental, first person game created by Chris Johnson, Brad Barrett and John Oestmann. You should play it once or twice. Maybe more if you like.

Score: A (90%)

-GW

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Blu-Ray Review: The House of Seven Corpses

the_house_of_seven_corpses_mp“Trust me… dying’s easy! Living is hard”

And so is watching some movies, pal.

Upon finding yourself on the set of a horror film or hell, ANY film where someone starts reading from a musty old book written in an indecipherable language, Rule Number One is this: LEAVE. You want examples? Sure. Equinox, The Evil Dead, In The Mouth of Madness, The Beyond, Necronomicon: Book of the Dead, The Ninth Gate, and so forth and so on.  ALL of these flicks were initially rom-coms until someone on set decided to crack open a nasty, smelly old book they found, bought, pilfered or borrowed and all hell lit-er-al-ly broke loose.

Okay, not really. But you know you’re in for a deadly day for night shoot when there’s an old tome read and not much common sense exhibited by the cast once stuff starts going south. Sadly, 1974’s The House of Seven Corpses isn’t as good or fun enough a flick to watch as the above mentioned ones, wasting its tome (ha!) with too much “exposition” from annoying characters, John Carradine phoning in a performance from a better, scarier but campier film, and some slightly to moderately creepy undead that whittle down the cast and crew of a romantic comedy cheapie horror flick one by one.

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It’s probably not a big co-inkydink that the film was produced by a company called Television Corporation of America, as save for a few moments, this looks and feels like a TV movie of the era. No, that’s not a complement.

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